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Searched refs:ObWorld (Results 1 – 25 of 56) sorted by relevance

123

/dports/games/avp/avp-20170505/src/avp/
H A Dlos.c211 (objectPtr->ObWorld.vx<1000000 && objectPtr->ObWorld.vx>-1000000) in CheckForVectorIntersectionWith3dObject()
212 && (objectPtr->ObWorld.vy<1000000 && objectPtr->ObWorld.vy>-1000000) in CheckForVectorIntersectionWith3dObject()
213 && (objectPtr->ObWorld.vz<1000000 && objectPtr->ObWorld.vz>-1000000) in CheckForVectorIntersectionWith3dObject()
301 (objectPtr->ObWorld.vx<1000000 && objectPtr->ObWorld.vx>-1000000) in FindPolygonInLineOfSight_TwoIgnores()
313 …LOGDXFMT(("ObWorld %d,%d,%d\n",objectPtr->ObWorld.vx,objectPtr->ObWorld.vy,objectPtr->ObWorld.vz)); in FindPolygonInLineOfSight_TwoIgnores()
466 LOCALASSERT(dPtr->ObWorld.vx<1000000 && dPtr->ObWorld.vx>-1000000); in CheckForRayIntersectionWithObject()
467 LOCALASSERT(dPtr->ObWorld.vy<1000000 && dPtr->ObWorld.vy>-1000000); in CheckForRayIntersectionWithObject()
468 LOCALASSERT(dPtr->ObWorld.vz<1000000 && dPtr->ObWorld.vz>-1000000); in CheckForRayIntersectionWithObject()
470 if(dPtr->ObWorld.vx>1000000 || dPtr->ObWorld.vx<-1000000) return; in CheckForRayIntersectionWithObject()
471 if(dPtr->ObWorld.vy>1000000 || dPtr->ObWorld.vy<-1000000) return; in CheckForRayIntersectionWithObject()
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H A Dsfx.c137 DrawMuzzleFlash(&dispPtr->ObWorld,&direction,MUZZLE_FLASH_SMARTGUN); in DrawSfxObject()
149 DrawMuzzleFlash(&dispPtr->ObWorld,&direction,MUZZLE_FLASH_SKEETER); in DrawSfxObject()
161 DrawFrisbeePlasmaBolt(&dispPtr->ObWorld,&direction); in DrawSfxObject()
171 DrawPredatorPlasmaBolt(&dispPtr->ObWorld,&direction); in DrawSfxObject()
181 DrawSmallPredatorPlasmaBolt(&dispPtr->ObWorld,&direction); in DrawSfxObject()
216 MakeParticle(&dispPtr->ObWorld,&velocity,PARTICLE_SPARK); in HandleSfxForObject()
220 MakeParticle(&dispPtr->ObWorld,&velocity,PARTICLE_SPARK); in HandleSfxForObject()
221 MakeLightElement(&dispPtr->ObWorld,LIGHTELEMENT_ELECTRICAL_SPARKS); in HandleSfxForObject()
271 position.vx = dispPtr->ObWorld.vx+(FastRandom()&255)-128; in HandleObjectOnFire()
272 position.vy = dispPtr->ObWorld.vy+(FastRandom()&255)-128; in HandleObjectOnFire()
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H A Dbh_spcl.c189 diff.vx = Player->ObWorld.vx - sbptr->SBmoptr->m_dptr->ObWorld.vx; in XenoMorphRoomBehaviour()
190 diff.vy = Player->ObWorld.vy - sbptr->SBmoptr->m_dptr->ObWorld.vy; in XenoMorphRoomBehaviour()
191 diff.vz = Player->ObWorld.vz - sbptr->SBmoptr->m_dptr->ObWorld.vz; in XenoMorphRoomBehaviour()
241 diff.vx = Player->ObWorld.vx - sbptr->SBmoptr->m_dptr->ObWorld.vx; in XenoMorphRoomBehaviour()
242 diff.vy = Player->ObWorld.vy - sbptr->SBmoptr->m_dptr->ObWorld.vy; in XenoMorphRoomBehaviour()
243 diff.vz = Player->ObWorld.vz - sbptr->SBmoptr->m_dptr->ObWorld.vz; in XenoMorphRoomBehaviour()
400 Player->ObStrategyBlock->DynPtr->Position = sbptr->SBdptr->ObWorld; in XenoMorphRoomBehaviour()
H A Dbh_deathvol.c88 if(dptr->ObWorld.vx<dv_bhv->volume_min.vx) continue; in DeathVolumeBehaveFun()
89 if(dptr->ObWorld.vx>dv_bhv->volume_max.vx) continue; in DeathVolumeBehaveFun()
90 if(dptr->ObWorld.vz<dv_bhv->volume_min.vz) continue; in DeathVolumeBehaveFun()
