Searched refs:ObNumLights (Results 1 – 14 of 14) sorted by relevance
192 if(dblockptr->ObNumLights) { in DestroyActiveObject()193 for(light = dblockptr->ObNumLights - 1; light != -1; light--) in DestroyActiveObject()500 dptr->ObNumLights++; in AddLightBlock()528 for(i = 0; i < dptr->ObNumLights; i++) in DeleteLightBlock()539 dptr->ObLights[larrayi] = dptr->ObLights[dptr->ObNumLights - 1]; in DeleteLightBlock()543 dptr->ObLights[dptr->ObNumLights - 1] = 0; in DeleteLightBlock()547 dptr->ObNumLights--; in DeleteLightBlock()592 if(dptr->ObNumLights) { in DisplayAndLightBlockDeallocation()594 for(j = dptr->ObNumLights - 1; j > -1; j--) { in DisplayAndLightBlockDeallocation()
236 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()262 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()293 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()379 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()443 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()524 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()600 for (j=0; j<dptr->ObNumLights; j++) in LoadStrategy_LightFx()
154 if(dptr2->ObNumLights) { in LightSourcesInRangeOfObject()156 for(j = 0; j < dptr2->ObNumLights in LightSourcesInRangeOfObject()268 if (dispPtr->ObNumLights) { in LightIntensityAtPoint()269 for(j = 0; j < dispPtr->ObNumLights; j++) { in LightIntensityAtPoint()804 for(i = dptr->ObNumLights; i!=0; i--) in UpdateObjectLights()
169 if(sbPtr->SBdptr->ObNumLights==1) in VideoScreenBehaviour()
351 displayblock.ObNumLights=0; in RenderGrapplingHook()
228 int numlights = dptr->ObNumLights; in LightBlockDeallocation()
1949 displayblock.ObNumLights=0; in DrawAlienTeeth()
3359 sbptr->SBdptr->ObNumLights=0; in RemoveBehaviourStrategy()
3118 displayblock.ObNumLights=0; in HandleParticleSystem()
1603 LOCALASSERT(sbPtr->SBdptr->ObNumLights==1);
1426 dummy_displayblock.ObNumLights=0;
844 int ObNumLights; member
4184 if(dispPtr->ObNumLights) in LightSourceWaterPoint()4186 for(int j = 0; j < dispPtr->ObNumLights; j++) in LightSourceWaterPoint()4233 if(dispPtr->ObNumLights) in LightIntensityAtPoint()4235 for(int j = 0; j < dispPtr->ObNumLights; j++) in LightIntensityAtPoint()
3693 LOCALASSERT(sbPtr->SBdptr->ObNumLights==1); in MaintainGhosts()