Home
last modified time | relevance | path

Searched refs:OBJ_WALL (Results 1 – 15 of 15) sorted by relevance

/dports/games/bomns/Bomns-for-Linux-113be27/src/
H A Dai.cpp61 if(g_anLevel[GetX() / 10][GetY() / 10 - 1] == OBJ_WALL) //running into wall in Update()
63 if(g_anLevel[GetX() / 10 - 1][GetY() / 10] != OBJ_WALL) in Update()
77 if(g_anLevel[GetX() / 10][GetY() / 10 + 1] == OBJ_WALL) //running into a wall in Update()
79 if(g_anLevel[GetX() / 10 - 1][GetY() / 10] != OBJ_WALL) in Update()
93 if(g_anLevel[GetX() / 10 - 1][GetY() / 10] == OBJ_WALL) in Update()
95 if(g_anLevel[GetX() / 10][GetY() / 10 - 1] != OBJ_WALL) in Update()
109 if(g_anLevel[GetX() / 10 + 1][GetY() / 10] == OBJ_WALL) //running into a wall in Update()
111 if(g_anLevel[GetX() / 10][GetY() / 10 - 1] != OBJ_WALL) in Update()
H A Dlevel.cpp57 g_anLevel[rand() % 80][rand() % 58] = OBJ_WALL; in FillLevel()
88 case OBJ_WALL: in DrawLevel()
209 g_anLevel[j][i] = OBJ_WALL; in LoadLevelFromFile()
H A Dlevel.h29 #define OBJ_WALL 1 macro
H A Dplayer.cpp177 } while(g_anLevel[m_rcDestRect.x / 10][m_rcDestRect.y / 10] == OBJ_WALL in Move()
185 if(g_anLevel[m_rcDestRect.x / 10][m_rcDestRect.y / 10] == OBJ_WALL || m_rcDestRect.x < 0 in Move()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcollide.cpp2500 DO##_COLLISION(OBJ_WALL, OBJ_ROBOT, COLLIDE_IGNORE_COLLISION) \
2501 DO##_COLLISION(OBJ_WALL, OBJ_WEAPON, COLLIDE_IGNORE_COLLISION) \
2502 DO##_COLLISION(OBJ_WALL, OBJ_PLAYER, COLLIDE_IGNORE_COLLISION) \
2503 DO##_COLLISION(OBJ_WALL, OBJ_POWERUP, COLLIDE_IGNORE_COLLISION) \
2504 DO##_COLLISION(OBJ_WALL, OBJ_DEBRIS, COLLIDE_IGNORE_COLLISION) \
2660 ENABLE_COLLISION( OBJ_WALL, OBJ_ROBOT );
2661 ENABLE_COLLISION( OBJ_WALL, OBJ_WEAPON );
2662 ENABLE_COLLISION( OBJ_WALL, OBJ_PLAYER );
2701 ENABLE_COLLISION( OBJ_POWERUP, OBJ_WALL );
2710 ENABLE_COLLISION( OBJ_DEBRIS, OBJ_WALL );
H A Dfvi.cpp887 …if (thisobjnum != object_none && CollisionResult[thisobjnum->type][OBJ_WALL] == collision_result::… in fvi_sub()
H A Dobject.cpp1049 case OBJ_WALL: in free_object_slots()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dinfo.cpp63 case OBJ_WALL: in get_object_type()
/dports/games/d2x/d2x-0.2.5/main/
H A Dobject.h34 #define OBJ_WALL 0 //A wall... not really an object, but used for collisions macro
H A Dcollide.c2994 ENABLE_COLLISION( OBJ_WALL, OBJ_ROBOT ); in collide_init()
2995 ENABLE_COLLISION( OBJ_WALL, OBJ_WEAPON ); in collide_init()
2996 ENABLE_COLLISION( OBJ_WALL, OBJ_PLAYER ); in collide_init()
3036 ENABLE_COLLISION( OBJ_POWERUP, OBJ_WALL ); in collide_init()
H A Dfvi.c896 …if ( (thisobjnum > -1 ) && (CollisionResult[Objects[thisobjnum].type][OBJ_WALL] == RESULT_NOTHING … in fvi_sub()
H A Dobject.c1235 case OBJ_WALL: in free_object_slots()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.cpp308 case OBJ_WALL: in nnExtTriggerObject()
1896 case OBJ_WALL: in useObjResizer()
1918 case OBJ_WALL: { in usePropertiesChanger()
2672 case OBJ_WALL: in useSeqSpawnerGen()
2799 *objType = OBJ_WALL; in condUnserialize()
2896 case OBJ_WALL: in condCheckMixed()
3695 case OBJ_WALL: in modernTypeTrigger()
5277 case OBJ_WALL: in useDataChanger()
5598 case OBJ_WALL: in usePictureChanger()
5924 case OBJ_WALL: in setDataValueOfObject()
[all …]
H A Dnnexts.h135 OBJ_WALL = 0, enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dobject.h64 OBJ_WALL = 0, // A wall... not really an object, but used for collisions enumerator