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Searched refs:OBJ_CAMERA (Results 1 – 16 of 16) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dcollide.c2928 NO_SAME_COLLISION( OBJ_CAMERA, OBJ_CAMERA, collide_camera_and_camera ) in collide_two_objects()
2942 NO_COLLISION( OBJ_ROBOT, OBJ_CAMERA, collide_robot_and_camera ) in collide_two_objects()
2970 NO_COLLISION( OBJ_MARKER, OBJ_CAMERA, NULL) in collide_two_objects()
3005 DISABLE_COLLISION( OBJ_CAMERA, OBJ_CAMERA ); in collide_init()
3012 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_CAMERA ); in collide_init()
3018 DISABLE_COLLISION( OBJ_ROBOT, OBJ_CAMERA ); in collide_init()
3023 DISABLE_COLLISION( OBJ_HOSTAGE, OBJ_CAMERA ); in collide_init()
3027 DISABLE_COLLISION( OBJ_PLAYER, OBJ_CAMERA ); in collide_init()
3030 DISABLE_COLLISION( OBJ_WEAPON, OBJ_CAMERA ); in collide_init()
3033 DISABLE_COLLISION( OBJ_CAMERA, OBJ_POWERUP ); in collide_init()
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H A Dobject.h40 #define OBJ_CAMERA 6 //a camera to slew around with macro
H A Dobject.c1251 case OBJ_CAMERA: in free_object_slots()
1623 …objnum = obj_create(OBJ_CAMERA, 0, player->segnum, &player->pos, &player->orient, 0, CT_NONE, MT_N… in dead_player_frame()
1803 …objnum = obj_create(OBJ_CAMERA, 0, player->segnum, &player->pos, &player->orient, 0, CT_NONE, MT_N… in start_player_death_sequence()
H A Dnewdemo.c1077 …LYOBJ) || (render_type == RT_HOSTAGE) || (render_type == RT_MORPH)) || (obj->type == OBJ_CAMERA)) { in nd_write_shortpos()
1152 …LYOBJ) || (render_type == RT_HOSTAGE) || (render_type == RT_MORPH)) || (obj->type == OBJ_CAMERA)) { in nd_read_shortpos()
1183 if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA)) in nd_read_object()
1410 if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA)) in nd_write_object()
H A Dendlevel.c714 objnum = obj_create(OBJ_CAMERA, 0, in do_endlevel_frame()
H A Dgamerend.c241 case OBJ_CAMERA: viewer_name = "Camera"; break; in draw_window_label()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcollide.cpp2483 NO##_COLLISION(OBJ_CAMERA, OBJ_MARKER) \
2497 NO##_SAME_COLLISION(OBJ_CAMERA) \
2509 NO##_COLLISION(OBJ_FIREBALL, OBJ_CAMERA) \
2515 NO##_COLLISION(OBJ_ROBOT, OBJ_CAMERA) \
2520 NO##_COLLISION(OBJ_HOSTAGE, OBJ_CAMERA) \
2524 NO##_COLLISION(OBJ_PLAYER, OBJ_CAMERA) \
2529 NO##_COLLISION(OBJ_WEAPON, OBJ_CAMERA) \
2532 NO##_COLLISION(OBJ_CAMERA, OBJ_POWERUP) \
2533 NO##_COLLISION(OBJ_CAMERA, OBJ_DEBRIS) \
2670 DISABLE_COLLISION( OBJ_CAMERA, OBJ_CAMERA );
[all …]
H A Dobject.cpp1064 case OBJ_CAMERA: in free_object_slots()
1413 …const auto &&objnum = obj_create(OBJ_CAMERA, 0, vmsegptridx(player.segnum), player.pos, &player.or… in dead_player_frame()
1578 …const auto &&objnum = obj_create(OBJ_CAMERA, 0, vmsegptridx(player.segnum), player.pos, &player.or… in start_player_death_sequence()
H A Dnewdemo.cpp402 …e == RT_POLYOBJ || render_type == RT_HOSTAGE || render_type == RT_MORPH) || obj.type == OBJ_CAMERA) in nd_write_shortpos()
544 …e == RT_POLYOBJ || render_type == RT_HOSTAGE || render_type == RT_MORPH) || obj.type == OBJ_CAMERA) in nd_read_shortpos()
616 if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA)) in nd_read_object()
874 if (obj.render_type == RT_NONE && obj.type != OBJ_CAMERA) in nd_write_object()
H A Dgamerend.cpp351 case OBJ_CAMERA: viewer_name = "Camera"; break; in draw_window_label()
H A Dendlevel.cpp947 auto objnum = obj_create(OBJ_CAMERA, 0, in do_endlevel_frame()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/include/
H A DDAE23dsChunkIDs.h65 static const ChunkID OBJ_CAMERA = 0x4700; variable
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dinfo.cpp75 case OBJ_CAMERA: in get_object_type()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dobject.h70 OBJ_CAMERA = 6, // a camera to slew around with enumerator
542 dxx_object_type_value == OBJ_CAMERA || \
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Paintable/Object/
H A D3dsChunks.php33 const OBJ_CAMERA = 0x4700; define in Image_3D_Chunk
/dports/graphics/opendx/dx-4.4.4/src/exec/libdx/
H A Drwobject.c222 #define OBJ_CAMERA 0x0E12 /* */ macro
467 case CLASS_CAMERA: return OBJ_CAMERA; in ConvertClassOut()
631 case OBJ_CAMERA: return CLASS_CAMERA; in ConvertClassIn()