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Searched refs:ONE_FIXED (Results 1 – 25 of 119) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dsecstats.c37 {"pelvis", centre_aspect, ONE_FIXED/28},
38 {"Lthigh", centre_aspect, ONE_FIXED/28},
39 {"Lshin", centre_aspect, ONE_FIXED/28},
40 {"Lfoot", centre_aspect, ONE_FIXED/28},
43 {"Rshin", centre_aspect, ONE_FIXED/28},
44 {"Rfoot", centre_aspect, ONE_FIXED/28},
46 {"chest", centre_aspect, ONE_FIXED/28},
49 {"Rpalm", centre_aspect, ONE_FIXED/28},
54 {"Rpad", centre_aspect, ONE_FIXED/28},
62 {"Lpad", centre_aspect, ONE_FIXED/28},
[all …]
H A Dequipmnt.c470 ONE_FIXED, /* TurningMultiple */
471 ONE_FIXED, /* JumpingMultiple */
477 ONE_FIXED, /* TurningMultiple */
478 ONE_FIXED, /* JumpingMultiple */
484 ONE_FIXED, /* TurningMultiple */
485 ONE_FIXED, /* JumpingMultiple */
995 ONE_FIXED, /* TurningMultiple */
996 ONE_FIXED, /* JumpingMultiple */
1002 ONE_FIXED, /* TurningMultiple */
8109 {ONE_FIXED,0,0,0}, /* Quat? */
[all …]
H A Ddeaths.c41 (ONE_FIXED>>2), /* TweeningTime */
63 (ONE_FIXED>>2), /* TweeningTime */
85 (ONE_FIXED>>4), /* TweeningTime */
107 (ONE_FIXED>>2), /* TweeningTime */
129 (ONE_FIXED>>2), /* TweeningTime */
151 (ONE_FIXED>>2), /* TweeningTime */
173 (ONE_FIXED>>4), /* TweeningTime */
195 (ONE_FIXED>>5), /* TweeningTime */
217 (ONE_FIXED>>5), /* TweeningTime */
239 (ONE_FIXED>>2), /* TweeningTime */
[all …]
H A Dlighting.c39 lightPtr->LightBright = ONE_FIXED*4; in AddLightingEffectToObject()
309 lightPtr->RedScale= ONE_FIXED; in MakeLightElement()
310 lightPtr->GreenScale= ONE_FIXED; in MakeLightElement()
311 lightPtr->BlueScale= ONE_FIXED; in MakeLightElement()
341 lightPtr->RedScale= ONE_FIXED; in MakeLightElement()
460 if (scale < ONE_FIXED) in HandleLightElementSystem()
485 if (m<ONE_FIXED) in HandleLightElementSystem()
515 scale = ONE_FIXED - scale; in HandleLightElementSystem()
519 lightPtr->BlueScale=ONE_FIXED; in HandleLightElementSystem()
535 if (scale == ONE_FIXED) in HandleLightElementSystem()
[all …]
H A Dbh_corpse.h53 #define CORPSE_EXPIRY_TIME (ONE_FIXED*10)
54 #define CORPSE_VALIDITY_TIME (ONE_FIXED>>2)
55 #define ALIEN_DYINGTIME (ONE_FIXED*8)
56 #define PRED_DIETIME (ONE_FIXED*16)
57 #define MARINE_DYINGTIME (ONE_FIXED*16)
58 #define XENO_DYINGTIME (ONE_FIXED*8)
59 #define AGUN_DYINGTIME (ONE_FIXED*8)
60 #define HDEBRIS_LIFETIME (ONE_FIXED*8)
H A Dweapons.c9126 time-=(ONE_FIXED>>4);
9194 time-=(ONE_FIXED>>4);
9232 time-=(ONE_FIXED>>4);
9310 time-=(ONE_FIXED>>4);
9328 time-=(ONE_FIXED>>4);
9364 time-=(ONE_FIXED>>4);
9383 time-=(ONE_FIXED>>4);
9411 time-=(ONE_FIXED>>4);
9546 time-=(ONE_FIXED>>4);
9851 time-=(ONE_FIXED>>4);
[all …]
H A Dbh_alien.h187 #define ALIEN_FAR_MOVE_TIME ((48+(FastRandom()&0xF))*(ONE_FIXED>>7))
189 #define ALIEN_FAR_MOVE_TIME ((48+(FastRandom()&0xF))*(ONE_FIXED>>5))
192 #define ALIEN_FAR_RETREAT_TIME ((48+(FastRandom()&0xF))*(ONE_FIXED>>5))
