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Searched refs:ObjPic_Wall (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DWall.cpp54 graphicID = ObjPic_Wall; in init()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h81 ObjPic_Wall, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp256 objPic[ObjPic_Wall][HOUSE_HARKONNEN][0] = icon->getPictureArray(6,25,3,1); in GFXManager()
750 …uiGraphic[UI_MapEditor_Wall][HOUSE_HARKONNEN] = getSubPicture(objPic[ObjPic_Wall][HOUSE_HARKONNEN]… in GFXManager()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditor.cpp1586 SDL_Texture* WallSprite = pGFXManager->getObjPic(ObjPic_Wall)[currentZoomlevel]; in drawMap()
1612 case Structure_Wall: objectPic = ObjPic_Wall; break; in drawMap()