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Searched refs:OpenGLShaderPass (Results 1 – 7 of 7) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/backend/
H A DOpenGLShaderPass.cpp3 OpenGLShaderPass::OpenGLShaderPass () : in OpenGLShaderPass() function in OpenGLShaderPass
7 void OpenGLShaderPass::addRenderable (const OpenGLRenderable& renderable, const Matrix4& modelview) in addRenderable()
12 OpenGLState& OpenGLShaderPass::getState () in getState()
17 void OpenGLShaderPass::flush (OpenGLState& current, unsigned int globalstate, const Vector3& viewer) in flush()
21 …for (OpenGLShaderPass::Renderables::const_iterator i = m_renderables.begin(); i != m_renderables.e… in flush()
40 void OpenGLShaderPass::setTextureState (GLint& current, const GLint& texture, GLenum textureUnit) in setTextureState()
51 void OpenGLShaderPass::setTextureState (GLint& current, const GLint& texture) in setTextureState()
59 void OpenGLShaderPass::setState (unsigned int state, unsigned int delta, unsigned int flag, GLenum … in setState()
68 void OpenGLShaderPass::apply (OpenGLState& current, unsigned int globalstate) in apply()
235 void OpenGLShaderPass::render (OpenGLState& current, unsigned int globalstate, const Vector3& viewe… in render()
H A DOpenGLStateBucketAdd.h10 OpenGLShaderPass& m_bucket;
16 OpenGLStateBucketAdd(OpenGLShaderPass& bucket, const OpenGLRenderable& renderable, in OpenGLStateBucketAdd()
H A DOpenGLStateManager.h8 class OpenGLShaderPass; variable
18 typedef std::map<OpenGLState*, OpenGLShaderPass*, OpenGLStateLess> OpenGLStates;
H A DOpenGLShaderPass.h12 class OpenGLShaderPass
44 OpenGLShaderPass ();
H A DOpenGLShader.h10 class OpenGLShaderPass; variable
15 typedef std::list<OpenGLShaderPass*> Passes;
H A DOpenGLShader.cpp124 m_passes.push_back(new OpenGLShaderPass); in appendDefaultPass()
/dports/games/ufoai/ufoai-2.5-source/build/modules/
H A Duforadiant.mk88 $(RADIANT_BASE)/radiant/render/backend/OpenGLShaderPass.cpp \