/dports/games/avp/avp-20170505/src/avp/ |
H A D | los.c | 211 (objectPtr->ObWorld.vx<1000000 && objectPtr->ObWorld.vx>-1000000) in CheckForVectorIntersectionWith3dObject() 212 && (objectPtr->ObWorld.vy<1000000 && objectPtr->ObWorld.vy>-1000000) in CheckForVectorIntersectionWith3dObject() 213 && (objectPtr->ObWorld.vz<1000000 && objectPtr->ObWorld.vz>-1000000) in CheckForVectorIntersectionWith3dObject() 301 (objectPtr->ObWorld.vx<1000000 && objectPtr->ObWorld.vx>-1000000) in FindPolygonInLineOfSight_TwoIgnores() 313 …LOGDXFMT(("ObWorld %d,%d,%d\n",objectPtr->ObWorld.vx,objectPtr->ObWorld.vy,objectPtr->ObWorld.vz)); in FindPolygonInLineOfSight_TwoIgnores() 466 LOCALASSERT(dPtr->ObWorld.vx<1000000 && dPtr->ObWorld.vx>-1000000); in CheckForRayIntersectionWithObject() 467 LOCALASSERT(dPtr->ObWorld.vy<1000000 && dPtr->ObWorld.vy>-1000000); in CheckForRayIntersectionWithObject() 468 LOCALASSERT(dPtr->ObWorld.vz<1000000 && dPtr->ObWorld.vz>-1000000); in CheckForRayIntersectionWithObject() 470 if(dPtr->ObWorld.vx>1000000 || dPtr->ObWorld.vx<-1000000) return; in CheckForRayIntersectionWithObject() 471 if(dPtr->ObWorld.vy>1000000 || dPtr->ObWorld.vy<-1000000) return; in CheckForRayIntersectionWithObject() [all …]
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H A D | sfx.c | 137 DrawMuzzleFlash(&dispPtr->ObWorld,&direction,MUZZLE_FLASH_SMARTGUN); in DrawSfxObject() 149 DrawMuzzleFlash(&dispPtr->ObWorld,&direction,MUZZLE_FLASH_SKEETER); in DrawSfxObject() 161 DrawFrisbeePlasmaBolt(&dispPtr->ObWorld,&direction); in DrawSfxObject() 171 DrawPredatorPlasmaBolt(&dispPtr->ObWorld,&direction); in DrawSfxObject() 181 DrawSmallPredatorPlasmaBolt(&dispPtr->ObWorld,&direction); in DrawSfxObject() 216 MakeParticle(&dispPtr->ObWorld,&velocity,PARTICLE_SPARK); in HandleSfxForObject() 220 MakeParticle(&dispPtr->ObWorld,&velocity,PARTICLE_SPARK); in HandleSfxForObject() 221 MakeLightElement(&dispPtr->ObWorld,LIGHTELEMENT_ELECTRICAL_SPARKS); in HandleSfxForObject() 271 position.vx = dispPtr->ObWorld.vx+(FastRandom()&255)-128; in HandleObjectOnFire() 272 position.vy = dispPtr->ObWorld.vy+(FastRandom()&255)-128; in HandleObjectOnFire() [all …]
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H A D | bh_spcl.c | 189 diff.vx = Player->ObWorld.vx - sbptr->SBmoptr->m_dptr->ObWorld.vx; in XenoMorphRoomBehaviour() 190 diff.vy = Player->ObWorld.vy - sbptr->SBmoptr->m_dptr->ObWorld.vy; in XenoMorphRoomBehaviour() 191 diff.vz = Player->ObWorld.vz - sbptr->SBmoptr->m_dptr->ObWorld.vz; in XenoMorphRoomBehaviour() 241 diff.vx = Player->ObWorld.vx - sbptr->SBmoptr->m_dptr->ObWorld.vx; in XenoMorphRoomBehaviour() 242 diff.vy = Player->ObWorld.vy - sbptr->SBmoptr->m_dptr->ObWorld.vy; in XenoMorphRoomBehaviour() 243 diff.vz = Player->ObWorld.vz - sbptr->SBmoptr->m_dptr->ObWorld.vz; in XenoMorphRoomBehaviour() 400 Player->ObStrategyBlock->DynPtr->Position = sbptr->SBdptr->ObWorld; in XenoMorphRoomBehaviour()
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H A D | bh_deathvol.c | 88 if(dptr->ObWorld.vx<dv_bhv->volume_min.vx) continue; in DeathVolumeBehaveFun() 89 if(dptr->ObWorld.vx>dv_bhv->volume_max.vx) continue; in DeathVolumeBehaveFun() 90 if(dptr->ObWorld.vz<dv_bhv->volume_min.vz) continue; in DeathVolumeBehaveFun() 91 if(dptr->ObWorld.vz>dv_bhv->volume_max.vz) continue; in DeathVolumeBehaveFun() 94 miny=dptr->ObWorld.vy+dptr->ObMinY; in DeathVolumeBehaveFun() 95 maxy=dptr->ObWorld.vy+dptr->ObMaxY; in DeathVolumeBehaveFun()