202 #define ALIEN_ATTACKTIME (ONE_FIXED>>1)
204 #define ALIEN_NEARWAITTIME (ONE_FIXED+((FastRandom()&0x7)*(ONE_FIXED>>3)))
206 #define PREDALIEN_SPEED_FACTOR ((ONE_FIXED*8)/10)
207 #define PRAETORIAN_SPEED_FACTOR ((ONE_FIXED*8)/10)
208 #define PRAETORIAN_WALKSPEED_FACTOR ((ONE_FIXED*6)/5)
209 #define PRAETORIAN_CRAWLSPEED_FACTOR (ONE_FIXED*2)
H A Dbh_ltfx.c91 lfxbb->multiplier = ONE_FIXED; in LightFXBehaveInit()
107 lfxbb->multiplier = ONE_FIXED; in LightFXBehaveInit()
119 lfxbb->multiplier = ONE_FIXED; in LightFXBehaveInit()
128 lfxbb->multiplier = ONE_FIXED; in LightFXBehaveInit()
322 if (lfxbb->timer > ONE_FIXED) in LightFXBehaveFun()
333 if (lfxbb->timer > ONE_FIXED) in LightFXBehaveFun()
346 if (lfxbb->timer > ONE_FIXED) in LightFXBehaveFun()
360 if (lfxbb->timer > ONE_FIXED) in LightFXBehaveFun()
403 if (lfxbb->timer > ONE_FIXED) in LightFXBehaveFun()
417 if (lfxbb->timer > ONE_FIXED) in LightFXBehaveFun()
[all …]
H A Dbh_xeno.h174 #define XENO_FAR_MOVE_TIME ((24+(FastRandom()&0x07))*(ONE_FIXED>>4))
177 #define XENO_NEAR_TIMEBETWEENFIRING ((8+(FastRandom()&0x07))*(ONE_FIXED>>3))
178 #define XENO_RECOILTIME (ONE_FIXED>>1) /* 1/2 seconds */
179 #define XENO_ACTIVATION_TIME (ONE_FIXED) /* 1 second */
180 #define XENO_DEACTIVATION_TIME (ONE_FIXED) /* 1 second */
181 #define XENO_REGEN_TIME (ONE_FIXED*5)
182 #define XENO_POWERDOWN_TIME (ONE_FIXED*5)
H A Dbh_paq.h82 #define PAQ_FAR_MOVE_TIME ((16+(FastRandom()&0x07))*(ONE_FIXED>>4))
83 #define PAQ_NEAR_CLOSEATTACK_TIME (ONE_FIXED>>1) /* 1/2 second */
85 #define PAQ_NEARWAITTIME (ONE_FIXED+((FastRandom()&0x7)*(ONE_FIXED>>3)))
86 #define PAQ_DIETIME (ONE_FIXED<<4)
H A Dbh_marin.h359 #define MARINE_PARANOIA_TIME (ONE_FIXED*10)
360 #define MARINE_PANIC_TIME (ONE_FIXED*120)
361 #define SQUAD_PARANOIA_TIME (ONE_FIXED)
364 #define MARINE_FAR_MOVE_TIME ((24+(FastRandom()&0x07))*(ONE_FIXED>>4))
366 #define MARINE_NEAR_TIMEBETWEENFIRING ((8+(FastRandom()&0x07))*(ONE_FIXED>>3))
368 #define MARINE_NEAR_FIRE_TIME (ONE_FIXED) /* 1 second */
370 #define MARINE_NEARWAITTIME (ONE_FIXED+((FastRandom()&0x7)*(ONE_FIXED>>3)))
378 #define MINIGUN_MAX_SPEED (ONE_FIXED*20)
H A Dbh_fan.c60 f_bhv->speed_mult=ONE_FIXED; in FanBehaveInit()
61 f_bhv->track->speed_mult=ONE_FIXED; in FanBehaveInit()
94 if(f_bhv->speed_mult<ONE_FIXED) in FanBehaveFun()
99 if(f_bhv->speed_mult>=ONE_FIXED) in FanBehaveFun()
101 f_bhv->speed_mult=ONE_FIXED; in FanBehaveFun()
138 if(f_bhv->speed_mult>ONE_FIXED/4) in FanBehaveFun()
162 if(f_bhv->speed_mult==ONE_FIXED) in FanBehaveFun()
165 CauseDamageToObject(hit_sbptr,&fan_damage,100*ONE_FIXED,&f_bhv->fan_wind_direction); in FanBehaveFun()
H A Dbh_spcl.c67 morphheader->mph_maxframes = ONE_FIXED; in InitXenoMorphRoom()
346 d3d_light_ctrl.r = ONE_FIXED - RequestFadeToBlackLevel; in XenoMorphRoomBehaviour()
347 d3d_light_ctrl.g = ONE_FIXED - RequestFadeToBlackLevel; in XenoMorphRoomBehaviour()
