Home
last modified time | relevance | path

Searched refs:PALETTE_PLAYER3 (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dpal.h94 #define PALETTE_PLAYER3 19 macro
H A Dsprite.c3510 if(sp->pal != PALETTE_PLAYER3) in SpriteSetup()
3513 sp->pal = u->spal = PALETTE_PLAYER3; in SpriteSetup()
4065 if (u->spal == PALETTE_PLAYER3) // Red Ninja in ActorCoughItem()
4372 if(sp->pal != PALETTE_PLAYER3) in SpawnItemsMatch()
4375 sp->pal = u->spal = PALETTE_PLAYER3; in SpawnItemsMatch()
5713 if(u->spal == PALETTE_PLAYER3) in DoGet()
H A Dninja.c1846 if (sp->pal == PALETTE_PLAYER3) in SetupNinja()
1852 sp->pal = u->spal = PALETTE_PLAYER3; in SetupNinja()
H A Djweapon.c826 nu->spal = np->pal = PALETTE_PLAYER3; // RED in DoPhosphorus()
H A Dweapon.c19362 if(sp->pal == PALETTE_PLAYER3 || sp->pal == PALETTE_PLAYER5 || in InitEnemyUzi()
21028 nu->spal = sp->pal = PALETTE_PLAYER3; // Turn blue to blood red in QueueFootPrint()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dpal.h94 #define PALETTE_PLAYER3 19 macro
H A Dsprite.cpp3500 if (sp->pal != PALETTE_PLAYER3) in SpriteSetup()
3503 sp->pal = u->spal = PALETTE_PLAYER3; in SpriteSetup()
4048 else if (u->spal == PALETTE_PLAYER3) // Red Ninja in ActorCoughItem()
4354 if (sp->pal != PALETTE_PLAYER3) in SpawnItemsMatch()
4357 sp->pal = u->spal = PALETTE_PLAYER3; in SpawnItemsMatch()
5683 if (u->spal == PALETTE_PLAYER3) in DoGet()
H A Dninja.cpp1849 else if (sp->pal == PALETTE_PLAYER3) in SetupNinja()
1855 sp->pal = u->spal = PALETTE_PLAYER3; in SetupNinja()
H A Djweapon.cpp817 nu->spal = np->pal = PALETTE_PLAYER3; // RED in DoPhosphorus()
H A Dweapon.cpp19171 if (sp->pal == PALETTE_PLAYER3 || sp->pal == PALETTE_PLAYER5 || in InitEnemyUzi()
20805 nu->spal = sp->pal = PALETTE_PLAYER3; // Turn blue to blood red in QueueFootPrint()