Searched refs:OBJ_L1RDOOR (Results 1 – 3 of 3) sorted by relevance
526 AddObject(OBJ_L1RDOOR, i, j); in AddL1Objs()541 AddObject(OBJ_L1RDOOR, i, j); in add_crypt_objs()1695 case OBJ_L1RDOOR: in AddObject()2004 case OBJ_L1RDOOR: in Obj_Trap()2112 case OBJ_L1RDOOR: in ProcessObjects()4451 case OBJ_L1RDOOR: in OperateObject()4455 if (object[i]._otype == OBJ_L1RDOOR) in OperateObject()4587 if (object[i]._otype == OBJ_L1RDOOR) in SyncOpL1Door()4638 case OBJ_L1RDOOR: in SyncOpObject()5020 case OBJ_L1RDOOR: in SyncObjectAnim()[all …]
5445 isdoor = objtype == OBJ_L1LDOOR || objtype == OBJ_L1RDOOR in PosOkMonst3()
2190 OBJ_L1RDOOR = 0x2, enumerator