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Searched refs:OBJ_TYPE_REINDEER (Results 1 – 2 of 2) sorted by relevance

/dports/games/wordwarvi/wordwarvi-1.0.4/
H A Dlevels.h281 #define OBJ_TYPE_REINDEER 'R' macro
H A Dwordwarvi.c4387 } else if (abductor->otype == OBJ_TYPE_REINDEER) { in humanoid_move()
9940 reindeer_move, xmas_player_draw, ORANGE, &player_vect, 1, OBJ_TYPE_REINDEER, 1);
9943 reindeer_move, xmas_player_draw, WHITE, &sleigh_vect, 1, OBJ_TYPE_REINDEER, 1);