Searched refs:OBJ_TYPE_REINDEER (Results 1 – 2 of 2) sorted by relevance
/dports/games/wordwarvi/wordwarvi-1.0.4/ |
H A D | levels.h | 281 #define OBJ_TYPE_REINDEER 'R' macro
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H A D | wordwarvi.c | 4387 } else if (abductor->otype == OBJ_TYPE_REINDEER) { in humanoid_move() 9940 reindeer_move, xmas_player_draw, ORANGE, &player_vect, 1, OBJ_TYPE_REINDEER, 1); 9943 reindeer_move, xmas_player_draw, WHITE, &sleigh_vect, 1, OBJ_TYPE_REINDEER, 1);
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