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Searched refs:OCV_UNCONDITIONALLY (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dorder_type.h118 OCV_UNCONDITIONALLY, ///< Always skip enumerator
H A Dorder_cmd.cpp384 if (next->GetConditionVariable() != OCV_UNCONDITIONALLY) return next; in GetNextDecisionNode()
888 case OCV_UNCONDITIONALLY: in CmdInsertOrder()
1343 case OCV_UNCONDITIONALLY: return CMD_ERROR; in CmdModifyOrder()
1357 case OCV_UNCONDITIONALLY: in CmdModifyOrder()
1431 case OCV_UNCONDITIONALLY: in CmdModifyOrder()
1989 case OCV_UNCONDITIONALLY: skip_order = true; break; in ProcessConditionalOrder()
H A Dorder_gui.cpp160 OCV_UNCONDITIONALLY,
326 if (order->GetConditionVariable() == OCV_UNCONDITIONALLY) { in DrawOrderString()
1033 this->SetWidgetDisabledState(WID_O_COND_COMPARATOR, ocv == OCV_UNCONDITIONALLY); in UpdateButtonState()
1034 …etWidgetDisabledState(WID_O_COND_VALUE, ocv == OCV_REQUIRES_SERVICE || ocv == OCV_UNCONDITIONALLY); in UpdateButtonState()
/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_order.hpp96 …OC_UNCONDITIONALLY = ::OCV_UNCONDITIONALLY, ///< Always skip, no compare function, no value.