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Searched refs:O_READY_HAND (Results 1 – 6 of 6) sorted by relevance

/dports/games/omega/omega/
H A Dinv.c742 if (Player.possessions[O_READY_HAND] == NULL)
743 Player.possessions[O_READY_HAND] = item;
1368 s2h = (Player.possessions[O_READY_HAND] ==
1393 if (Player.possessions[O_READY_HAND] == NULL)
1394 Player.possessions[O_READY_HAND] = oair;
1418 Player.possessions[O_READY_HAND] = NULL;
1437 Player.possessions[O_READY_HAND] = NULL;
1443 if (Player.possessions[O_READY_HAND] == NULL)
1444 Player.possessions[O_READY_HAND] = oair;
1559 ((slot==O_READY_HAND)||(slot==O_WEAPON_HAND))) {
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H A Dutil.c684 (Player.possessions[O_READY_HAND] == Player.possessions[O_WEAPON_HAND])) in calc_weight()
685 weight -= Player.possessions[O_READY_HAND]->weight * in calc_weight()
686 Player.possessions[O_READY_HAND]->number; in calc_weight()
H A Dsave.c247 if (Player.possessions[O_READY_HAND] == Player.possessions[O_WEAPON_HAND])
248 Player.possessions[O_READY_HAND] = NULL;
678 if (!Player.possessions[O_READY_HAND] && Player.possessions[O_WEAPON_HAND] &&
680 Player.possessions[O_READY_HAND] = Player.possessions[O_WEAPON_HAND];
H A Ddefs.h1357 #define O_READY_HAND 1 macro
H A Daux2.c313 for(i=O_READY_HAND;i<=O_WEAPON_HAND;i++) { in torch_check()
H A Dscr.c1489 case O_READY_HAND: