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Searched refs:ObLightType (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dmap.c68 dblockptr->ObLightType = LightType_PerVertex; in ReadMap()
76 dblockptr->ObLightType = mapblock8ptr->MapLightType; in ReadMap()
122 if(dptr->ObLightType == LightType_Infinite) in MapPostProcessing()
123 dptr->ObLightType = LightType_PerObject; in MapPostProcessing()
H A Dmodule.c398 dptr->ObLightType = LightType_PerVertex; in AllocateModuleObject()
405 dptr->ObLightType = mapblockptr->MapLightType; in AllocateModuleObject()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h857 int ObLightType; /* See LIGHTTYPES above */ member
/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.c3287 PlayersWeapon.ObLightType = LightType_PerVertex; in GrabWeaponShape()
3325 PlayersWeaponMuzzleFlash.ObLightType = LightType_PerVertex; in GrabMuzzleFlashShape()