Searched refs:ObMinZ (Results 1 – 18 of 18) sorted by relevance
240 dptr->ObMinZ = sptr1->shapeminz; in UpdateMorphingDptr()246 dptr->ObMinZ = WideMul2NarrowDiv(sptr1->shapeminz, in UpdateMorphingDptr()
241 dptr->ObMinZ = sptr->shapeminz; in MapBlockInit()
33 dptr->ObMinZ = sas->min_z; in CopyAnimationSequenceDataToObject()
362 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz; in WaypointContainsNPC()367 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz; in WaypointContainsNPC()372 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz; in WaypointContainsNPC()377 testpoint.vz=sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz; in WaypointContainsNPC()399 if (point->vz>(sbPtr->DynPtr->Position.vz+sbPtr->SBdptr->ObMinZ-Global_Module_Offset.vz)) { in NPCContainsPoint()
175 dPtr->ObMinZ=-10; in CreateGrapplingHook()358 displayblock.ObMinZ=0; in RenderGrapplingHook()
260 dPtr->ObMinZ=-CollisionExtents[CE_MARINE].CollisionRadius; in MakeDummyNear()
361 dummy_displayblock.ObMinZ=0; in CheckForRayIntersectionWithHierarchy()
790 ,sbPtr->SBdptr->ObMaxZ,sbPtr->SBdptr->ObMinZ in InitialiseDynamicObjectsList()2298 &&( (DBBMaxZ >= objectPtr->ObMinZ) && (DBBMinZ <= objectPtr->ObMaxZ) )) in FindLandscapePolygonsInObjectsPath()2524 &&( (SBBMaxZ >= objectPtr->ObMinZ) && (SBBMinZ <= objectPtr->ObMaxZ) )) in FindLandscapePolygonsInObjectsVicinity()2544 &&( (SBBMaxZ >= objectPtr->ObMinZ) && (SBBMinZ <= objectPtr->ObMaxZ) )) in FindLandscapePolygonsInObjectsVicinity()5599 int shapeMinZ = sbPtr->SBdptr->ObMinZ; in CreateNRBBForObject()5710 if (position.vz >= objectPtr->ObMinZ) 6157 &&( (DBBMaxZ >= objectPtr->ObMinZ) && (DBBMinZ <= objectPtr->ObMaxZ) )) in FindLandscapePolygonsInParticlesPath()
1830 dispPtr->ObMinZ = -50;2324 dispPtr->ObMinZ = -10;2406 dispPtr->ObMinZ = -10;5252 dispPtr->ObMinZ = -50;
1956 displayblock.ObMinZ=0; in DrawAlienTeeth()
1105 dPtr->ObMinZ=-CollisionExtents[CE_ALIEN].CollisionRadius; in MakeAlienNear()
474 dPtr->ObMinZ=-CollisionExtents[CE_QUEEN].CollisionRadius; in MakeQueenNear()
3125 displayblock.ObMinZ=0; in HandleParticleSystem()
1437 dummy_displayblock.ObMinZ=0;
1612 dPtr->ObMinZ=-CollisionExtents[CE_PREDATOR].CollisionRadius; in MakePredatorNear()
10775 dispPtr->ObMinZ = -10;
5140 dPtr->ObMinZ=-CollisionExtents[CE_MARINE].CollisionRadius; in MakeMarineNear()
866 int ObMinZ; member