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Searched refs:OBJ_L1LDOOR (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp524 AddObject(OBJ_L1LDOOR, i, j); in AddL1Objs()
539 AddObject(OBJ_L1LDOOR, i, j); in add_crypt_objs()
1694 case OBJ_L1LDOOR: in AddObject()
2003 case OBJ_L1LDOOR: in Obj_Trap()
2111 case OBJ_L1LDOOR: in ProcessObjects()
4450 case OBJ_L1LDOOR: in OperateObject()
4453 if (object[i]._otype == OBJ_L1LDOOR) in OperateObject()
4585 if (object[i]._otype == OBJ_L1LDOOR) in SyncOpL1Door()
4637 case OBJ_L1LDOOR: in SyncOpObject()
5019 case OBJ_L1LDOOR: in SyncObjectAnim()
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H A Dmonster.cpp5445 isdoor = objtype == OBJ_L1LDOOR || objtype == OBJ_L1RDOOR in PosOkMonst3()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2189 OBJ_L1LDOOR = 0x1, enumerator