/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | w_wad.h | 181 FWadLump OpenLumpNum (int lump); 182 FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); } in OpenLumpName()
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H A D | w_wad.cpp | 999 FWadLump lumpr = OpenLumpNum (lump); in ReadLump() 1032 FWadLump FWadCollection::OpenLumpNum (int lump) in OpenLumpNum() function in FWadCollection 1344 FWadLump lumpr = Wads.OpenLumpNum ((int)lumpnum); in FString()
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H A D | lumpremap.cpp | 181 FWadLump mapLump = Wads.OpenLumpNum(lump); in LoadMap()
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H A D | id_sd.cpp | 1295 FWadLump lump = Wads.OpenLumpNum(lumpNum); in SD_StartMusic() 1367 FWadLump lump = Wads.OpenLumpNum(lumpNum); in SD_ContinueMusic()
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H A D | sndinfo.cpp | 357 FWadLump soundReader = Wads.OpenLumpNum(sndLump); in ParseSoundInformation()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | w_wad.h | 186 FWadLump OpenLumpNum (int lump); 187 FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); } in OpenLumpName()
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H A D | sc_man.cpp | 88 OpenLumpNum(lumpnum); in FScanner() 163 OpenLumpNum(lump); in Open() 227 void FScanner :: OpenLumpNum (int lump) in OpenLumpNum() function in FScanner
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H A D | sc_man.h | 25 void OpenLumpNum(int lump);
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H A D | w_wad.cpp | 1249 FWadLump lumpr = OpenLumpNum (lump); in ReadLump() 1282 FWadLump FWadCollection::OpenLumpNum (int lump) in OpenLumpNum() function in FWadCollection 1634 FWadLump lumpr = Wads.OpenLumpNum ((int)lumpnum); in FString()
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H A D | s_environment.cpp | 519 sc.OpenLumpNum(lump); in ReadReverbDef()
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | flattexture.cpp | 196 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
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H A D | jpegtexture.cpp | 369 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture() 473 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
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H A D | tgatexture.cpp | 292 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture() 493 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
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H A D | pcxtexture.cpp | 465 FWadLump lump = Wads.OpenLumpNum(SourceLump); in MakeTexture() 554 FWadLump lump = Wads.OpenLumpNum(SourceLump); in CopyTrueColorPixels()
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H A D | pngtexture.cpp | 461 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in MakeTexture() 623 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in CopyTrueColorPixels()
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H A D | ddstexture.cpp | 487 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture() 880 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | flattexture.cpp | 196 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
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H A D | jpegtexture.cpp | 373 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture() 477 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
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H A D | tgatexture.cpp | 294 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture() 495 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
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H A D | pcxtexture.cpp | 466 FWadLump lump = Wads.OpenLumpNum(SourceLump); in MakeTexture() 555 FWadLump lump = Wads.OpenLumpNum(SourceLump); in CopyTrueColorPixels()
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H A D | pngtexture.cpp | 410 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in MakeTexture() 626 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in CopyTrueColorPixels()
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H A D | ddstexture.cpp | 488 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture() 881 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
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H A D | texture.cpp | 107 FWadLump data = Wads.OpenLumpNum (lumpnum); in CreateTexture()
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/dports/games/zdoom/zdoom-2.8.1/src/r_data/ |
H A D | colormaps.cpp | 418 FWadLump lumpr = Wads.OpenLumpNum (lump); in R_SetDefaultColormap() 525 FWadLump lump = Wads.OpenLumpNum (fakecmaps[j].lump); in R_InitColormaps()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/ |
H A D | colormaps.cpp | 419 FWadLump lumpr = Wads.OpenLumpNum (lump); in R_SetDefaultColormap() 561 FWadLump lump = Wads.OpenLumpNum (fakecmaps[j].lump); in R_InitColormaps()
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