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Searched refs:OBJ_TYPE_TRUSS (Results 1 – 2 of 2) sorted by relevance

/dports/games/wordwarvi/wordwarvi-1.0.4/
H A Dlevels.h279 #define OBJ_TYPE_TRUSS 't' macro
H A Dwordwarvi.c4858 if (t->tsd.kgun.attached_to->otype == OBJ_TYPE_TRUSS) in disconnect_any_attached_gun()
4919 case OBJ_TYPE_TRUSS: in bomb_move()
4949 if (t->otype == OBJ_TYPE_TRUSS) in bomb_move()
5009 case OBJ_TYPE_TRUSS: in bomb_move()
5038 if (t->otype == OBJ_TYPE_TRUSS) in bomb_move()
6125 case OBJ_TYPE_TRUSS: in laser_move()
6143 if (t->otype == OBJ_TYPE_TRUSS) in laser_move()
7922 if (i->otype == OBJ_TYPE_TRUSS) {
7970 if (p && p->otype == OBJ_TYPE_TRUSS)
7974 if (p && p->otype == OBJ_TYPE_TRUSS)
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