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Searched refs:ObjPic_Devastator_Base (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DDevastator.cpp57 graphicID = ObjPic_Devastator_Base; in init()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h44 ObjPic_Devastator_Base, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp219 …objPic[ObjPic_Devastator_Base][HOUSE_HARKONNEN][0] = units2->getPictureArray(8,1,GROUNDUNIT_ROW(20… in GFXManager()
786 …evastator][HOUSE_HARKONNEN] = combinePictures(getSubFrame(objPic[ObjPic_Devastator_Base][HOUSE_HAR… in GFXManager()
795 …ecialUnit][HOUSE_HARKONNEN] = combinePictures(getSubFrame(objPic[ObjPic_Devastator_Base][HOUSE_HAR… in GFXManager()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditor.cpp1726 …case Unit_Devastator: objectPicBase = ObjPic_Devastator_Base; objectPicGun = ObjPic_Devastat… in drawMap()
1743 …case Unit_Special: objectPicBase = ObjPic_Devastator_Base; objectPicGun = ObjPic_Devastat… in drawMap()