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Searched refs:PACKET_CLIENT_SET_NAME (Results 1 – 3 of 3) sorted by relevance

/dports/games/openttd/openttd-12.1/src/network/core/
H A Dtcp_game.cpp99 case PACKET_CLIENT_SET_NAME: return this->Receive_CLIENT_SET_NAME(p); in HandlePacket()
186 …::Receive_CLIENT_SET_NAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); } in Receive_CLIENT_SET_NAME()
H A Dtcp_game.h114 PACKET_CLIENT_SET_NAME, ///< A client changes its name. enumerator
/dports/games/openttd/openttd-12.1/src/network/
H A Dnetwork_client.cpp467 Packet *p = new Packet(PACKET_CLIENT_SET_NAME);