Searched refs:OperateSprite (Results 1 – 9 of 9) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.h | 43 int OperateSprite(short SpriteNum, short player_is_operating);
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H A D | sector.cpp | 1447 OperateSprite(SpriteNum, FALSE); in ShootableSwitch() 1453 OperateSprite(SpriteNum, FALSE); in ShootableSwitch() 1659 OperateSprite(short SpriteNum, short player_is_operating) in OperateSprite() function 2618 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv() 2647 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv()
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H A D | ai.cpp | 563 if (OperateSprite(nearsprite, FALSE)) in DoActorOperate()
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H A D | track.cpp | 3394 if (OperateSprite(nearsprite, FALSE)) in ActorTrackDecide()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.h | 43 int OperateSprite(short SpriteNum, short player_is_operating);
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H A D | sector.c | 1554 OperateSprite(SpriteNum, FALSE); in ShootableSwitch() 1560 OperateSprite(SpriteNum, FALSE); in ShootableSwitch() 1766 OperateSprite(short SpriteNum, short player_is_operating) in OperateSprite() function 2741 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv() 2770 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv()
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H A D | ai.c | 577 if (OperateSprite(nearsprite, FALSE)) in DoActorOperate()
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H A D | track.c | 3408 if (OperateSprite(nearsprite, FALSE)) in ActorTrackDecide()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | triggers.cpp | 312 void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event) in OperateSprite() function 1772 OperateSprite(nSprite, pXSprite, event); in trTriggerSprite() 1837 OperateSprite(nSprite, pXSprite, event); in trMessageSprite()
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