Searched refs:ObFlag3_DynamicModuleObject (Results 1 – 7 of 7) sorted by relevance
184 sbPtr->SBdptr->ObFlags3 |= ObFlag3_DynamicModuleObject; in RubberDuckBehaviour()298 dPtr->ObFlags3 |= ObFlag3_DynamicModuleObject; in CreateFlamingDebris()
374 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;425 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;811 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;993 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;1346 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;1825 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;1947 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;2019 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;2111 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;2925 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;[all …]
177 dPtr->ObFlags3 |= ObFlag3_DynamicModuleObject; in CreateGrapplingHook()
1791 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject; in MakeDebrisForLoad()1843 block->dynamicModuleObject = (sbPtr->SBdptr->ObFlags3 & ObFlag3_DynamicModuleObject)!=0; in SaveStrategy_Debris()
4234 dPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
53 if(objectPtr->ObFlags3 & ObFlag3_DynamicModuleObject) in AllNewModuleHandler()
983 #define ObFlag3_DynamicModuleObject 0x00000001 /* Allocate module objects macro