Searched refs:PALETTE_PLAYER8 (Results 1 – 10 of 10) sorted by relevance
104 #define PALETTE_PLAYER8 24 macro
769 if (sp->pal == PALETTE_PLAYER8) // Male Rabbit in SetupBunny()968 if (u->spal != PALETTE_PLAYER8) return(FALSE); in DoBunnyQuickJump()970 if (!u->lo_sp && u->spal == PALETTE_PLAYER8 && MoveSkip4) in DoBunnyQuickJump()991 if(u->spal == PALETTE_PLAYER8 && tu->spal == PALETTE_PLAYER8) in DoBunnyQuickJump()1015 if (u->lo_sp && u->spal == PALETTE_PLAYER8) // Only males check this in DoBunnyQuickJump()1210 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch()1282 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch2()
2509 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()2539 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()2569 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()2618 sp->pal = PALETTE_PLAYER8; // Hard set the palette in ExtGetSpriteCaption()
1439 color = PALETTE_PLAYER8; in UnlockKeyLock()
4167 User[SpriteNum]->spal = sp->pal = PALETTE_PLAYER8; // Boy in SpawnItemsMatch()4577 PALETTE_PLAYER8, in SpawnItemsMatch()
772 else if (sp->pal == PALETTE_PLAYER8) // Male Rabbit in SetupBunny()967 if (u->spal != PALETTE_PLAYER8) return FALSE; in DoBunnyQuickJump()969 if (!u->lo_sp && u->spal == PALETTE_PLAYER8 && MoveSkip4) in DoBunnyQuickJump()990 if (u->spal == PALETTE_PLAYER8 && tu->spal == PALETTE_PLAYER8) in DoBunnyQuickJump()1015 if (u->lo_sp && u->spal == PALETTE_PLAYER8) // Only males check this in DoBunnyQuickJump()1209 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch()1281 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch2()
2573 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()2603 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()2633 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()2682 sp->pal = PALETTE_PLAYER8; // Hard set the palette in ExtGetSpriteCaption()
1425 color = PALETTE_PLAYER8; in UnlockKeyLock()
4149 User[SpriteNum]->spal = sp->pal = PALETTE_PLAYER8; // Boy in SpawnItemsMatch()4559 PALETTE_PLAYER8, in SpawnItemsMatch()