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Searched refs:OptimalAttackTarget (Results 1 – 3 of 3) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_board.h88 …static int32_t OptimalAttackTarget( const Unit & attacker, const Unit & target, const int32_t from…
H A Dbattle_board.cpp503 int32_t Battle::Board::OptimalAttackTarget( const Unit & attacker, const Unit & target, const int32… in OptimalAttackTarget() function in Battle::Board
523 const int32_t targetCell = OptimalAttackTarget( attacker, target, from ); in OptimalAttackValue()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_battle.cpp269 … Board::OptimalAttackTarget( currentUnit, *target.unit, reachableCell ), 0 ); in planUnitTurn()