/dports/games/d2x/d2x-0.2.5/main/ |
H A D | collide.c | 2928 NO_SAME_COLLISION( OBJ_CAMERA, OBJ_CAMERA, collide_camera_and_camera ) in collide_two_objects() 2942 NO_COLLISION( OBJ_ROBOT, OBJ_CAMERA, collide_robot_and_camera ) in collide_two_objects() 2970 NO_COLLISION( OBJ_MARKER, OBJ_CAMERA, NULL) in collide_two_objects() 3005 DISABLE_COLLISION( OBJ_CAMERA, OBJ_CAMERA ); in collide_init() 3012 DISABLE_COLLISION( OBJ_FIREBALL, OBJ_CAMERA ); in collide_init() 3018 DISABLE_COLLISION( OBJ_ROBOT, OBJ_CAMERA ); in collide_init() 3023 DISABLE_COLLISION( OBJ_HOSTAGE, OBJ_CAMERA ); in collide_init() 3027 DISABLE_COLLISION( OBJ_PLAYER, OBJ_CAMERA ); in collide_init() 3030 DISABLE_COLLISION( OBJ_WEAPON, OBJ_CAMERA ); in collide_init() 3033 DISABLE_COLLISION( OBJ_CAMERA, OBJ_POWERUP ); in collide_init() [all …]
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H A D | object.h | 40 #define OBJ_CAMERA 6 //a camera to slew around with macro
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H A D | object.c | 1251 case OBJ_CAMERA: in free_object_slots() 1623 …objnum = obj_create(OBJ_CAMERA, 0, player->segnum, &player->pos, &player->orient, 0, CT_NONE, MT_N… in dead_player_frame() 1803 …objnum = obj_create(OBJ_CAMERA, 0, player->segnum, &player->pos, &player->orient, 0, CT_NONE, MT_N… in start_player_death_sequence()
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H A D | newdemo.c | 1077 …LYOBJ) || (render_type == RT_HOSTAGE) || (render_type == RT_MORPH)) || (obj->type == OBJ_CAMERA)) { in nd_write_shortpos() 1152 …LYOBJ) || (render_type == RT_HOSTAGE) || (render_type == RT_MORPH)) || (obj->type == OBJ_CAMERA)) { in nd_read_shortpos() 1183 if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA)) in nd_read_object() 1410 if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA)) in nd_write_object()
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H A D | endlevel.c | 714 objnum = obj_create(OBJ_CAMERA, 0, in do_endlevel_frame()
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H A D | gamerend.c | 241 case OBJ_CAMERA: viewer_name = "Camera"; break; in draw_window_label()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | collide.cpp | 2483 NO##_COLLISION(OBJ_CAMERA, OBJ_MARKER) \ 2497 NO##_SAME_COLLISION(OBJ_CAMERA) \ 2509 NO##_COLLISION(OBJ_FIREBALL, OBJ_CAMERA) \ 2515 NO##_COLLISION(OBJ_ROBOT, OBJ_CAMERA) \ 2520 NO##_COLLISION(OBJ_HOSTAGE, OBJ_CAMERA) \ 2524 NO##_COLLISION(OBJ_PLAYER, OBJ_CAMERA) \ 2529 NO##_COLLISION(OBJ_WEAPON, OBJ_CAMERA) \ 2532 NO##_COLLISION(OBJ_CAMERA, OBJ_POWERUP) \ 2533 NO##_COLLISION(OBJ_CAMERA, OBJ_DEBRIS) \ 2670 DISABLE_COLLISION( OBJ_CAMERA, OBJ_CAMERA ); [all …]
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H A D | object.cpp | 1064 case OBJ_CAMERA: in free_object_slots() 1413 …const auto &&objnum = obj_create(OBJ_CAMERA, 0, vmsegptridx(player.segnum), player.pos, &player.or… in dead_player_frame() 1578 …const auto &&objnum = obj_create(OBJ_CAMERA, 0, vmsegptridx(player.segnum), player.pos, &player.or… in start_player_death_sequence()
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H A D | newdemo.cpp | 402 …e == RT_POLYOBJ || render_type == RT_HOSTAGE || render_type == RT_MORPH) || obj.type == OBJ_CAMERA) in nd_write_shortpos() 544 …e == RT_POLYOBJ || render_type == RT_HOSTAGE || render_type == RT_MORPH) || obj.type == OBJ_CAMERA) in nd_read_shortpos() 616 if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA)) in nd_read_object() 874 if (obj.render_type == RT_NONE && obj.type != OBJ_CAMERA) in nd_write_object()
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H A D | gamerend.cpp | 351 case OBJ_CAMERA: viewer_name = "Camera"; break; in draw_window_label()
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H A D | endlevel.cpp | 947 auto objnum = obj_create(OBJ_CAMERA, 0, in do_endlevel_frame()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae23ds/include/ |
H A D | DAE23dsChunkIDs.h | 65 static const ChunkID OBJ_CAMERA = 0x4700; variable
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | info.cpp | 75 case OBJ_CAMERA: in get_object_type()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | object.h | 70 OBJ_CAMERA = 6, // a camera to slew around with enumerator 542 dxx_object_type_value == OBJ_CAMERA || \
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/Paintable/Object/ |
H A D | 3dsChunks.php | 33 const OBJ_CAMERA = 0x4700; define in Image_3D_Chunk
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/dports/graphics/opendx/dx-4.4.4/src/exec/libdx/ |
H A D | rwobject.c | 222 #define OBJ_CAMERA 0x0E12 /* */ macro 467 case CLASS_CAMERA: return OBJ_CAMERA; in ConvertClassOut() 631 case OBJ_CAMERA: return CLASS_CAMERA; in ConvertClassIn()
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