Searched refs:OBJ_TYPE_HUMAN (Results 1 – 2 of 2) sorted by relevance
265 #define OBJ_TYPE_HUMAN 'h' macro
404 score_table[OBJ_TYPE_HUMAN] = 1000; in init_score_table()4416 game_state.score -= score_table[OBJ_TYPE_HUMAN]; in humanoid_move()4440 game_state.score += score_table[OBJ_TYPE_HUMAN]; in humanoid_move()8264 if (o->otype == OBJ_TYPE_HUMAN || o->otype == OBJ_TYPE_PLAYER) {9967 humanoid_move, draw_generic, MAGENTA, &humanoid_vect, 1, OBJ_TYPE_HUMAN, 1);