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H A D | avpview.c | 183 vertexToLight.vx = lptr->LightWorld.vx - dptr->ObWorld.vx; in LightSourcesInRangeOfObject() 185 vertexToLight.vy = lptr->LightWorld.vy - dptr->ObWorld.vy; in LightSourcesInRangeOfObject() 186 vertexToLight.vz = lptr->LightWorld.vz - dptr->ObWorld.vz; in LightSourcesInRangeOfObject() 231 vertexToLight.vx = lptr->LightWorld.vx - dptr->ObWorld.vx; in LightSourcesInRangeOfObject() 232 vertexToLight.vy = lptr->LightWorld.vy - dptr->ObWorld.vy; in LightSourcesInRangeOfObject() 233 vertexToLight.vz = lptr->LightWorld.vz - dptr->ObWorld.vz; in LightSourcesInRangeOfObject() 563 Global_VDB_Ptr->VDB_World = dptr_s->ObWorld; in UpdateCamera() 648 dPtr->ObWorld.vx = MirroringAxis - dPtr->ObWorld.vx; in ReflectObject() 696 MakeLightElement(&Player->ObWorld,LIGHTELEMENT_ALIEN_TEETH); in AvpShowViews() 697 MakeLightElement(&Player->ObWorld,LIGHTELEMENT_ALIEN_TEETH2); in AvpShowViews() [all …]
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H A D | consolelog.cpp | 79 …gFile.lprintf("\nPlayer's Coords: %d,%d,%d\n",Player->ObWorld.vx,Player->ObWorld.vy,Player->ObWorl… in OutputBugReportToConsoleLogfile()
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H A D | game.c | 275 MakeLightElement(&Player->ObWorld,LIGHTELEMENT_ROTATING); in StartGame() 282 Global_VDB_Ptr->VDB_World = Player->ObWorld; in StartGame() 411 Player->ObWorld.vx = -71893; in UpdateGame() 412 Player->ObWorld.vy = 36000; in UpdateGame() 413 Player->ObWorld.vz = -42249; in UpdateGame()
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H A D | bh_weap.h | 156 VECTORCH ObWorld; 164 VECTORCH ObWorld; 175 VECTORCH ObWorld; 184 VECTORCH ObWorld;
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H A D | hud.c | 1112 VECTORCH position = PlayersWeaponMuzzleFlash.ObWorld; in HandleMarineWeapon() 1972 displayblock.ObWorld.vx = 0; in DrawAlienTeeth() 1973 displayblock.ObWorld.vy = -200+offsetY; in DrawAlienTeeth() 1974 displayblock.ObWorld.vz = 80; in DrawAlienTeeth() 1975 displayblock.ObView = displayblock.ObWorld; in DrawAlienTeeth() 1979 RotateVector(&(displayblock.ObWorld), &(myMat)); in DrawAlienTeeth() 1988 displayblock.ObWorld.vx = 0; in DrawAlienTeeth() 1989 displayblock.ObWorld.vy = 200-offsetY; in DrawAlienTeeth() 1990 displayblock.ObWorld.vz = 80; in DrawAlienTeeth() 1991 displayblock.ObView = displayblock.ObWorld; in DrawAlienTeeth() [all …]
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H A D | bh_debri.c | 162 dispPtr->ObWorld = *positionPtr; in MakeDebris() 816 dispPtr->ObWorld = offset; in MakeFragments() 940 dispPtr->ObWorld = *positionPtr; in MakeHierarchicalDebris() 1286 dispPtr->ObWorld=*positionPtr; in MakeHierarchicalDebris() 1290 LOCALASSERT(dispPtr->ObWorld.vx<1000000 && dispPtr->ObWorld.vx>-1000000); in MakeHierarchicalDebris() 1291 LOCALASSERT(dispPtr->ObWorld.vy<1000000 && dispPtr->ObWorld.vy>-1000000); in MakeHierarchicalDebris() 1292 LOCALASSERT(dispPtr->ObWorld.vz<1000000 && dispPtr->ObWorld.vz>-1000000); in MakeHierarchicalDebris() 1386 LOCALASSERT(dispPtr->ObWorld.vx<1000000 && dispPtr->ObWorld.vx>-1000000); in MakeHierarchicalDebris() 1387 LOCALASSERT(dispPtr->ObWorld.vy<1000000 && dispPtr->ObWorld.vy>-1000000); in MakeHierarchicalDebris() 1388 LOCALASSERT(dispPtr->ObWorld.vz<1000000 && dispPtr->ObWorld.vz>-1000000); in MakeHierarchicalDebris()
