/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | system.h | 46 #define ONE_FIXED_SHIFT 16 macro 76 #define NormalFrameShift ONE_FIXED_SHIFT
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_videoscreen.c | 52 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitVideoScreen() 53 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitVideoScreen()
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H A D | bh_agun.c | 172 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateSentrygun() 173 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateSentrygun() 377 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in AutoGunBehaveInit() 378 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in AutoGunBehaveInit() 1337 if (agunStatusPointer->volleyFired>(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT)) { in AGun_MaintainGun() 1338 agunStatusPointer->volleyFired=(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT); in AGun_MaintainGun() 1341 totalrounds=agunStatusPointer->volleyFired>>ONE_FIXED_SHIFT; in AGun_MaintainGun() 1372 if (agunStatusPointer->volleyFired==(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT)) { in AGun_MaintainGun()
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H A D | bh_dummy.c | 127 sbPtr->SBDamageBlock.Health=30000<<ONE_FIXED_SHIFT; in CreateDummy() 128 sbPtr->SBDamageBlock.Armour=30000<<ONE_FIXED_SHIFT; in CreateDummy()
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H A D | bh_alien.c | 248 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateAlienBot() 249 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateAlienBot() 328 sbPtr->SBDamageBlock.Health-=(20<<ONE_FIXED_SHIFT); in CreateAlienBot() 488 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateAlienDynamic() 489 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateAlienDynamic() 560 sbPtr->SBDamageBlock.Health-=(20<<ONE_FIXED_SHIFT); in CreateAlienDynamic() 695 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitAlienBehaviour() 696 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitAlienBehaviour() 781 sbPtr->SBDamageBlock.Health-=(20<<ONE_FIXED_SHIFT); in InitAlienBehaviour()
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H A D | bh_cable.c | 97 max_health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in PowerCableBehaveFun()
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H A D | bh_track.c | 113 sbptr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in TrackObjectBehaveInit() 114 sbptr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in TrackObjectBehaveInit()
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H A D | player.c | 247 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPlayer() 248 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPlayer() 776 …if (Player->ObStrategyBlock->SBDamageBlock.Health>(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)… in MaintainPlayer() 779 … (Player->ObStrategyBlock->SBDamageBlock.Health<(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)) { in MaintainPlayer() 780 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in MaintainPlayer() 1559 …Clips: %d\n",(playerStatusPtr->WeaponSlot[a].PrimaryRoundsRemaining>>ONE_FIXED_SHIFT),playerStatus… in DoPlayerCloakingSystem()
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H A D | inventry.c | 1322 …f (Player->ObStrategyBlock->SBDamageBlock.Health==NpcData->StartingStats.Health<<ONE_FIXED_SHIFT) { in AbleToPickupHealth() 1327 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in AbleToPickupHealth() 1389 …if (Player->ObStrategyBlock->SBDamageBlock.Armour==NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT)… in AbleToPickupArmour() 1394 Player->ObStrategyBlock->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in AbleToPickupArmour()
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H A D | weapons.c | 3911 Integer=multiple>>ONE_FIXED_SHIFT; in DamageDamageBlock() 4352 if (a>(weaponPtr->PrimaryRoundsRemaining>>ONE_FIXED_SHIFT)) { in GrenadeLauncher_UpdateBullets() 6564 for (a=0; a<(multiple>>ONE_FIXED_SHIFT); a++) { 6677 for (a=0; a<(multiple>>ONE_FIXED_SHIFT); a++) { 9632 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; 10865 Player->ObStrategyBlock->SBDamageBlock.Health+=(health_bonus<<ONE_FIXED_SHIFT); 10886 Player->ObStrategyBlock->SBDamageBlock.Armour+=(BITE_ARMOUR_RECOVERY<<ONE_FIXED_SHIFT); 10893 Player->ObStrategyBlock->SBDamageBlock.Health+=(BITE_HEALTH_RECOVERY<<ONE_FIXED_SHIFT); 10914 Player->ObStrategyBlock->SBDamageBlock.Health+=(20<<ONE_FIXED_SHIFT); 10953 Player->ObStrategyBlock->SBDamageBlock.Armour+=(BITE_ARMOUR_RECOVERY<<ONE_FIXED_SHIFT); [all …]
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H A D | cconvars.cpp | 505 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in SetPlayerStartingHealth() 567 Player->ObStrategyBlock->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in SetPlayerStartingArmour()
