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Searched refs:ObNumLights (Results 1 – 14 of 14) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dobject.c192 if(dblockptr->ObNumLights) { in DestroyActiveObject()
193 for(light = dblockptr->ObNumLights - 1; light != -1; light--) in DestroyActiveObject()
500 dptr->ObNumLights++; in AddLightBlock()
528 for(i = 0; i < dptr->ObNumLights; i++) in DeleteLightBlock()
539 dptr->ObLights[larrayi] = dptr->ObLights[dptr->ObNumLights - 1]; in DeleteLightBlock()
543 dptr->ObLights[dptr->ObNumLights - 1] = 0; in DeleteLightBlock()
547 dptr->ObNumLights--; in DeleteLightBlock()
592 if(dptr->ObNumLights) { in DisplayAndLightBlockDeallocation()
594 for(j = dptr->ObNumLights - 1; j > -1; j--) { in DisplayAndLightBlockDeallocation()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ltfx.c236 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()
262 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()
293 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()
379 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()
443 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()
524 for (j=0; j<dptr->ObNumLights; j++) in LightFXBehaveFun()
600 for (j=0; j<dptr->ObNumLights; j++) in LoadStrategy_LightFx()
H A Davpview.c154 if(dptr2->ObNumLights) { in LightSourcesInRangeOfObject()
156 for(j = 0; j < dptr2->ObNumLights in LightSourcesInRangeOfObject()
268 if (dispPtr->ObNumLights) { in LightIntensityAtPoint()
269 for(j = 0; j < dispPtr->ObNumLights; j++) { in LightIntensityAtPoint()
804 for(i = dptr->ObNumLights; i!=0; i--) in UpdateObjectLights()
H A Dbh_videoscreen.c169 if(sbPtr->SBdptr->ObNumLights==1) in VideoScreenBehaviour()
H A Dbonusabilities.c351 displayblock.ObNumLights=0; in RenderGrapplingHook()
H A Dlighting.c228 int numlights = dptr->ObNumLights; in LightBlockDeallocation()
H A Dhud.c1949 displayblock.ObNumLights=0; in DrawAlienTeeth()
H A Dbh_types.c3359 sbptr->SBdptr->ObNumLights=0; in RemoveBehaviourStrategy()
H A Dparticle.c3118 displayblock.ObNumLights=0; in HandleParticleSystem()
H A Dbh_weap.c1603 LOCALASSERT(sbPtr->SBdptr->ObNumLights==1);
H A Dhmodel.c1426 dummy_displayblock.ObNumLights=0;
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h844 int ObNumLights; member
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp4184 if(dispPtr->ObNumLights) in LightSourceWaterPoint()
4186 for(int j = 0; j < dispPtr->ObNumLights; j++) in LightSourceWaterPoint()
4233 if(dispPtr->ObNumLights) in LightIntensityAtPoint()
4235 for(int j = 0; j < dispPtr->ObNumLights; j++) in LightIntensityAtPoint()
H A Dpldghost.c3693 LOCALASSERT(sbPtr->SBdptr->ObNumLights==1); in MaintainGhosts()