Searched refs:PALETTE_MENU_HIGHLIGHT (Results 1 – 6 of 6) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | pal.h | 57 #define PALETTE_MENU_HIGHLIGHT 2 macro
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H A D | colormap.c | 305 MapColors(PALETTE_MENU_HIGHLIGHT, MenuHighlight, TRUE); in InitPalette() 306 makepalookup(PALETTE_MENU_HIGHLIGHT, tempbuf, 0, 0, 0, TRUE); in InitPalette()
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H A D | menus.c | 4400 -30 + STD_RANDOM_RANGE(50), PALETTE_MENU_HIGHLIGHT, MenuDrawFlags, in MNU_DrawItem() 4404 … MZ, 0, item->pic, item->shade, PALETTE_MENU_HIGHLIGHT, MenuDrawFlags, 0, 0, xdim - 1, ydim - 1); in MNU_DrawItem()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | pal.h | 57 #define PALETTE_MENU_HIGHLIGHT 2 macro
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H A D | colormap.cpp | 307 MapColors(PALETTE_MENU_HIGHLIGHT, MenuHighlight, TRUE); in InitPalette() 308 paletteMakeLookupTable(PALETTE_MENU_HIGHLIGHT, tempbuf, 0, 0, 0, TRUE); in InitPalette()
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H A D | menus.cpp | 4362 -30 + STD_RANDOM_RANGE(50), PALETTE_MENU_HIGHLIGHT, MenuDrawFlags, in MNU_DrawItem() 4366 … MZ, 0, item->pic, item->shade, PALETTE_MENU_HIGHLIGHT, MenuDrawFlags, 0, 0, xdim - 1, ydim - 1); in MNU_DrawItem()
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