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Searched refs:OldAboveFakeFloor (Results 1 – 4 of 4) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dp_entity.h466 void eventCheckForSectorActions(sector_t* OldSec, bool OldAboveFakeFloor, in eventCheckForSectorActions() argument
471 P_PASS_BOOL(OldAboveFakeFloor); in eventCheckForSectorActions()
H A Dp_entity_world.cpp1374 bool OldAboveFakeFloor = false; in TryMove() local
1379 OldAboveFakeFloor = EyeZ > Sector->heightsec->floor.GetPointZ(Origin); in TryMove()
1433 eventCheckForSectorActions(OldSec, OldAboveFakeFloor, in TryMove()
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DEntity.vc681 void CheckForSectorActions(sector_t* OldSec, bool OldAboveFakeFloor,
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Misc.vc3330 void CheckForSectorActions(sector_t* OldSec, bool OldAboveFakeFloor,
3339 if (!OldAboveFakeFloor && EyeZ > FakeZ)
3344 else if (OldAboveFakeFloor && EyeZ <= FakeZ)