Searched refs:ObLightType (Results 1 – 4 of 4) sorted by relevance
68 dblockptr->ObLightType = LightType_PerVertex; in ReadMap()76 dblockptr->ObLightType = mapblock8ptr->MapLightType; in ReadMap()122 if(dptr->ObLightType == LightType_Infinite) in MapPostProcessing()123 dptr->ObLightType = LightType_PerObject; in MapPostProcessing()
398 dptr->ObLightType = LightType_PerVertex; in AllocateModuleObject()405 dptr->ObLightType = mapblockptr->MapLightType; in AllocateModuleObject()
857 int ObLightType; /* See LIGHTTYPES above */ member
3287 PlayersWeapon.ObLightType = LightType_PerVertex; in GrabWeaponShape()3325 PlayersWeaponMuzzleFlash.ObLightType = LightType_PerVertex; in GrabMuzzleFlashShape()