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Searched refs:PAL16_RED (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dinv.h22 ICOL_RED = PAL16_RED + 5,
H A Dscrollrt.cpp195 col = PAL16_RED + 5; in scrollrt_draw_cursor_item()
199 if (col != PAL16_RED + 5) { in scrollrt_draw_cursor_item()
206 if (col != PAL16_RED + 5) { in scrollrt_draw_cursor_item()
H A Dcontrol.cpp560 pix -= PAL16_GRAY - PAL16_RED; in PrintChar()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Ddefs.h113 #define PAL16_RED 224 macro