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Searched refs:OBJ_IN_OBJECT (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/
H A Dscgamest.h48 OBJ_IN_OBJECT = -10 enumerator
H A Dscobjcts.cpp378 if ((gs_object_position(game, other) == OBJ_IN_OBJECT in obj_get_weight()
734 case OBJ_IN_OBJECT: { /* In another object. */ in obj_indirectly_in_room_internal()
815 case OBJ_IN_OBJECT: { /* In another object. */ in obj_indirectly_held_by_player_internal()
H A Dscrestrs.cpp134 return gs_object_position(game, object) != OBJ_IN_OBJECT; in restr_object_in_place()
136 return gs_object_position(game, object) == OBJ_IN_OBJECT in restr_object_in_place()
H A Dsclibrar.cpp2828 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_list_in_object_normal()
2886 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_list_in_object_alternate()
2960 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_list_in_object()
3751 if (!((gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_backend_common()
3830 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_backend_common()
3834 if (!(gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_backend_common()
4419 return (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_take_from_filter()
5972 if (gs_object_position(game, object) == OBJ_IN_OBJECT in lib_attempt_key_acquisition()
6593 || gs_object_position(game, check) == OBJ_IN_OBJECT) { in lib_check_put_in_recursion()
6672 if (gs_object_position(game, other) == OBJ_IN_OBJECT in lib_put_in_backend()
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H A Dscvars.cpp487 if (gs_object_position(game, object) == OBJ_IN_OBJECT in var_list_in_object()
620 if (gs_object_position(game, object) == OBJ_IN_OBJECT in var_list_onin_object()
H A Dscgamest.cpp289 gs->objects[object].position = OBJ_IN_OBJECT; in gs_object_move_into_unchecked()
340 if (gs->objects[object].position != OBJ_IN_OBJECT in gs_object_move_into()
H A Dscdebug.cpp1113 case OBJ_IN_OBJECT: in debug_dump_object()
/dports/games/scare/scare-1.3.10/source/
H A Dscgamest.h46 OBJ_ON_OBJECT = -20, OBJ_IN_OBJECT = -10 enumerator
H A Dscobjcts.c424 if ((gs_object_position (game, other) == OBJ_IN_OBJECT in obj_get_weight()
818 case OBJ_IN_OBJECT: /* In another object. */ in obj_indirectly_in_room_internal()
914 case OBJ_IN_OBJECT: /* In another object. */ in obj_indirectly_held_by_player_internal()
H A Dscrestrs.c144 return gs_object_position (game, object) != OBJ_IN_OBJECT; in restr_object_in_place()
146 return gs_object_position (game, object) == OBJ_IN_OBJECT in restr_object_in_place()
H A Dsclibrar.c3194 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_list_in_object_normal()
3263 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_list_in_object_alternate()
3351 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_list_in_object()
4243 if (!((gs_object_position (game, object) == OBJ_IN_OBJECT in lib_take_backend_common()
4892 || gs_object_position (game, object) == OBJ_IN_OBJECT); in lib_take_not_associated_filter()
5008 return (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_take_from_filter()
6745 if (gs_object_position (game, object) == OBJ_IN_OBJECT in lib_attempt_key_acquisition()
7411 || gs_object_position (game, check) == OBJ_IN_OBJECT) in lib_check_put_in_recursion()
7501 if (gs_object_position (game, other) == OBJ_IN_OBJECT in lib_put_in_backend()
7966 || gs_object_position (game, check) == OBJ_IN_OBJECT) in lib_check_put_on_recursion()
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H A Dscvars.c542 if (gs_object_position (game, object) == OBJ_IN_OBJECT in var_list_in_object()
700 if (gs_object_position (game, object) == OBJ_IN_OBJECT in var_list_onin_object()
H A Dscgamest.c381 gs->objects[object].position = OBJ_IN_OBJECT; in gs_object_move_into_unchecked()
449 if (gs->objects[object].position != OBJ_IN_OBJECT in gs_object_move_into()
H A Dscdebug.c1196 case OBJ_IN_OBJECT: in debug_dump_object()