Searched refs:OpenGLShaderPass (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/backend/ |
H A D | OpenGLShaderPass.cpp | 3 OpenGLShaderPass::OpenGLShaderPass () : in OpenGLShaderPass() function in OpenGLShaderPass 7 void OpenGLShaderPass::addRenderable (const OpenGLRenderable& renderable, const Matrix4& modelview) in addRenderable() 12 OpenGLState& OpenGLShaderPass::getState () in getState() 17 void OpenGLShaderPass::flush (OpenGLState& current, unsigned int globalstate, const Vector3& viewer) in flush() 21 …for (OpenGLShaderPass::Renderables::const_iterator i = m_renderables.begin(); i != m_renderables.e… in flush() 40 void OpenGLShaderPass::setTextureState (GLint& current, const GLint& texture, GLenum textureUnit) in setTextureState() 51 void OpenGLShaderPass::setTextureState (GLint& current, const GLint& texture) in setTextureState() 59 void OpenGLShaderPass::setState (unsigned int state, unsigned int delta, unsigned int flag, GLenum … in setState() 68 void OpenGLShaderPass::apply (OpenGLState& current, unsigned int globalstate) in apply() 235 void OpenGLShaderPass::render (OpenGLState& current, unsigned int globalstate, const Vector3& viewe… in render()
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H A D | OpenGLStateBucketAdd.h | 10 OpenGLShaderPass& m_bucket; 16 OpenGLStateBucketAdd(OpenGLShaderPass& bucket, const OpenGLRenderable& renderable, in OpenGLStateBucketAdd()
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H A D | OpenGLStateManager.h | 8 class OpenGLShaderPass; variable 18 typedef std::map<OpenGLState*, OpenGLShaderPass*, OpenGLStateLess> OpenGLStates;
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H A D | OpenGLShaderPass.h | 12 class OpenGLShaderPass 44 OpenGLShaderPass ();
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H A D | OpenGLShader.h | 10 class OpenGLShaderPass; variable 15 typedef std::list<OpenGLShaderPass*> Passes;
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H A D | OpenGLShader.cpp | 124 m_passes.push_back(new OpenGLShaderPass); in appendDefaultPass()
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/dports/games/ufoai/ufoai-2.5-source/build/modules/ |
H A D | uforadiant.mk | 88 $(RADIANT_BASE)/radiant/render/backend/OpenGLShaderPass.cpp \
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