Searched refs:PAINT_SCREEN_TRANSFORMED_MASK (Results 1 – 11 of 11) sorted by relevance
273 if (mask & PAINT_SCREEN_TRANSFORMED_MASK) in paintOutputRegion()372 (mask & PAINT_SCREEN_TRANSFORMED_MASK)); in paintOutputRegion()465 #define CLIP_PLANE_MASK (PAINT_SCREEN_TRANSFORMED_MASK | \527 if (mask & PAINT_SCREEN_TRANSFORMED_MASK) in paintOutput()
294 (mask & PAINT_SCREEN_TRANSFORMED_MASK) ) in mblurPaintTransformedOutput()
634 mask |= PAINT_SCREEN_TRANSFORMED_MASK | in tdPaintOutput()
1337 mask |= PAINT_SCREEN_TRANSFORMED_MASK | in wallPaintOutput()1402 msMask = mask | PAINT_SCREEN_TRANSFORMED_MASK; in wallPaintOutput()
345 mask |= PAINT_SCREEN_TRANSFORMED_MASK; in zoomPaintOutput()
572 mask |= PAINT_SCREEN_TRANSFORMED_MASK; in rotatePaintOutput()
1330 mask |= PAINT_SCREEN_TRANSFORMED_MASK | PAINT_SCREEN_CLEAR_MASK; in switchPaintOutput()
837 mask |= PAINT_SCREEN_TRANSFORMED_MASK; in cubePaintOutput()
732 mask |= PAINT_SCREEN_TRANSFORMED_MASK | PAINT_SCREEN_CLEAR_MASK; in expoPaintOutput()
619 mask |= PAINT_SCREEN_TRANSFORMED_MASK; in zoomPaintOutput()
1341 #define PAINT_SCREEN_TRANSFORMED_MASK (1 << 2) macro