Searched refs:OptimalAttackTarget (Results 1 – 3 of 3) sorted by relevance
88 …static int32_t OptimalAttackTarget( const Unit & attacker, const Unit & target, const int32_t from…
503 int32_t Battle::Board::OptimalAttackTarget( const Unit & attacker, const Unit & target, const int32… in OptimalAttackTarget() function in Battle::Board523 const int32_t targetCell = OptimalAttackTarget( attacker, target, from ); in OptimalAttackValue()
269 … Board::OptimalAttackTarget( currentUnit, *target.unit, reachableCell ), 0 ); in planUnitTurn()