Searched refs:ObMaxY (Results 1 – 19 of 19) sorted by relevance
192 dptr->ObMaxY = sptr1->shapemaxy; in UpdateMorphingDptr()198 dptr->ObMaxY = WideMul2NarrowDiv(sptr1->shapemaxy, in UpdateMorphingDptr()
237 dptr->ObMaxY = sptr->shapemaxy; in MapBlockInit()
29 dptr->ObMaxY = sas->max_y; in CopyAnimationSequenceDataToObject()
341 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMaxY-Global_Module_Offset.vy; in WaypointContainsNPC()346 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMaxY-Global_Module_Offset.vy; in WaypointContainsNPC()361 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMaxY-Global_Module_Offset.vy; in WaypointContainsNPC()366 testpoint.vy=sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMaxY-Global_Module_Offset.vy; in WaypointContainsNPC()396 if (point->vy<(sbPtr->DynPtr->Position.vy+sbPtr->SBdptr->ObMaxY-Global_Module_Offset.vy)) { in NPCContainsPoint()
172 dPtr->ObMaxY=10; in CreateGrapplingHook()355 displayblock.ObMaxY=0; in RenderGrapplingHook()
95 maxy=dptr->ObWorld.vy+dptr->ObMaxY; in DeathVolumeBehaveFun()
263 dPtr->ObMaxY=CollisionExtents[CE_MARINE].Bottom; in MakeDummyNear()
358 dummy_displayblock.ObMaxY=0; in CheckForRayIntersectionWithHierarchy()
789 ,sbPtr->SBdptr->ObMaxY,sbPtr->SBdptr->ObMinY in InitialiseDynamicObjectsList()2297 &&( (DBBMaxY >= objectPtr->ObMinY) && (DBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsPath()2523 &&( (SBBMaxY >= objectPtr->ObMinY) && (SBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsVicinity()2543 &&( (SBBMaxY >= objectPtr->ObMinY) && (SBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInObjectsVicinity()5575 int shapeMaxY = sbPtr->SBdptr->ObMaxY; in CreateNRBBForObject()5713 if (position.vy <= objectPtr->ObMaxY)6156 &&( (DBBMaxY >= objectPtr->ObMinY) && (DBBMinY <= objectPtr->ObMaxY) ) in FindLandscapePolygonsInParticlesPath()
1832 dispPtr->ObMaxY = 50;2320 dispPtr->ObMaxY = 10;2402 dispPtr->ObMaxY = 10;5254 dispPtr->ObMaxY = 50;
1953 displayblock.ObMaxY=0; in DrawAlienTeeth()
1108 dPtr->ObMaxY=CollisionExtents[CE_ALIEN].Bottom; in MakeAlienNear()
477 dPtr->ObMaxY=CollisionExtents [CE_QUEEN].Bottom; in MakeQueenNear()4740 if((pos->vy+ActiveBlockList[i]->ObMaxY)>3950 && !above_airlock) in HandleHangarAirlock()
3122 displayblock.ObMaxY=0; in HandleParticleSystem()
1434 dummy_displayblock.ObMaxY=0;
3847 screenY-=objectPtr->ObMaxY; in DamageObjectInLineOfSight()10771 dispPtr->ObMaxY = 10;
1615 dPtr->ObMaxY=CollisionExtents[CE_PREDATOR].Bottom; in MakePredatorNear()
5143 dPtr->ObMaxY=CollisionExtents[CE_MARINE].Bottom; in MakeMarineNear()
863 int ObMaxY; member