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H A D | bh_pred.c | 557 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreatePredoBot() 558 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreatePredoBot() 760 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPredatorBehaviour() 761 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPredatorBehaviour() 1323 … (sbPtr->SBDamageBlock.Health>>ONE_FIXED_SHIFT),(sbPtr->SBDamageBlock.Armour>>ONE_FIXED_SHIFT)); in PredatorBehaviour() 1716 … if ((sbPtr->SBDamageBlock.Health<(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-3))) in PredatorIsDamaged() 1760 sbPtr->SBDamageBlock.Health=(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-3)); in PredatorIsDamaged() 2504 … if ((sbPtr->SBDamageBlock.Health<(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-1))) in Execute_PNS_DischargePistol() 6012 if (sbPtr->SBDamageBlock.Health>(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)) { in Execute_PNS_Recover() 6013 … sbPtr->SBDamageBlock.Health=(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT); in Execute_PNS_Recover() [all …]
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H A D | bh_light.c | 68 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPlacedLight() 69 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPlacedLight() 514 sbptr->SBDamageBlock.Health=(10<<ONE_FIXED_SHIFT)*new_integrity; in SendRequestToPlacedLight()
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H A D | bh_paq.c | 99 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPredAlBehaviour() 100 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPredAlBehaviour()
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H A D | pvisible.c | 1101 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitInanimateObject() 1102 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitInanimateObject() 1879 sbptr->SBDamageBlock.Health=(10<<ONE_FIXED_SHIFT)*new_integrity; in SendRequestToInanimateObject()
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H A D | pmove.c | 1387 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in NetPlayerRespawn() 1388 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in NetPlayerRespawn()
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H A D | bh_fhug.c | 115 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitFacehuggerBehaviour() 116 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitFacehuggerBehaviour()
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H A D | bh_xeno.c | 225 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateXenoborg() 226 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateXenoborg() 515 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitXenoborgBehaviour() 516 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitXenoborgBehaviour() 905 if ((sbPtr->SBDamageBlock.Health<(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-2))) in XenoborgBehaviour() 1435 if (sbPtr->SBDamageBlock.Health>(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)) { in Execute_Xeno_Inactive() 1436 sbPtr->SBDamageBlock.Health=(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT); in Execute_Xeno_Inactive()
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H A D | game_statistics.c | 1420 total_time=(AvP.ElapsedSeconds>>ONE_FIXED_SHIFT); in DoStatisticsScreen() 1489 …percentage=((CurrentGameStatistics.HealthDamage>>ONE_FIXED_SHIFT)*100)/(NpcData->StartingStats.Hea… in DoStatisticsScreen() 1545 …percentage=((CurrentGameStatistics.ArmourDamage>>ONE_FIXED_SHIFT)*100)/(NpcData->StartingStats.Arm… in DoStatisticsScreen()
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H A D | hmodel.c | 1732 …if (this_section_data->current_damage.Health<(this_section->StartingStats.Health<<ONE_FIXED_SHIFT)… 4065 …n_data->current_damage.Health>(this_section_data->sempai->StartingStats.Health<<ONE_FIXED_SHIFT)) { 4066 …ion_data->current_damage.Health=(this_section_data->sempai->StartingStats.Health<<ONE_FIXED_SHIFT);
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H A D | bh_marin.c | 1433 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateMarineBot() 1434 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateMarineBot() 1720 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitMarineBehaviour() 1721 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitMarineBehaviour() 2055 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateMarineDynamic() 2056 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateMarineDynamic() 10598 volleyrounds>>=ONE_FIXED_SHIFT; 15255 volleyrounds>>=ONE_FIXED_SHIFT; 17903 volleyrounds>>=ONE_FIXED_SHIFT;
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H A D | bh_queen.c | 295 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitQueenBehaviour() 296 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitQueenBehaviour()
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H A D | bh_weap.c | 2940 dispPtr->ObStrategyBlock->SBDamageBlock.Health=100<<ONE_FIXED_SHIFT; 2941 dispPtr->ObStrategyBlock->SBDamageBlock.Armour=100<<ONE_FIXED_SHIFT;
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