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Searched refs:OPEN_SFX_VAR (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dcustom_logics.cpp265 if (logic_structs[cur_id]->sfxVars[OPEN_SFX_VAR] != 0) in Custom_button_operated_door()
266 RegisterSound(cur_id, NULL, logic_structs[cur_id]->sfxVars[OPEN_SFX_VAR], openDesc, in Custom_button_operated_door()
394 if (logic_structs[cur_id]->sfxVars[OPEN_SFX_VAR] != 0) in Custom_auto_door()
395 RegisterSound(cur_id, NULL, logic_structs[cur_id]->sfxVars[OPEN_SFX_VAR], openDesc, in Custom_auto_door()
H A Dfn_sound.cpp76 whichVar = OPEN_SFX_VAR; in fn_set_sfx()
H A Dsound.h49 #define OPEN_SFX_VAR 0 macro