Searched refs:OP_MOVS (Results 1 – 7 of 7) sorted by relevance
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/ |
H A D | arm_instructions.cpp | 1892 #define OP_MOVS(a, b) \ macro 1972 OP_MOVS(1,3); in OP_MOV_S_LSL_IMM() 1979 OP_MOVS(2,4); in OP_MOV_S_LSL_REG() 1985 OP_MOVS(1,3); in OP_MOV_S_LSR_IMM() 1992 OP_MOVS(2,4); in OP_MOV_S_LSR_REG() 1998 OP_MOVS(1,3); in OP_MOV_S_ASR_IMM() 2004 OP_MOVS(2,4); in OP_MOV_S_ASR_REG() 2010 OP_MOVS(1,3); in OP_MOV_S_ROR_IMM() 2016 OP_MOVS(2,4); in OP_MOV_S_ROR_REG() 2022 OP_MOVS(1,3); in OP_MOV_S_IMM_VAL()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/pawn/ |
H A D | amx.c | 252 OP_MOVS, enumerator 572 assert_static(OP_MOVS==117); 696 case OP_MOVS: 1996 assert(OP_MOVS==117); 3152 assert_static(OP_MOVS==117); 3849 case OP_MOVS:
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | GBA-arm.cpp | 658 #define OP_MOVS CHECK_PC(EMIT2(test,eax,eax) EMIT2(mov,eax,REGREF1(esi)), SETCOND_LOGICAL) macro 1062 #ifndef OP_MOVS 1063 #define OP_MOVS OP_MOV C_CHECK_PC(C_SETCOND_LOGICAL) macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | arm-new.h | 1045 #define OP_MOVS \ macro 3232 LOGICAL_DATA_OPCODE_WITHOUT_base(OP_MOVS, OP_MOV, 0x1b0);
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | arm.cpp | 293 #define OP_MOVS \ in RunARM() macro 3184 LOGICAL_DATA_OPCODE_WITHOUT_base(OP_MOVS, OP_MOV, 0x1b0); in RunARM()
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | arm.cpp | 296 #define OP_MOVS \ in RunARM() macro 3187 LOGICAL_DATA_OPCODE_WITHOUT_base(OP_MOVS, OP_MOV, 0x1b0); in RunARM()
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | gba.cpp | 2983 #ifndef OP_MOVS 2984 #define OP_MOVS OP_MOV C_CHECK_PC(C_SETCOND_LOGICAL) macro
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