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Searched refs:OSL_LIKELY (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Dplatform.h311 # define OSL_LIKELY(x) (__builtin_expect(bool(x), true)) macro
314 # define OSL_LIKELY(x) (x) macro
420 (OSL_LIKELY(x) \
426 (OSL_LIKELY(x) \
H A Ddual_vec.h343 if (OSL_LIKELY(! equalVal (w, Vec3::BaseType(0)))) {
371 if (OSL_LIKELY(!equalVal (w, Vec3::BaseType(0)))) {
526 if (OSL_LIKELY(len > Vec3::BaseType(0))) {
H A Ddual.h1216 if (OSL_LIKELY(a.val() > T(0))) {
1232 if (OSL_LIKELY(a.val() > T(0))) {
1246 if (OSL_LIKELY(a.val() != T(0))) {
1257 if (OSL_LIKELY(a.val() != T(0))) {
1285 if (OSL_LIKELY(b != 0.0f)) {
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Dplatform.h311 # define OSL_LIKELY(x) (__builtin_expect(bool(x), true)) macro
314 # define OSL_LIKELY(x) (x) macro
420 (OSL_LIKELY(x) \
426 (OSL_LIKELY(x) \
H A Ddual_vec.h343 if (OSL_LIKELY(! equalVal (w, Vec3::BaseType(0)))) {
371 if (OSL_LIKELY(!equalVal (w, Vec3::BaseType(0)))) {
526 if (OSL_LIKELY(len > Vec3::BaseType(0))) {
H A Ddual.h1216 if (OSL_LIKELY(a.val() > T(0))) {
1232 if (OSL_LIKELY(a.val() > T(0))) {
1246 if (OSL_LIKELY(a.val() != T(0))) {
1257 if (OSL_LIKELY(a.val() != T(0))) {
1285 if (OSL_LIKELY(b != 0.0f)) {
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslnoise/
H A Dsfm_gabornoise.h350 if (OSL_LIKELY(FilterPolicyT::active && (gp.do_filter == 1))) {
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslnoise/
H A Dsfm_gabornoise.h350 if (OSL_LIKELY(FilterPolicyT::active && (gp.do_filter == 1))) {
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Dllvm_ops.cpp755 if (OSL_LIKELY(len > 0.0f)) { in osl_normalize_vv()
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Dllvm_ops.cpp755 if (OSL_LIKELY(len > 0.0f)) { in osl_normalize_vv()