348 d3d_light_ctrl.b = ONE_FIXED - RequestFadeToBlackLevel; in XenoMorphRoomBehaviour()
360 if (RequestFadeToBlackLevel > (ONE_FIXED)) in XenoMorphRoomBehaviour()
362 RequestFadeToBlackLevel = ONE_FIXED; in XenoMorphRoomBehaviour()
377 if (xmrd->timer > (ONE_FIXED << 3)) in XenoMorphRoomBehaviour()
438 d3d_light_ctrl.r = ONE_FIXED - RequestFadeToBlackLevel; in XenoMorphRoomBehaviour()
439 d3d_light_ctrl.g = ONE_FIXED - RequestFadeToBlackLevel; in XenoMorphRoomBehaviour()
440 d3d_light_ctrl.b = ONE_FIXED - RequestFadeToBlackLevel; in XenoMorphRoomBehaviour()
[all …]
H A Dbh_debri.c39 #define HDEBRIS_BLEEDING_TIME (ONE_FIXED*2)
567 if (sgbhv->counter > (ONE_FIXED<<1)) in SmokeGeneratorBehaviour()
695 massfact = ((ONE_FIXED / sbptr->DynPtr->Mass)>>2) + ((ONE_FIXED>>2)*3); in MakeFragments()
787 diff.vy = ONE_FIXED; in MakeFragments()
1041 …( &(((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED<<1),0,1,ONE_FIXED,0); in MakeHierarchicalDebris()
1099 …( &(((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED<<1),0,1,ONE_FIXED,0); in MakeHierarchicalDebris()
1145 …( &(((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED<<1),0,1,ONE_FIXED,0); in MakeHierarchicalDebris()
1258 …( &(((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED<<1),0,1,ONE_FIXED,0); in MakeHierarchicalDebris()
1273 …( &(((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED<<1),0,1,ONE_FIXED,0); in MakeHierarchicalDebris()
1350 dynPtr->Elasticity=(ONE_FIXED>>3); in MakeHierarchicalDebris()
[all …]
H A Dcconvars.cpp111 int Old_GlobalAmbience=ONE_FIXED;
377 timeOutRate=DIV_FIXED(ONE_FIXED,value); in SetPredPistolRecoilTime()
1129 -ONE_FIXED, in CreateMoreGameSpecificConsoleVariables()
1130 ONE_FIXED in CreateMoreGameSpecificConsoleVariables()
1138 -ONE_FIXED, in CreateMoreGameSpecificConsoleVariables()
1139 ONE_FIXED in CreateMoreGameSpecificConsoleVariables()
1147 -ONE_FIXED, in CreateMoreGameSpecificConsoleVariables()
1148 ONE_FIXED in CreateMoreGameSpecificConsoleVariables()
1161 (ONE_FIXED<<8) in CreateMoreGameSpecificConsoleVariables()
1170 (ONE_FIXED<<8) in CreateMoreGameSpecificConsoleVariables()
[all …]
H A Dbh_gener.c113 genBlock->RateIncreaseTimer=60*ONE_FIXED; in InitGenerator()
157 genBlock->RateIncreaseTimer=ONE_FIXED*60; in GeneratorBehaviour()
486 genBlock->Timer = ONE_FIXED; in InitHive()
519 NPCHive.genRateTimer=60*ONE_FIXED; in ActivateHive()
625 NPCHive.genRateTimer = (ONE_FIXED*60); in DoHive()
1070 if(GeneratorBalance.Timer > 10 * ONE_FIXED) in GeneratorBalance_PerFrameMaintenance()
1072 GeneratorBalance.Timer-= 10 * ONE_FIXED; in GeneratorBalance_PerFrameMaintenance()
1089 int decrement = ratio - ONE_FIXED; in GeneratorBalance_PerFrameMaintenance()
1119 int increment = ratio - ONE_FIXED; in GeneratorBalance_PerFrameMaintenance()
1140 if(GeneratorBalance.RateMultiplier > 4*ONE_FIXED) GeneratorBalance.RateMultiplier = 4*ONE_FIXED; in GeneratorBalance_PerFrameMaintenance()
