Searched refs:OBJ_STATUS_LIT (Results 1 – 3 of 3) sorted by relevance
57 #define OBJ_STATUS_LIT 0x80 macro137 return (status & OBJ_STATUS_LIT); in is_lit()
897 if (obj->status & OBJ_STATUS_LIT) // remove light from actor in inventory_remove_obj()996 if (obj->status & OBJ_STATUS_LIT) { // torch in inventory_parse_readied_objects()
2859 obj->status |= OBJ_STATUS_LIT; in light_torch()