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Searched refs:PALETTE_PLAYER8 (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dpal.h104 #define PALETTE_PLAYER8 24 macro
H A Dbunny.c769 if (sp->pal == PALETTE_PLAYER8) // Male Rabbit in SetupBunny()
968 if (u->spal != PALETTE_PLAYER8) return(FALSE); in DoBunnyQuickJump()
970 if (!u->lo_sp && u->spal == PALETTE_PLAYER8 && MoveSkip4) in DoBunnyQuickJump()
991 if(u->spal == PALETTE_PLAYER8 && tu->spal == PALETTE_PLAYER8) in DoBunnyQuickJump()
1015 if (u->lo_sp && u->spal == PALETTE_PLAYER8) // Only males check this in DoBunnyQuickJump()
1210 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch()
1282 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch2()
H A Djnstub.c2509 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()
2539 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()
2569 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()
2618 sp->pal = PALETTE_PLAYER8; // Hard set the palette in ExtGetSpriteCaption()
H A Djsector.c1439 color = PALETTE_PLAYER8; in UnlockKeyLock()
H A Dsprite.c4167 User[SpriteNum]->spal = sp->pal = PALETTE_PLAYER8; // Boy in SpawnItemsMatch()
4577 PALETTE_PLAYER8, in SpawnItemsMatch()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dpal.h104 #define PALETTE_PLAYER8 24 macro
H A Dbunny.cpp772 else if (sp->pal == PALETTE_PLAYER8) // Male Rabbit in SetupBunny()
967 if (u->spal != PALETTE_PLAYER8) return FALSE; in DoBunnyQuickJump()
969 if (!u->lo_sp && u->spal == PALETTE_PLAYER8 && MoveSkip4) in DoBunnyQuickJump()
990 if (u->spal == PALETTE_PLAYER8 && tu->spal == PALETTE_PLAYER8) in DoBunnyQuickJump()
1015 if (u->lo_sp && u->spal == PALETTE_PLAYER8) // Only males check this in DoBunnyQuickJump()
1209 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch()
1281 nu->spal = np->pal = PALETTE_PLAYER8; // Boy in BunnyHatch2()
H A Djnstub.cpp2573 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()
2603 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()
2633 sp->pal = PALETTE_PLAYER8; in ExtGetSpriteCaption()
2682 sp->pal = PALETTE_PLAYER8; // Hard set the palette in ExtGetSpriteCaption()
H A Djsector.cpp1425 color = PALETTE_PLAYER8; in UnlockKeyLock()
H A Dsprite.cpp4149 User[SpriteNum]->spal = sp->pal = PALETTE_PLAYER8; // Boy in SpawnItemsMatch()
4559 PALETTE_PLAYER8, in SpawnItemsMatch()