[all …]
H A Dbh_queen.c50 #define QueenMinimumFireTime ONE_FIXED/8
339 ONE_FIXED); in InitQueenBehaviour()
669 int tweeiningtime=(ONE_FIXED>>3); in QueenMove_StepForward()
728 int tweeiningtime=(ONE_FIXED>>3); in QueenMove_StepBack()
780 int tweeiningtime=(ONE_FIXED>>3); in QueenMove_TurnLeft()
891 int tweeiningtime=(ONE_FIXED>>3); in QueenMove_TurnRight()
2848 if(time_to_target>(3*ONE_FIXED)) in CalculateTrajectory()
2939 MATRIXCH id_mat={ONE_FIXED,0,0,0,ONE_FIXED,0,0,0,ONE_FIXED}; in QueenForceReconsider()
3906 MATRIXCH id_mat={ONE_FIXED,0,0,0,ONE_FIXED,0,0,0,ONE_FIXED}; in QueenBehaviour()
4574 if(wind_multiplier>ONE_FIXED) wind_multiplier=ONE_FIXED; in HandleHangarAirlock()
[all …]
H A Dbh_alien.c1406 if (factor!=ONE_FIXED) { in AlienIsDamaged()
1933 return(ONE_FIXED); in GetAlienSpeedFactor_ForSequence()
1942 prefactor=ONE_FIXED; in GetAlienSpeedFactor_ForSequence()
1968 prefactor=ONE_FIXED; in GetAlienSpeedFactor_ForSequence()
1989 factor+=ONE_FIXED; in GetAlienSpeedFactor_ForSequence()
1995 factor-=(ONE_FIXED/3); in GetAlienSpeedFactor_ForSequence()
1999 factor-=(ONE_FIXED>>2); in GetAlienSpeedFactor_ForSequence()
2003 factor-=(ONE_FIXED>>3); in GetAlienSpeedFactor_ForSequence()
2007 factor=(ONE_FIXED>>3); in GetAlienSpeedFactor_ForSequence()
2010 if (prefactor!=ONE_FIXED) { in GetAlienSpeedFactor_ForSequence()
[all …]
H A Dgame.c247 LeanScale=ONE_FIXED*3; in StartGame()
251 LeanScale=ONE_FIXED; in StartGame()
288 #define FIXED_MINUTE ONE_FIXED*60
471 LeanScale=ONE_FIXED*3; in UpdateGame()
475 LeanScale=ONE_FIXED; in UpdateGame()
478 LeanScale+=(ONE_FIXED-TimeScale)*5; in UpdateGame()
H A Dbh_types.h300 #define TAUNT_LENGTH (ONE_FIXED<<1)
301 #define PLAYER_ON_FIRE_TIME (ONE_FIXED*20)
311 #define PLAYERCLOAK_MAXENERGY (30*ONE_FIXED) /* fixed point seconds */
313 #define PLAYERCLOAK_POSTIONGIVENAWAYTIME (ONE_FIXED>>2) /*(2*ONE_FIXED) fixed point seconds */
314 #define PLAYERCLOAK_THRESHOLD (5*ONE_FIXED)
315 #define PLAYERCLOAK_POWERON_DRAIN (2*ONE_FIXED)
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_intro.cpp92 int timeRemaining = 5*ONE_FIXED; in ShowSplashScreens()
96 if (a>ONE_FIXED) a=ONE_FIXED; in ShowSplashScreens()
105 if (a==ONE_FIXED) in ShowSplashScreens()
133 int timeRemaining = 10*ONE_FIXED; in Show_WinnerScreen()
137 if (a>ONE_FIXED) in Show_WinnerScreen()
163 int timeRemaining = ONE_FIXED/2; in Show_CopyrightInfo()
176 timeRemaining = ONE_FIXED*2; in Show_CopyrightInfo()
189 timeRemaining = ONE_FIXED/2; in Show_CopyrightInfo()
205 int timeRemaining = 8*ONE_FIXED-ONE_FIXED/2; in Show_Presents()
251 int timeRemaining = 7*ONE_FIXED; in Show_ARebellionGame()
[all …]
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c722 ghostData->integrity = 20*ONE_FIXED; in CreateNetGhost()
788 if(ghostData->extrapTimer>ONE_FIXED/2) ghostData->extrapTimer=ONE_FIXED/2; in PlayerGhostExtrapolation()
