Searched refs:OBJ_IN_OBJECT (Results 1 – 14 of 14) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/ |
H A D | scgamest.h | 48 OBJ_IN_OBJECT = -10 enumerator
|
H A D | scobjcts.cpp | 378 if ((gs_object_position(game, other) == OBJ_IN_OBJECT in obj_get_weight() 734 case OBJ_IN_OBJECT: { /* In another object. */ in obj_indirectly_in_room_internal() 815 case OBJ_IN_OBJECT: { /* In another object. */ in obj_indirectly_held_by_player_internal()
|
H A D | screstrs.cpp | 134 return gs_object_position(game, object) != OBJ_IN_OBJECT; in restr_object_in_place() 136 return gs_object_position(game, object) == OBJ_IN_OBJECT in restr_object_in_place()
|
H A D | sclibrar.cpp | 2828 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_list_in_object_normal() 2886 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_list_in_object_alternate() 2960 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_list_in_object() 3751 if (!((gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_backend_common() 3830 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_backend_common() 3834 if (!(gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_backend_common() 4419 return (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_from_filter() 5972 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_attempt_key_acquisition() 6593 || gs_object_position(game, check) == OBJ_IN_OBJECT) { in lib_check_put_in_recursion() 6672 if (gs_object_position(game, other) == OBJ_IN_OBJECT in lib_put_in_backend() [all …]
|
H A D | scvars.cpp | 487 if (gs_object_position(game, object) == OBJ_IN_OBJECT in var_list_in_object() 620 if (gs_object_position(game, object) == OBJ_IN_OBJECT in var_list_onin_object()
|
H A D | scgamest.cpp | 289 gs->objects[object].position = OBJ_IN_OBJECT; in gs_object_move_into_unchecked() 340 if (gs->objects[object].position != OBJ_IN_OBJECT in gs_object_move_into()
|
H A D | scdebug.cpp | 1113 case OBJ_IN_OBJECT: in debug_dump_object()
|
/dports/games/scare/scare-1.3.10/source/ |
H A D | scgamest.h | 46 OBJ_ON_OBJECT = -20, OBJ_IN_OBJECT = -10 enumerator
|
H A D | scobjcts.c | 424 if ((gs_object_position (game, other) == OBJ_IN_OBJECT in obj_get_weight() 818 case OBJ_IN_OBJECT: /* In another object. */ in obj_indirectly_in_room_internal() 914 case OBJ_IN_OBJECT: /* In another object. */ in obj_indirectly_held_by_player_internal()
|
H A D | screstrs.c | 144 return gs_object_position (game, object) != OBJ_IN_OBJECT; in restr_object_in_place() 146 return gs_object_position (game, object) == OBJ_IN_OBJECT in restr_object_in_place()
|
H A D | sclibrar.c | 3194 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_list_in_object_normal() 3263 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_list_in_object_alternate() 3351 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_list_in_object() 4243 if (!((gs_object_position (game, object) == OBJ_IN_OBJECT in lib_take_backend_common() 4892 || gs_object_position (game, object) == OBJ_IN_OBJECT); in lib_take_not_associated_filter() 5008 return (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_take_from_filter() 6745 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_attempt_key_acquisition() 7411 || gs_object_position (game, check) == OBJ_IN_OBJECT) in lib_check_put_in_recursion() 7501 if (gs_object_position (game, other) == OBJ_IN_OBJECT in lib_put_in_backend() 7966 || gs_object_position (game, check) == OBJ_IN_OBJECT) in lib_check_put_on_recursion() [all …]
|
H A D | scvars.c | 542 if (gs_object_position (game, object) == OBJ_IN_OBJECT in var_list_in_object() 700 if (gs_object_position (game, object) == OBJ_IN_OBJECT in var_list_onin_object()
|
H A D | scgamest.c | 381 gs->objects[object].position = OBJ_IN_OBJECT; in gs_object_move_into_unchecked() 449 if (gs->objects[object].position != OBJ_IN_OBJECT in gs_object_move_into()
|
H A D | scdebug.c | 1196 case OBJ_IN_OBJECT: in debug_dump_object()
|