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Searched refs:OBJ_TYPE_HUMAN (Results 1 – 2 of 2) sorted by relevance

/dports/games/wordwarvi/wordwarvi-1.0.4/
H A Dlevels.h265 #define OBJ_TYPE_HUMAN 'h' macro
H A Dwordwarvi.c404 score_table[OBJ_TYPE_HUMAN] = 1000; in init_score_table()
4416 game_state.score -= score_table[OBJ_TYPE_HUMAN]; in humanoid_move()
4440 game_state.score += score_table[OBJ_TYPE_HUMAN]; in humanoid_move()
8264 if (o->otype == OBJ_TYPE_HUMAN || o->otype == OBJ_TYPE_PLAYER) {
9967 humanoid_move, draw_generic, MAGENTA, &humanoid_vect, 1, OBJ_TYPE_HUMAN, 1);