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Searched refs:OSP_NONE_FINISHED (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/ospray/ospray-2.8.0/ospray/fb/
H A DFrameBuffer.cpp91 if (event == OSP_NONE_FINISHED) in setCompletedEvent()
/dports/graphics/ospray/ospray-2.8.0/ospray/include/ospray/
H A DOSPEnums.h253 OSP_NONE_FINISHED = 0, enumerator
/dports/graphics/ospray/ospray-2.8.0/ospray/api/
H A DISPCDevice.cpp495 fb->setCompletedEvent(OSP_NONE_FINISHED); in renderFrame()
H A DAPI.cpp699 if (event == OSP_NONE_FINISHED) in ospWait()
/dports/graphics/ospray/ospray-2.8.0/modules/mpi/ospray/
H A DMPIDistributedDevice.cpp462 fb->setCompletedEvent(OSP_NONE_FINISHED); in renderFrame()
/dports/graphics/ospray/ospray-2.8.0/modules/multiDevice/
H A DMultiDevice.cpp427 fb0->setCompletedEvent(OSP_NONE_FINISHED); in renderFrame()
/dports/graphics/ospray/ospray-2.8.0/doc/
H A Dapi.md3041 OSP_NONE_FINISHED Do not wait for anything to be finished (immediately
/dports/graphics/ospray/ospray-2.8.0/
H A DREADME.md2980 | OSP_NONE_FINISHED | Do not wait for anything to be finished (immediately return from `ospWait`)…