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Searched refs:OBJ_STATUS_LIT (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dobj.h57 #define OBJ_STATUS_LIT 0x80 macro
137 return (status & OBJ_STATUS_LIT); in is_lit()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor.cpp897 if (obj->status & OBJ_STATUS_LIT) // remove light from actor in inventory_remove_obj()
996 if (obj->status & OBJ_STATUS_LIT) { // torch in inventory_parse_readied_objects()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp2859 obj->status |= OBJ_STATUS_LIT; in light_torch()