/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/objects/ |
H A D | objlava.cpp | 59 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 79 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 102 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 112 return MP2::OBJ_ZERO; in GetActionObject() 117 return MP2::OBJ_ZERO; in GetActionObject() 135 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objxloc.cpp | 59 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 81 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 101 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 130 return MP2::OBJ_ZERO; in GetActionObject() 148 return MP2::OBJ_ZERO; in GetActionObject() 185 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objtown.cpp | 70 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 75 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 98 return MP2::OBJ_ZERO; in GetActionObject() 103 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | mounts.cpp | 72 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 77 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 82 return MP2::OBJ_ZERO; in GetActionObject() 87 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objgras.cpp | 60 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 81 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 100 return MP2::OBJ_ZERO; in GetActionObject() 129 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objwatr.cpp | 71 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 76 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 109 return MP2::OBJ_ZERO; in GetActionObject() 121 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objmult.cpp | 56 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 79 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 129 return MP2::OBJ_ZERO; in GetActionObject() 172 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | trees.cpp | 45 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 55 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objswmp.cpp | 55 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 80 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objdirt.cpp | 54 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 86 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objcrck.cpp | 55 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 96 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objdsrt.cpp | 53 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 93 return MP2::OBJ_ZERO; in GetActionObject()
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H A D | objsnow.cpp | 54 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction() 93 return MP2::OBJ_ZERO; in GetActionObject()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/ |
H A D | pairs.h | 36 : std::pair<s32, int>( -1, MP2::OBJ_ZERO ) in IndexObject() 60 : std::pair<int, int>( MP2::OBJ_ZERO, Color::NONE ) in ObjectColor()
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H A D | maps_tiles.cpp | 532 return MP2::OBJ_ZERO; in GetLoyaltyObject() 772 hero->SetMapsObject( MP2::OBJ_ZERO ); in SetHeroes() 1079 case MP2::OBJ_ZERO: in isClearGround() 1603 if ( MP2::OBJ_ZERO == mp2_object ) { in FixObject() 1862 if ( objectType != MP2::OBJ_ZERO ) { in fixTileObjectType() 1870 if ( objectType != MP2::OBJ_ZERO ) in fixTileObjectType() 1874 if ( objectType != MP2::OBJ_ZERO ) { in fixTileObjectType() 1881 if ( objectType != MP2::OBJ_ZERO ) in fixTileObjectType() 1885 if ( objectType != MP2::OBJ_ZERO ) { in fixTileObjectType() 2476 if ( mp2_object == MP2::OBJ_ZERO ) { in updateEmpty() [all …]
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H A D | mp2.h | 293 OBJ_ZERO = 0x00, enumerator
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H A D | mp2.cpp | 197 case OBJ_ZERO: in StringObject()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game.cpp | 102 : object( MP2::OBJ_ZERO ) in FadeTask() 240 if ( objectType == MP2::OBJ_ZERO ) { in PrepareFadeTask()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | route.cpp | 430 …t MP2::MapObjectType objectType = 0 <= index ? world.GetTiles( index ).GetObject() : MP2::OBJ_ZERO; in StepIsObstacle()
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H A D | heroes.cpp | 168 , save_maps_object( MP2::OBJ_ZERO ) in Heroes() 334 save_maps_object = MP2::OBJ_ZERO; in PostLoad() 839 else if ( !isVisited( tile ) && MP2::OBJ_ZERO != objectType ) { in SetVisited() 1504 save_maps_object = objectType != MP2::OBJ_HEROES ? objectType : MP2::OBJ_ZERO; in SetMapsObject()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/kingdom/ |
H A D | kingdom.cpp | 376 void Kingdom::SetVisited( s32 index, const MP2::MapObjectType objectType = MP2::OBJ_ZERO ) in SetVisited() 378 if ( !isVisited( index, objectType ) && objectType != MP2::OBJ_ZERO ) in SetVisited()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | interface_gamearea.cpp | 231 case MP2::OBJ_ZERO: { in Redraw() 388 …if ( drawBottom && fadeTask.fadeOut && MP2::OBJ_ZERO != fadeTask.object && MP2::OBJ_BOAT != fadeTa… in Redraw()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle.cpp | 2259 if ( MP2::OBJ_ZERO == left.GetObject() && left.isWater() ) { in BuyBoat() 2264 else if ( MP2::OBJ_ZERO == right.GetObject() && right.isWater() ) { in BuyBoat() 2269 else if ( MP2::OBJ_ZERO == middle.GetObject() && middle.isWater() ) { in BuyBoat()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/ |
H A D | world_pathfinding.cpp | 217 _cache[pathStart] = WorldNode( -1, 0, MP2::MapObjectType::OBJ_ZERO, _remainingMovePoints ); in processWorldMap()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_hero_action.cpp | 1193 hero.SetMapsObject( MP2::OBJ_ZERO ); in AIToEvent() 1560 hero.SetMapsObject( MP2::OBJ_ZERO ); in AIToBoat()
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