Searched refs:OBJ_WALL (Results 1 – 15 of 15) sorted by relevance
/dports/games/bomns/Bomns-for-Linux-113be27/src/ |
H A D | ai.cpp | 61 if(g_anLevel[GetX() / 10][GetY() / 10 - 1] == OBJ_WALL) //running into wall in Update() 63 if(g_anLevel[GetX() / 10 - 1][GetY() / 10] != OBJ_WALL) in Update() 77 if(g_anLevel[GetX() / 10][GetY() / 10 + 1] == OBJ_WALL) //running into a wall in Update() 79 if(g_anLevel[GetX() / 10 - 1][GetY() / 10] != OBJ_WALL) in Update() 93 if(g_anLevel[GetX() / 10 - 1][GetY() / 10] == OBJ_WALL) in Update() 95 if(g_anLevel[GetX() / 10][GetY() / 10 - 1] != OBJ_WALL) in Update() 109 if(g_anLevel[GetX() / 10 + 1][GetY() / 10] == OBJ_WALL) //running into a wall in Update() 111 if(g_anLevel[GetX() / 10][GetY() / 10 - 1] != OBJ_WALL) in Update()
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H A D | level.cpp | 57 g_anLevel[rand() % 80][rand() % 58] = OBJ_WALL; in FillLevel() 88 case OBJ_WALL: in DrawLevel() 209 g_anLevel[j][i] = OBJ_WALL; in LoadLevelFromFile()
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H A D | level.h | 29 #define OBJ_WALL 1 macro
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H A D | player.cpp | 177 } while(g_anLevel[m_rcDestRect.x / 10][m_rcDestRect.y / 10] == OBJ_WALL in Move() 185 if(g_anLevel[m_rcDestRect.x / 10][m_rcDestRect.y / 10] == OBJ_WALL || m_rcDestRect.x < 0 in Move()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | collide.cpp | 2500 DO##_COLLISION(OBJ_WALL, OBJ_ROBOT, COLLIDE_IGNORE_COLLISION) \ 2501 DO##_COLLISION(OBJ_WALL, OBJ_WEAPON, COLLIDE_IGNORE_COLLISION) \ 2502 DO##_COLLISION(OBJ_WALL, OBJ_PLAYER, COLLIDE_IGNORE_COLLISION) \ 2503 DO##_COLLISION(OBJ_WALL, OBJ_POWERUP, COLLIDE_IGNORE_COLLISION) \ 2504 DO##_COLLISION(OBJ_WALL, OBJ_DEBRIS, COLLIDE_IGNORE_COLLISION) \ 2660 ENABLE_COLLISION( OBJ_WALL, OBJ_ROBOT ); 2661 ENABLE_COLLISION( OBJ_WALL, OBJ_WEAPON ); 2662 ENABLE_COLLISION( OBJ_WALL, OBJ_PLAYER ); 2701 ENABLE_COLLISION( OBJ_POWERUP, OBJ_WALL ); 2710 ENABLE_COLLISION( OBJ_DEBRIS, OBJ_WALL );
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H A D | fvi.cpp | 887 …if (thisobjnum != object_none && CollisionResult[thisobjnum->type][OBJ_WALL] == collision_result::… in fvi_sub()
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H A D | object.cpp | 1049 case OBJ_WALL: in free_object_slots()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | info.cpp | 63 case OBJ_WALL: in get_object_type()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | object.h | 34 #define OBJ_WALL 0 //A wall... not really an object, but used for collisions macro
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H A D | collide.c | 2994 ENABLE_COLLISION( OBJ_WALL, OBJ_ROBOT ); in collide_init() 2995 ENABLE_COLLISION( OBJ_WALL, OBJ_WEAPON ); in collide_init() 2996 ENABLE_COLLISION( OBJ_WALL, OBJ_PLAYER ); in collide_init() 3036 ENABLE_COLLISION( OBJ_POWERUP, OBJ_WALL ); in collide_init()
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H A D | fvi.c | 896 …if ( (thisobjnum > -1 ) && (CollisionResult[Objects[thisobjnum].type][OBJ_WALL] == RESULT_NOTHING … in fvi_sub()
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H A D | object.c | 1235 case OBJ_WALL: in free_object_slots()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | nnexts.cpp | 308 case OBJ_WALL: in nnExtTriggerObject() 1896 case OBJ_WALL: in useObjResizer() 1918 case OBJ_WALL: { in usePropertiesChanger() 2672 case OBJ_WALL: in useSeqSpawnerGen() 2799 *objType = OBJ_WALL; in condUnserialize() 2896 case OBJ_WALL: in condCheckMixed() 3695 case OBJ_WALL: in modernTypeTrigger() 5277 case OBJ_WALL: in useDataChanger() 5598 case OBJ_WALL: in usePictureChanger() 5924 case OBJ_WALL: in setDataValueOfObject() [all …]
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H A D | nnexts.h | 135 OBJ_WALL = 0, enumerator
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | object.h | 64 OBJ_WALL = 0, // A wall... not really an object, but used for collisions enumerator
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