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Searched refs:OBJ_L1RDOOR (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp526 AddObject(OBJ_L1RDOOR, i, j); in AddL1Objs()
541 AddObject(OBJ_L1RDOOR, i, j); in add_crypt_objs()
1695 case OBJ_L1RDOOR: in AddObject()
2004 case OBJ_L1RDOOR: in Obj_Trap()
2112 case OBJ_L1RDOOR: in ProcessObjects()
4451 case OBJ_L1RDOOR: in OperateObject()
4455 if (object[i]._otype == OBJ_L1RDOOR) in OperateObject()
4587 if (object[i]._otype == OBJ_L1RDOOR) in SyncOpL1Door()
4638 case OBJ_L1RDOOR: in SyncOpObject()
5020 case OBJ_L1RDOOR: in SyncObjectAnim()
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H A Dmonster.cpp5445 isdoor = objtype == OBJ_L1LDOOR || objtype == OBJ_L1RDOOR in PosOkMonst3()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2190 OBJ_L1RDOOR = 0x2, enumerator