91 if(dptr->ObWorld.vz>dv_bhv->volume_max.vz) continue; in DeathVolumeBehaveFun()
94 miny=dptr->ObWorld.vy+dptr->ObMinY; in DeathVolumeBehaveFun()
95 maxy=dptr->ObWorld.vy+dptr->ObMaxY; in DeathVolumeBehaveFun()
H A Davpview.c183 vertexToLight.vx = lptr->LightWorld.vx - dptr->ObWorld.vx; in LightSourcesInRangeOfObject()
185 vertexToLight.vy = lptr->LightWorld.vy - dptr->ObWorld.vy; in LightSourcesInRangeOfObject()
186 vertexToLight.vz = lptr->LightWorld.vz - dptr->ObWorld.vz; in LightSourcesInRangeOfObject()
231 vertexToLight.vx = lptr->LightWorld.vx - dptr->ObWorld.vx; in LightSourcesInRangeOfObject()
232 vertexToLight.vy = lptr->LightWorld.vy - dptr->ObWorld.vy; in LightSourcesInRangeOfObject()
233 vertexToLight.vz = lptr->LightWorld.vz - dptr->ObWorld.vz; in LightSourcesInRangeOfObject()
563 Global_VDB_Ptr->VDB_World = dptr_s->ObWorld; in UpdateCamera()
648 dPtr->ObWorld.vx = MirroringAxis - dPtr->ObWorld.vx; in ReflectObject()
696 MakeLightElement(&Player->ObWorld,LIGHTELEMENT_ALIEN_TEETH); in AvpShowViews()
697 MakeLightElement(&Player->ObWorld,LIGHTELEMENT_ALIEN_TEETH2); in AvpShowViews()
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H A Dconsolelog.cpp79 …gFile.lprintf("\nPlayer's Coords: %d,%d,%d\n",Player->ObWorld.vx,Player->ObWorld.vy,Player->ObWorl… in OutputBugReportToConsoleLogfile()
H A Dgame.c275 MakeLightElement(&Player->ObWorld,LIGHTELEMENT_ROTATING); in StartGame()
282 Global_VDB_Ptr->VDB_World = Player->ObWorld; in StartGame()
411 Player->ObWorld.vx = -71893; in UpdateGame()
412 Player->ObWorld.vy = 36000; in UpdateGame()
413 Player->ObWorld.vz = -42249; in UpdateGame()
H A Dbh_weap.h156 VECTORCH ObWorld;
164 VECTORCH ObWorld;
175 VECTORCH ObWorld;
184 VECTORCH ObWorld;
H A Dhud.c1112 VECTORCH position = PlayersWeaponMuzzleFlash.ObWorld; in HandleMarineWeapon()
1972 displayblock.ObWorld.vx = 0; in DrawAlienTeeth()
1973 displayblock.ObWorld.vy = -200+offsetY; in DrawAlienTeeth()
1974 displayblock.ObWorld.vz = 80; in DrawAlienTeeth()
1975 displayblock.ObView = displayblock.ObWorld; in DrawAlienTeeth()
1979 RotateVector(&(displayblock.ObWorld), &(myMat)); in DrawAlienTeeth()
1988 displayblock.ObWorld.vx = 0; in DrawAlienTeeth()
1989 displayblock.ObWorld.vy = 200-offsetY; in DrawAlienTeeth()
1990 displayblock.ObWorld.vz = 80; in DrawAlienTeeth()
1991 displayblock.ObView = displayblock.ObWorld; in DrawAlienTeeth()
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H A Dbh_debri.c162 dispPtr->ObWorld = *positionPtr; in MakeDebris()
816 dispPtr->ObWorld = offset; in MakeFragments()
940 dispPtr->ObWorld = *positionPtr; in MakeHierarchicalDebris()
1286 dispPtr->ObWorld=*positionPtr; in MakeHierarchicalDebris()
1290 LOCALASSERT(dispPtr->ObWorld.vx<1000000 && dispPtr->ObWorld.vx>-1000000); in MakeHierarchicalDebris()
1291 LOCALASSERT(dispPtr->ObWorld.vy<1000000 && dispPtr->ObWorld.vy>-1000000); in MakeHierarchicalDebris()
1292 LOCALASSERT(dispPtr->ObWorld.vz<1000000 && dispPtr->ObWorld.vz>-1000000); in MakeHierarchicalDebris()
1386 LOCALASSERT(dispPtr->ObWorld.vx<1000000 && dispPtr->ObWorld.vx>-1000000); in MakeHierarchicalDebris()
1387 LOCALASSERT(dispPtr->ObWorld.vy<1000000 && dispPtr->ObWorld.vy>-1000000); in MakeHierarchicalDebris()
