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Searched refs:OperateSprite (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.h43 int OperateSprite(short SpriteNum, short player_is_operating);
H A Dsector.cpp1447 OperateSprite(SpriteNum, FALSE); in ShootableSwitch()
1453 OperateSprite(SpriteNum, FALSE); in ShootableSwitch()
1659 OperateSprite(short SpriteNum, short player_is_operating) in OperateSprite() function
2618 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv()
2647 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv()
H A Dai.cpp563 if (OperateSprite(nearsprite, FALSE)) in DoActorOperate()
H A Dtrack.cpp3394 if (OperateSprite(nearsprite, FALSE)) in ActorTrackDecide()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.h43 int OperateSprite(short SpriteNum, short player_is_operating);
H A Dsector.c1554 OperateSprite(SpriteNum, FALSE); in ShootableSwitch()
1560 OperateSprite(SpriteNum, FALSE); in ShootableSwitch()
1766 OperateSprite(short SpriteNum, short player_is_operating) in OperateSprite() function
2741 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv()
2770 if (OperateSprite(nti[nt_ndx].spritenum, TRUE)) in PlayerOperateEnv()
H A Dai.c577 if (OperateSprite(nearsprite, FALSE)) in DoActorOperate()
H A Dtrack.c3408 if (OperateSprite(nearsprite, FALSE)) in ActorTrackDecide()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtriggers.cpp312 void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event) in OperateSprite() function
1772 OperateSprite(nSprite, pXSprite, event); in trTriggerSprite()
1837 OperateSprite(nSprite, pXSprite, event); in trMessageSprite()