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H A D | bh_selfdest.c | 64 Sound_Play(SID_NICE_EXPLOSION,"d",&(Player->ObWorld)); in SelfDestructBehaveFun() 65 MakeVolumetricExplosionAt(&Player->ObWorld,EXPLOSION_HUGE); in SelfDestructBehaveFun()
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H A D | hmodel.c | 2125 if ( !( (dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000) 2126 && (dptr->ObWorld.vy<1000000 && dptr->ObWorld.vy>-1000000) 2127 && (dptr->ObWorld.vz<1000000 && dptr->ObWorld.vz>-1000000) 2138 LOCALASSERT(dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000); 2139 LOCALASSERT(dptr->ObWorld.vy<1000000 && dptr->ObWorld.vy>-1000000); 2140 LOCALASSERT(dptr->ObWorld.vz<1000000 && dptr->ObWorld.vz>-1000000); 2274 if ( !( (dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000) 2275 && (dptr->ObWorld.vy<1000000 && dptr->ObWorld.vy>-1000000) 2276 && (dptr->ObWorld.vz<1000000 && dptr->ObWorld.vz>-1000000) 2287 LOCALASSERT(dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000); [all …]
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H A D | bh_snds.c | 78 int dist=VectorDistance(&Player->ObWorld,&sbb->position); in SoundBehaveFun() 107 int dist=VectorDistance(&Player->ObWorld,&sbb->position); in SoundBehaveFun() 191 int dist=VectorDistance(&Player->ObWorld,&sbb->position); in StartPlacedSoundPlaying()
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H A D | targeting.c | 618 int dist = FandVD_Distance_3d(&objectPtr->ObWorld,&Player->ObWorld); in SmartTarget_GetNewTarget() 1081 targetPtr->vx+=Player->ObWorld.vx; in GetTargetingPointOfObject() 1082 targetPtr->vy+=Player->ObWorld.vy; in GetTargetingPointOfObject() 1083 targetPtr->vz+=Player->ObWorld.vz; in GetTargetingPointOfObject() 1089 *targetPtr = objectPtr->ObWorld; in GetTargetingPointOfObject()
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H A D | dynamics.c | 950 dispPtr->ObWorld = dynPtr->Position; in UpdateDisplayBlockData() 955 dispPtr->ObWorld.vy -= radius; in UpdateDisplayBlockData() 2512 SBBMinX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity() 2513 SBBMaxX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity() 2515 SBBMinY -= objectPtr->ObWorld.vy; in FindLandscapePolygonsInObjectsVicinity() 2516 SBBMaxY -= objectPtr->ObWorld.vy; in FindLandscapePolygonsInObjectsVicinity() 2518 SBBMinZ -= objectPtr->ObWorld.vz; in FindLandscapePolygonsInObjectsVicinity() 2519 SBBMaxZ -= objectPtr->ObWorld.vz; in FindLandscapePolygonsInObjectsVicinity() 2532 SBBMinX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity() 2533 SBBMaxX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity() [all …]
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H A D | bh_weap.c | 884 position.vx+=PlayersWeapon.ObWorld.vx - VDBPtr->VDB_World.vx; 887 position.vy+=PlayersWeapon.ObWorld.vy - VDBPtr->VDB_World.vy; 890 position.vz+=PlayersWeapon.ObWorld.vz - VDBPtr->VDB_World.vz; 910 position.vx+=PlayersWeapon.ObWorld.vx - VDBPtr->VDB_World.vx; 913 position.vy+=PlayersWeapon.ObWorld.vy - VDBPtr->VDB_World.vy; 3208 position=Player->ObWorld; 4223 dispPtr->ObWorld = root->World_Offset; 4261 dispPtr->ObWorld=root->World_Offset; 4265 LOCALASSERT(dispPtr->ObWorld.vx<1000000 && dispPtr->ObWorld.vx>-1000000); 4266 LOCALASSERT(dispPtr->ObWorld.vy<1000000 && dispPtr->ObWorld.vy>-1000000); [all …]