2439 …HModelTweening(&ghostData->HModelController,(ONE_FIXED>>3),(int)HMSQT_AlienRun,(int)ARSS_Standard, in SetPlayerGhostAnimationSequence()
2501 …HModelTweening(&ghostData->HModelController,(ONE_FIXED>>3),(int)HMSQT_AlienCrawl,(int)ACSS_Scamper… in SetPlayerGhostAnimationSequence()
2620 …itHModelTweening(&ghostData->HModelController,(ONE_FIXED>>3),(int)HMSQT_AlienRun,(int)ARSS_Jump,ON… in SetPlayerGhostAnimationSequence()
3670 if (ghostData->timer>ONE_FIXED*4) in MaintainGhosts()
4067 (int)MSSS_Dies_Standard,(ONE_FIXED<<1)); in Create_Marine_Standing_Template_Death()
4085 (int)PSSS_Dies_Standard,(ONE_FIXED<<1)); in Create_Predator_Standing_Template_Death()
4463 gibbFactor=ONE_FIXED>>1; in Deduce_PlayerMarineDeathSequence()
4472 gibbFactor=-(ONE_FIXED>>2); in Deduce_PlayerMarineDeathSequence()
[all …]
H A Dcheat.c85 CauseDamageToObject(Player->ObStrategyBlock, &certainDeath, ONE_FIXED,NULL); in HandleCheatModes()
121 wdPtr->SecondaryRoundsRemaining=(ONE_FIXED*99); in GiveAllWeaponsCheat()
148 wdPtr->PrimaryRoundsRemaining+=(ONE_FIXED*SPEARS_PER_PICKUP); in GiveAllWeaponsCheat()
149 if (wdPtr->PrimaryRoundsRemaining>(ONE_FIXED*MAX_SPEARS)) { in GiveAllWeaponsCheat()
150 wdPtr->PrimaryRoundsRemaining=(ONE_FIXED*MAX_SPEARS); in GiveAllWeaponsCheat()
157 wdPtr->PrimaryRoundsRemaining+=(ONE_FIXED); in GiveAllWeaponsCheat()
158 if (wdPtr->PrimaryRoundsRemaining>(ONE_FIXED*99)) { in GiveAllWeaponsCheat()
159 wdPtr->PrimaryRoundsRemaining=(ONE_FIXED*99); in GiveAllWeaponsCheat()
H A Dobjsetup.cpp254 tsd->quat_end.quatx=(int)-(cts->quat_end.x*ONE_FIXED); in setup_track_controller()
255 tsd->quat_end.quaty=(int)-(cts->quat_end.y*ONE_FIXED); in setup_track_controller()
257 tsd->quat_end.quatw=(int)(cts->quat_end.w*ONE_FIXED); in setup_track_controller()
1104 q.quatx = (int) -(data->orientation.x*ONE_FIXED); in add_placed_hierarchy()
1105 q.quaty = (int) -(data->orientation.y*ONE_FIXED); in add_placed_hierarchy()
1106 q.quatz = (int) -(data->orientation.z*ONE_FIXED); in add_placed_hierarchy()
1107 q.quatw = (int) (data->orientation.w*ONE_FIXED); in add_placed_hierarchy()
1199 ftt->fan_wind_strength=ONE_FIXED; in add_fan()
3761 tdpc->max_charge=90*ONE_FIXED; in setup_cables()
3762 tdpc->current_charge=90*ONE_FIXED; in setup_cables()
[all …]
/dports/games/avp/avp-20170505/src/
H A Dmorph.c32 if(mcptr->ObMorphSpeed == ONE_FIXED) { in UpdateMorphing()
150 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
168 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
183 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
201 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
216 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
234 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
249 MorphDisplay.md_lerp, ONE_FIXED); in UpdateMorphingDptr()
278 md->md_one_minus_lerp = ONE_FIXED - md->md_lerp; in GetMorphDisplay()

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