Searched refs:PALETTE_RED_LIGHTING (Results 1 – 8 of 8) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | colormap.c | 332 MapColors(PALETTE_RED_LIGHTING, AllToRed[0], TRUE); in InitPalette() 334 MapColors(PALETTE_RED_LIGHTING, AllToRed[i], FALSE); in InitPalette() 335 makepalookup(PALETTE_RED_LIGHTING, tempbuf, 0, 0, 0, TRUE); in InitPalette()
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H A D | pal.h | 78 #define PALETTE_RED_LIGHTING 14 macro
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H A D | draw.c | 839 tsp->pal = PALETTE_RED_LIGHTING; in analyzesprites()
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H A D | weapon.c | 10182 np->pal = nu->spal = PALETTE_RED_LIGHTING; in DoLaser() 20312 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplash() 20349 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplashXY() 20384 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnUnderSplash()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | colormap.cpp | 334 MapColors(PALETTE_RED_LIGHTING, AllToRed[0], TRUE); in InitPalette() 336 MapColors(PALETTE_RED_LIGHTING, AllToRed[i], FALSE); in InitPalette() 337 paletteMakeLookupTable(PALETTE_RED_LIGHTING, tempbuf, 0, 0, 0, TRUE); in InitPalette()
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H A D | pal.h | 78 #define PALETTE_RED_LIGHTING 14 macro
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H A D | draw.cpp | 854 tsp->pal = PALETTE_RED_LIGHTING; in analyzesprites()
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H A D | weapon.cpp | 10022 np->pal = nu->spal = PALETTE_RED_LIGHTING; in DoLaser() 20108 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplash() 20145 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplashXY() 20180 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnUnderSplash()
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