1388 LOCALASSERT(dispPtr->ObWorld.vz<1000000 && dispPtr->ObWorld.vz>-1000000); in MakeHierarchicalDebris()
H A Dbh_selfdest.c64 Sound_Play(SID_NICE_EXPLOSION,"d",&(Player->ObWorld)); in SelfDestructBehaveFun()
65 MakeVolumetricExplosionAt(&Player->ObWorld,EXPLOSION_HUGE); in SelfDestructBehaveFun()
H A Dhmodel.c2125 if ( !( (dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000)
2126 && (dptr->ObWorld.vy<1000000 && dptr->ObWorld.vy>-1000000)
2127 && (dptr->ObWorld.vz<1000000 && dptr->ObWorld.vz>-1000000)
2138 LOCALASSERT(dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000);
2139 LOCALASSERT(dptr->ObWorld.vy<1000000 && dptr->ObWorld.vy>-1000000);
2140 LOCALASSERT(dptr->ObWorld.vz<1000000 && dptr->ObWorld.vz>-1000000);
2274 if ( !( (dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000)
2275 && (dptr->ObWorld.vy<1000000 && dptr->ObWorld.vy>-1000000)
2276 && (dptr->ObWorld.vz<1000000 && dptr->ObWorld.vz>-1000000)
2287 LOCALASSERT(dptr->ObWorld.vx<1000000 && dptr->ObWorld.vx>-1000000);
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H A Dbh_snds.c78 int dist=VectorDistance(&Player->ObWorld,&sbb->position); in SoundBehaveFun()
107 int dist=VectorDistance(&Player->ObWorld,&sbb->position); in SoundBehaveFun()
191 int dist=VectorDistance(&Player->ObWorld,&sbb->position); in StartPlacedSoundPlaying()
H A Dtargeting.c618 int dist = FandVD_Distance_3d(&objectPtr->ObWorld,&Player->ObWorld); in SmartTarget_GetNewTarget()
1081 targetPtr->vx+=Player->ObWorld.vx; in GetTargetingPointOfObject()
1082 targetPtr->vy+=Player->ObWorld.vy; in GetTargetingPointOfObject()
1083 targetPtr->vz+=Player->ObWorld.vz; in GetTargetingPointOfObject()
1089 *targetPtr = objectPtr->ObWorld; in GetTargetingPointOfObject()
H A Ddynamics.c950 dispPtr->ObWorld = dynPtr->Position; in UpdateDisplayBlockData()
955 dispPtr->ObWorld.vy -= radius; in UpdateDisplayBlockData()
2512 SBBMinX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity()
2513 SBBMaxX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity()
2515 SBBMinY -= objectPtr->ObWorld.vy; in FindLandscapePolygonsInObjectsVicinity()
2516 SBBMaxY -= objectPtr->ObWorld.vy; in FindLandscapePolygonsInObjectsVicinity()
2518 SBBMinZ -= objectPtr->ObWorld.vz; in FindLandscapePolygonsInObjectsVicinity()
2519 SBBMaxZ -= objectPtr->ObWorld.vz; in FindLandscapePolygonsInObjectsVicinity()
2532 SBBMinX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity()
2533 SBBMaxX -= objectPtr->ObWorld.vx; in FindLandscapePolygonsInObjectsVicinity()
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H A Dbh_weap.c884 position.vx+=PlayersWeapon.ObWorld.vx - VDBPtr->VDB_World.vx;
887 position.vy+=PlayersWeapon.ObWorld.vy - VDBPtr->VDB_World.vy;
890 position.vz+=PlayersWeapon.ObWorld.vz - VDBPtr->VDB_World.vz;
910 position.vx+=PlayersWeapon.ObWorld.vx - VDBPtr->VDB_World.vx;
913 position.vy+=PlayersWeapon.ObWorld.vy - VDBPtr->VDB_World.vy;
3208 position=Player->ObWorld;
4223 dispPtr->ObWorld = root->World_Offset;
4261 dispPtr->ObWorld=root->World_Offset;
4265 LOCALASSERT(dispPtr->ObWorld.vx<1000000 && dispPtr->ObWorld.vx>-1000000);
4266 LOCALASSERT(dispPtr->ObWorld.vy<1000000 && dispPtr->ObWorld.vy>-1000000);
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H A Dbh_plachier.c119 dPtr->ObWorld = dynPtr->Position; in MakePlacedHierarchyNear()