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H A D | bh_plachier.c | 119 dPtr->ObWorld = dynPtr->Position; in MakePlacedHierarchyNear() 188 int dist=VectorDistance(&Player->ObWorld,ph_bhv->sound_location); in PlacedHierarchyBehaveFun() 213 int dist=VectorDistance(&Player->ObWorld,ph_bhv->sound_location); in PlacedHierarchyBehaveFun()
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H A D | bonusabilities.c | 165 dPtr->ObWorld = dynPtr->Position; in CreateGrapplingHook() 339 displayblock.ObWorld=GrapplingHook.Position; in RenderGrapplingHook() 369 MakeVector(&displayblock.ObWorld, &Global_VDB_Ptr->VDB_World, &displayblock.ObView); in RenderGrapplingHook()
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H A D | bh_fhug.c | 333 dPtr->ObWorld = dynPtr->Position; in MakeFacehuggerNear() 769 sbPtr->SBdptr->ObWorld = dynPtr->Position; in PlotFaceHugger() 1050 orientationDirn.vx = Player->ObWorld.vx - dynPtr->Position.vx; in Execute_FHNS_Jumping() 1052 orientationDirn.vz = Player->ObWorld.vz - dynPtr->Position.vz; in Execute_FHNS_Jumping() 1200 orientationDirn.vx = Player->ObWorld.vx - dynPtr->Position.vx; in Execute_FHNS_AboutToJump() 1202 orientationDirn.vz = Player->ObWorld.vz - dynPtr->Position.vz; in Execute_FHNS_AboutToJump()
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H A D | bh_cable.c | 71 int distance=VectorDistance(&Player->ObWorld,&pc_bhv->position); in PowerCableBehaveFun()
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H A D | triggers.c | 83 …ObjectVisibleFromThisPosition_WithIgnore(Player,nearestObjectPtr,&nearestObjectPtr->ObWorld,10000)) in OperateObjectInLineOfSight()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | kzsort.c | 353 position.vx = modulePtr->m_world.vx - Player->ObWorld.vx; in KRenderItems() 354 position.vy = modulePtr->m_world.vy - Player->ObWorld.vy; in KRenderItems() 355 position.vz = modulePtr->m_world.vz - Player->ObWorld.vz; in KRenderItems() 488 int maxX = objectPtr->ObWorld.vx + objectPtr->ObRadius; in KRenderItems() 489 int minX = objectPtr->ObWorld.vx - objectPtr->ObRadius; in KRenderItems() 490 int maxZ = objectPtr->ObWorld.vz + objectPtr->ObRadius; in KRenderItems() 491 int minZ = objectPtr->ObWorld.vz - objectPtr->ObRadius; in KRenderItems() 492 int maxY = objectPtr->ObWorld.vy + objectPtr->ObRadius; in KRenderItems() 493 int minY = objectPtr->ObWorld.vy - objectPtr->ObRadius; in KRenderItems() 750 VECTORCH position = objectPtr->ObWorld; [all …]
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H A D | winmain.c | 563 …buggingText("Player World Coords: %d,%d,%d\n",Player->ObWorld.vx,Player->ObWorld.vy,Player->ObWorl… in WinMain()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | plspecfn.c | 332 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr() 333 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr() 334 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr() 443 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr() 444 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr() 445 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr()
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/dports/games/avp/avp-20170505/src/ |
H A D | module.c | 57 sbPtr->containingModule = (ModuleFromPosition(&(objectPtr->ObWorld), sbPtr->containingModule)); in AllNewModuleHandler() 127 playerPherModule = (ModuleFromPosition(&(Player->ObWorld), playerPherModule)); in AllNewModuleHandler() 354 CopyLocation(&mapblockptr->MapWorld, &dptr->ObWorld); in AllocateModuleObject()
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