Searched refs:PALETTE_PLAYER3 (Results 1 – 10 of 10) sorted by relevance
94 #define PALETTE_PLAYER3 19 macro
3510 if(sp->pal != PALETTE_PLAYER3) in SpriteSetup()3513 sp->pal = u->spal = PALETTE_PLAYER3; in SpriteSetup()4065 if (u->spal == PALETTE_PLAYER3) // Red Ninja in ActorCoughItem()4372 if(sp->pal != PALETTE_PLAYER3) in SpawnItemsMatch()4375 sp->pal = u->spal = PALETTE_PLAYER3; in SpawnItemsMatch()5713 if(u->spal == PALETTE_PLAYER3) in DoGet()
1846 if (sp->pal == PALETTE_PLAYER3) in SetupNinja()1852 sp->pal = u->spal = PALETTE_PLAYER3; in SetupNinja()
826 nu->spal = np->pal = PALETTE_PLAYER3; // RED in DoPhosphorus()
19362 if(sp->pal == PALETTE_PLAYER3 || sp->pal == PALETTE_PLAYER5 || in InitEnemyUzi()21028 nu->spal = sp->pal = PALETTE_PLAYER3; // Turn blue to blood red in QueueFootPrint()
3500 if (sp->pal != PALETTE_PLAYER3) in SpriteSetup()3503 sp->pal = u->spal = PALETTE_PLAYER3; in SpriteSetup()4048 else if (u->spal == PALETTE_PLAYER3) // Red Ninja in ActorCoughItem()4354 if (sp->pal != PALETTE_PLAYER3) in SpawnItemsMatch()4357 sp->pal = u->spal = PALETTE_PLAYER3; in SpawnItemsMatch()5683 if (u->spal == PALETTE_PLAYER3) in DoGet()
1849 else if (sp->pal == PALETTE_PLAYER3) in SetupNinja()1855 sp->pal = u->spal = PALETTE_PLAYER3; in SetupNinja()
817 nu->spal = np->pal = PALETTE_PLAYER3; // RED in DoPhosphorus()
19171 if (sp->pal == PALETTE_PLAYER3 || sp->pal == PALETTE_PLAYER5 || in InitEnemyUzi()20805 nu->spal = sp->pal = PALETTE_PLAYER3; // Turn blue to blood red in QueueFootPrint()