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Searched refs:ObjPic_LightFactory (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DLightFactory.cpp43 graphicID = ObjPic_LightFactory; in init()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h71 ObjPic_LightFactory, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp246 objPic[ObjPic_LightFactory][HOUSE_HARKONNEN][0] = icon->getPictureArray(12); in GFXManager()
762 …UI_MapEditor_LightFactory][HOUSE_HARKONNEN] = getSubPicture(objPic[ObjPic_LightFactory][HOUSE_HARK… in GFXManager()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditor.cpp1604 case Structure_LightFactory: objectPic = ObjPic_LightFactory; break; in drawMap()