Searched refs:OK_CHANCE_TO_GET_THROUGH (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | LOS.h | 25 #define OK_CHANCE_TO_GET_THROUGH 10 macro
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H A D | UI_Cursors.cc | 241 gfCannotGetThrough = chance < OK_CHANCE_TO_GET_THROUGH; in HandleActivatedTargetCursor() 408 …hanceToGetThrough(s, map_pos, gsInterfaceLevel, s->bTargetCubeLevel, 0) < OK_CHANCE_TO_GET_THROUGH; in HandleNonActivatedTargetCursor()
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H A D | Handle_Items.cc | 124 …ceToGetThrough( pSoldier, pTargetSoldier, pSoldier->bAimShotLocation ) < OK_CHANCE_TO_GET_THROUGH ) in HandleCheckForBadChangeToGetThrough() 131 …rToLocationChanceToGetThrough(pSoldier, sTargetGridNo, bLevel, 0, NULL) < OK_CHANCE_TO_GET_THROUGH) in HandleCheckForBadChangeToGetThrough()
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