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Searched refs:ObFlag3_DynamicModuleObject (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_rubberduck.c184 sbPtr->SBdptr->ObFlags3 |= ObFlag3_DynamicModuleObject; in RubberDuckBehaviour()
298 dPtr->ObFlags3 |= ObFlag3_DynamicModuleObject; in CreateFlamingDebris()
H A Dbh_weap.c374 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
425 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
811 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
993 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
1346 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
1825 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
1947 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
2019 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
2111 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
2925 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
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H A Dbonusabilities.c177 dPtr->ObFlags3 |= ObFlag3_DynamicModuleObject; in CreateGrapplingHook()
H A Dbh_debri.c1791 dispPtr->ObFlags3 |= ObFlag3_DynamicModuleObject; in MakeDebrisForLoad()
1843 block->dynamicModuleObject = (sbPtr->SBdptr->ObFlags3 & ObFlag3_DynamicModuleObject)!=0; in SaveStrategy_Debris()
H A Dbh_pred.c4234 dPtr->ObFlags3 |= ObFlag3_DynamicModuleObject;
/dports/games/avp/avp-20170505/src/
H A Dmodule.c53 if(objectPtr->ObFlags3 & ObFlag3_DynamicModuleObject) in AllNewModuleHandler()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h983 #define ObFlag3_DynamicModuleObject 0x00000001 /* Allocate module objects macro