Searched refs:OldAboveFakeFloor (Results 1 – 4 of 4) sorted by relevance
466 void eventCheckForSectorActions(sector_t* OldSec, bool OldAboveFakeFloor, in eventCheckForSectorActions() argument471 P_PASS_BOOL(OldAboveFakeFloor); in eventCheckForSectorActions()
1374 bool OldAboveFakeFloor = false; in TryMove() local1379 OldAboveFakeFloor = EyeZ > Sector->heightsec->floor.GetPointZ(Origin); in TryMove()1433 eventCheckForSectorActions(OldSec, OldAboveFakeFloor, in TryMove()
681 void CheckForSectorActions(sector_t* OldSec, bool OldAboveFakeFloor,
3330 void CheckForSectorActions(sector_t* OldSec, bool OldAboveFakeFloor,3339 if (!OldAboveFakeFloor && EyeZ > FakeZ)3344 else if (OldAboveFakeFloor && EyeZ <= FakeZ)