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Searched refs:OpenLumpNum (Results 1 – 25 of 43) sorted by relevance

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/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dw_wad.h181 FWadLump OpenLumpNum (int lump);
182 FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); } in OpenLumpName()
H A Dw_wad.cpp999 FWadLump lumpr = OpenLumpNum (lump); in ReadLump()
1032 FWadLump FWadCollection::OpenLumpNum (int lump) in OpenLumpNum() function in FWadCollection
1344 FWadLump lumpr = Wads.OpenLumpNum ((int)lumpnum); in FString()
H A Dlumpremap.cpp181 FWadLump mapLump = Wads.OpenLumpNum(lump); in LoadMap()
H A Did_sd.cpp1295 FWadLump lump = Wads.OpenLumpNum(lumpNum); in SD_StartMusic()
1367 FWadLump lump = Wads.OpenLumpNum(lumpNum); in SD_ContinueMusic()
H A Dsndinfo.cpp357 FWadLump soundReader = Wads.OpenLumpNum(sndLump); in ParseSoundInformation()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dw_wad.h186 FWadLump OpenLumpNum (int lump);
187 FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); } in OpenLumpName()
H A Dsc_man.cpp88 OpenLumpNum(lumpnum); in FScanner()
163 OpenLumpNum(lump); in Open()
227 void FScanner :: OpenLumpNum (int lump) in OpenLumpNum() function in FScanner
H A Dsc_man.h25 void OpenLumpNum(int lump);
H A Dw_wad.cpp1249 FWadLump lumpr = OpenLumpNum (lump); in ReadLump()
1282 FWadLump FWadCollection::OpenLumpNum (int lump) in OpenLumpNum() function in FWadCollection
1634 FWadLump lumpr = Wads.OpenLumpNum ((int)lumpnum); in FString()
H A Ds_environment.cpp519 sc.OpenLumpNum(lump); in ReadReverbDef()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dflattexture.cpp196 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
H A Djpegtexture.cpp369 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
473 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
H A Dtgatexture.cpp292 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
493 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
H A Dpcxtexture.cpp465 FWadLump lump = Wads.OpenLumpNum(SourceLump); in MakeTexture()
554 FWadLump lump = Wads.OpenLumpNum(SourceLump); in CopyTrueColorPixels()
H A Dpngtexture.cpp461 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in MakeTexture()
623 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in CopyTrueColorPixels()
H A Dddstexture.cpp487 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
880 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dflattexture.cpp196 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
H A Djpegtexture.cpp373 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
477 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
H A Dtgatexture.cpp294 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
495 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
H A Dpcxtexture.cpp466 FWadLump lump = Wads.OpenLumpNum(SourceLump); in MakeTexture()
555 FWadLump lump = Wads.OpenLumpNum(SourceLump); in CopyTrueColorPixels()
H A Dpngtexture.cpp410 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in MakeTexture()
626 lump = new FWadLump(Wads.OpenLumpNum(SourceLump)); in CopyTrueColorPixels()
H A Dddstexture.cpp488 FWadLump lump = Wads.OpenLumpNum (SourceLump); in MakeTexture()
881 FWadLump lump = Wads.OpenLumpNum (SourceLump); in CopyTrueColorPixels()
H A Dtexture.cpp107 FWadLump data = Wads.OpenLumpNum (lumpnum); in CreateTexture()
/dports/games/zdoom/zdoom-2.8.1/src/r_data/
H A Dcolormaps.cpp418 FWadLump lumpr = Wads.OpenLumpNum (lump); in R_SetDefaultColormap()
525 FWadLump lump = Wads.OpenLumpNum (fakecmaps[j].lump); in R_InitColormaps()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/
H A Dcolormaps.cpp419 FWadLump lumpr = Wads.OpenLumpNum (lump); in R_SetDefaultColormap()
561 FWadLump lump = Wads.OpenLumpNum (fakecmaps[j].lump); in R_InitColormaps()

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