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Searched refs:O_WL_ALLOWLIQUID (Results 1 – 2 of 2) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulationData.h34 #define O_WL_ALLOWLIQUID 128 macro
/dports/games/powder-toy/The-Powder-Toy-95.0/src/client/
H A DGameSave.cpp882 if (blockMap[y][x]==O_WL_ALLOWLIQUID) in readOPS()
1522 else if (blockMap[y][x]==O_WL_ALLOWLIQUID) in readPSv()