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Searched refs:ONE_FIXED_SHIFT (Results 1 – 23 of 23) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dsystem.h46 #define ONE_FIXED_SHIFT 16 macro
76 #define NormalFrameShift ONE_FIXED_SHIFT
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_videoscreen.c52 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitVideoScreen()
53 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitVideoScreen()
H A Dbh_agun.c172 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateSentrygun()
173 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateSentrygun()
377 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in AutoGunBehaveInit()
378 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in AutoGunBehaveInit()
1337 if (agunStatusPointer->volleyFired>(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT)) { in AGun_MaintainGun()
1338 agunStatusPointer->volleyFired=(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT); in AGun_MaintainGun()
1341 totalrounds=agunStatusPointer->volleyFired>>ONE_FIXED_SHIFT; in AGun_MaintainGun()
1372 if (agunStatusPointer->volleyFired==(AGUN_VOLLEYSIZE<<ONE_FIXED_SHIFT)) { in AGun_MaintainGun()
H A Dbh_dummy.c127 sbPtr->SBDamageBlock.Health=30000<<ONE_FIXED_SHIFT; in CreateDummy()
128 sbPtr->SBDamageBlock.Armour=30000<<ONE_FIXED_SHIFT; in CreateDummy()
H A Dbh_alien.c248 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateAlienBot()
249 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateAlienBot()
328 sbPtr->SBDamageBlock.Health-=(20<<ONE_FIXED_SHIFT); in CreateAlienBot()
488 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateAlienDynamic()
489 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateAlienDynamic()
560 sbPtr->SBDamageBlock.Health-=(20<<ONE_FIXED_SHIFT); in CreateAlienDynamic()
695 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitAlienBehaviour()
696 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitAlienBehaviour()
781 sbPtr->SBDamageBlock.Health-=(20<<ONE_FIXED_SHIFT); in InitAlienBehaviour()
H A Dbh_cable.c97 max_health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in PowerCableBehaveFun()
H A Dbh_track.c113 sbptr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in TrackObjectBehaveInit()
114 sbptr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in TrackObjectBehaveInit()
H A Dplayer.c247 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPlayer()
248 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPlayer()
776 …if (Player->ObStrategyBlock->SBDamageBlock.Health>(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)… in MaintainPlayer()
779 … (Player->ObStrategyBlock->SBDamageBlock.Health<(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)) { in MaintainPlayer()
780 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in MaintainPlayer()
1559 …Clips: %d\n",(playerStatusPtr->WeaponSlot[a].PrimaryRoundsRemaining>>ONE_FIXED_SHIFT),playerStatus… in DoPlayerCloakingSystem()
H A Dinventry.c1322 …f (Player->ObStrategyBlock->SBDamageBlock.Health==NpcData->StartingStats.Health<<ONE_FIXED_SHIFT) { in AbleToPickupHealth()
1327 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in AbleToPickupHealth()
1389 …if (Player->ObStrategyBlock->SBDamageBlock.Armour==NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT)… in AbleToPickupArmour()
1394 Player->ObStrategyBlock->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in AbleToPickupArmour()
H A Dweapons.c3911 Integer=multiple>>ONE_FIXED_SHIFT; in DamageDamageBlock()
4352 if (a>(weaponPtr->PrimaryRoundsRemaining>>ONE_FIXED_SHIFT)) { in GrenadeLauncher_UpdateBullets()
6564 for (a=0; a<(multiple>>ONE_FIXED_SHIFT); a++) {
6677 for (a=0; a<(multiple>>ONE_FIXED_SHIFT); a++) {
9632 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT;
10865 Player->ObStrategyBlock->SBDamageBlock.Health+=(health_bonus<<ONE_FIXED_SHIFT);
10886 Player->ObStrategyBlock->SBDamageBlock.Armour+=(BITE_ARMOUR_RECOVERY<<ONE_FIXED_SHIFT);
10893 Player->ObStrategyBlock->SBDamageBlock.Health+=(BITE_HEALTH_RECOVERY<<ONE_FIXED_SHIFT);
10914 Player->ObStrategyBlock->SBDamageBlock.Health+=(20<<ONE_FIXED_SHIFT);
10953 Player->ObStrategyBlock->SBDamageBlock.Armour+=(BITE_ARMOUR_RECOVERY<<ONE_FIXED_SHIFT);
[all …]
H A Dcconvars.cpp505 Player->ObStrategyBlock->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in SetPlayerStartingHealth()
567 Player->ObStrategyBlock->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in SetPlayerStartingArmour()
H A Dbh_pred.c557 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreatePredoBot()
558 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreatePredoBot()
760 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPredatorBehaviour()
761 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPredatorBehaviour()
1323 … (sbPtr->SBDamageBlock.Health>>ONE_FIXED_SHIFT),(sbPtr->SBDamageBlock.Armour>>ONE_FIXED_SHIFT)); in PredatorBehaviour()
1716 … if ((sbPtr->SBDamageBlock.Health<(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-3))) in PredatorIsDamaged()
1760 sbPtr->SBDamageBlock.Health=(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-3)); in PredatorIsDamaged()
2504 … if ((sbPtr->SBDamageBlock.Health<(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-1))) in Execute_PNS_DischargePistol()
6012 if (sbPtr->SBDamageBlock.Health>(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)) { in Execute_PNS_Recover()
6013 … sbPtr->SBDamageBlock.Health=(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT); in Execute_PNS_Recover()
[all …]
H A Dbh_light.c68 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPlacedLight()
69 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPlacedLight()
514 sbptr->SBDamageBlock.Health=(10<<ONE_FIXED_SHIFT)*new_integrity; in SendRequestToPlacedLight()
H A Dbh_paq.c99 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitPredAlBehaviour()
100 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitPredAlBehaviour()
H A Dpvisible.c1101 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitInanimateObject()
1102 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitInanimateObject()
1879 sbptr->SBDamageBlock.Health=(10<<ONE_FIXED_SHIFT)*new_integrity; in SendRequestToInanimateObject()
H A Dpmove.c1387 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in NetPlayerRespawn()
1388 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in NetPlayerRespawn()
H A Dbh_fhug.c115 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitFacehuggerBehaviour()
116 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitFacehuggerBehaviour()
H A Dbh_xeno.c225 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateXenoborg()
226 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateXenoborg()
515 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitXenoborgBehaviour()
516 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitXenoborgBehaviour()
905 if ((sbPtr->SBDamageBlock.Health<(NpcData->StartingStats.Health<<(ONE_FIXED_SHIFT-2))) in XenoborgBehaviour()
1435 if (sbPtr->SBDamageBlock.Health>(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT)) { in Execute_Xeno_Inactive()
1436 sbPtr->SBDamageBlock.Health=(NpcData->StartingStats.Health<<ONE_FIXED_SHIFT); in Execute_Xeno_Inactive()
H A Dgame_statistics.c1420 total_time=(AvP.ElapsedSeconds>>ONE_FIXED_SHIFT); in DoStatisticsScreen()
1489 …percentage=((CurrentGameStatistics.HealthDamage>>ONE_FIXED_SHIFT)*100)/(NpcData->StartingStats.Hea… in DoStatisticsScreen()
1545 …percentage=((CurrentGameStatistics.ArmourDamage>>ONE_FIXED_SHIFT)*100)/(NpcData->StartingStats.Arm… in DoStatisticsScreen()
H A Dhmodel.c1732 …if (this_section_data->current_damage.Health<(this_section->StartingStats.Health<<ONE_FIXED_SHIFT)…
4065 …n_data->current_damage.Health>(this_section_data->sempai->StartingStats.Health<<ONE_FIXED_SHIFT)) {
4066 …ion_data->current_damage.Health=(this_section_data->sempai->StartingStats.Health<<ONE_FIXED_SHIFT);
H A Dbh_marin.c1433 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateMarineBot()
1434 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateMarineBot()
1720 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitMarineBehaviour()
1721 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitMarineBehaviour()
2055 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in CreateMarineDynamic()
2056 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in CreateMarineDynamic()
10598 volleyrounds>>=ONE_FIXED_SHIFT;
15255 volleyrounds>>=ONE_FIXED_SHIFT;
17903 volleyrounds>>=ONE_FIXED_SHIFT;
H A Dbh_queen.c295 sbPtr->SBDamageBlock.Health=NpcData->StartingStats.Health<<ONE_FIXED_SHIFT; in InitQueenBehaviour()
296 sbPtr->SBDamageBlock.Armour=NpcData->StartingStats.Armour<<ONE_FIXED_SHIFT; in InitQueenBehaviour()
H A Dbh_weap.c2940 dispPtr->ObStrategyBlock->SBDamageBlock.Health=100<<ONE_FIXED_SHIFT;
2941 dispPtr->ObStrategyBlock->SBDamageBlock.Armour=100<<ONE_FIXED_SHIFT;