188 int dist=VectorDistance(&Player->ObWorld,ph_bhv->sound_location); in PlacedHierarchyBehaveFun()
213 int dist=VectorDistance(&Player->ObWorld,ph_bhv->sound_location); in PlacedHierarchyBehaveFun()
H A Dbonusabilities.c165 dPtr->ObWorld = dynPtr->Position; in CreateGrapplingHook()
339 displayblock.ObWorld=GrapplingHook.Position; in RenderGrapplingHook()
369 MakeVector(&displayblock.ObWorld, &Global_VDB_Ptr->VDB_World, &displayblock.ObView); in RenderGrapplingHook()
H A Dbh_fhug.c333 dPtr->ObWorld = dynPtr->Position; in MakeFacehuggerNear()
769 sbPtr->SBdptr->ObWorld = dynPtr->Position; in PlotFaceHugger()
1050 orientationDirn.vx = Player->ObWorld.vx - dynPtr->Position.vx; in Execute_FHNS_Jumping()
1052 orientationDirn.vz = Player->ObWorld.vz - dynPtr->Position.vz; in Execute_FHNS_Jumping()
1200 orientationDirn.vx = Player->ObWorld.vx - dynPtr->Position.vx; in Execute_FHNS_AboutToJump()
1202 orientationDirn.vz = Player->ObWorld.vz - dynPtr->Position.vz; in Execute_FHNS_AboutToJump()
H A Dbh_cable.c71 int distance=VectorDistance(&Player->ObWorld,&pc_bhv->position); in PowerCableBehaveFun()
H A Dtriggers.c83 …ObjectVisibleFromThisPosition_WithIgnore(Player,nearestObjectPtr,&nearestObjectPtr->ObWorld,10000)) in OperateObjectInLineOfSight()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dkzsort.c353 position.vx = modulePtr->m_world.vx - Player->ObWorld.vx; in KRenderItems()
354 position.vy = modulePtr->m_world.vy - Player->ObWorld.vy; in KRenderItems()
355 position.vz = modulePtr->m_world.vz - Player->ObWorld.vz; in KRenderItems()
488 int maxX = objectPtr->ObWorld.vx + objectPtr->ObRadius; in KRenderItems()
489 int minX = objectPtr->ObWorld.vx - objectPtr->ObRadius; in KRenderItems()
490 int maxZ = objectPtr->ObWorld.vz + objectPtr->ObRadius; in KRenderItems()
491 int minZ = objectPtr->ObWorld.vz - objectPtr->ObRadius; in KRenderItems()
492 int maxY = objectPtr->ObWorld.vy + objectPtr->ObRadius; in KRenderItems()
493 int minY = objectPtr->ObWorld.vy - objectPtr->ObRadius; in KRenderItems()
750 VECTORCH position = objectPtr->ObWorld;
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H A Dwinmain.c563 …buggingText("Player World Coords: %d,%d,%d\n",Player->ObWorld.vx,Player->ObWorld.vy,Player->ObWorl… in WinMain()
/dports/games/avp/avp-20170505/src/win95/
H A Dplspecfn.c332 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr()
333 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr()
334 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr()
443 x += Global_ODB_Ptr->ObWorld.vx - Global_VDB_Ptr->VDB_World.vx; in ShapePointsInstr()
444 y += Global_ODB_Ptr->ObWorld.vy - Global_VDB_Ptr->VDB_World.vy; in ShapePointsInstr()
445 z += Global_ODB_Ptr->ObWorld.vz - Global_VDB_Ptr->VDB_World.vz; in ShapePointsInstr()
/dports/games/avp/avp-20170505/src/
H A Dmodule.c57 sbPtr->containingModule = (ModuleFromPosition(&(objectPtr->ObWorld), sbPtr->containingModule)); in AllNewModuleHandler()
127 playerPherModule = (ModuleFromPosition(&(Player->ObWorld), playerPherModule)); in AllNewModuleHandler()
354 CopyLocation(&mapblockptr->MapWorld, &dptr->ObWorld); in AllocateModuleObject()

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