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Searched refs:PALETTE_RED_LIGHTING (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dcolormap.c332 MapColors(PALETTE_RED_LIGHTING, AllToRed[0], TRUE); in InitPalette()
334 MapColors(PALETTE_RED_LIGHTING, AllToRed[i], FALSE); in InitPalette()
335 makepalookup(PALETTE_RED_LIGHTING, tempbuf, 0, 0, 0, TRUE); in InitPalette()
H A Dpal.h78 #define PALETTE_RED_LIGHTING 14 macro
H A Ddraw.c839 tsp->pal = PALETTE_RED_LIGHTING; in analyzesprites()
H A Dweapon.c10182 np->pal = nu->spal = PALETTE_RED_LIGHTING; in DoLaser()
20312 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplash()
20349 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplashXY()
20384 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnUnderSplash()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcolormap.cpp334 MapColors(PALETTE_RED_LIGHTING, AllToRed[0], TRUE); in InitPalette()
336 MapColors(PALETTE_RED_LIGHTING, AllToRed[i], FALSE); in InitPalette()
337 paletteMakeLookupTable(PALETTE_RED_LIGHTING, tempbuf, 0, 0, 0, TRUE); in InitPalette()
H A Dpal.h78 #define PALETTE_RED_LIGHTING 14 macro
H A Ddraw.cpp854 tsp->pal = PALETTE_RED_LIGHTING; in analyzesprites()
H A Dweapon.cpp10022 np->pal = nu->spal = PALETTE_RED_LIGHTING; in DoLaser()
20108 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplash()
20145 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnSplashXY()
20180 wu->spal = wp->pal = PALETTE_RED_LIGHTING; in SpawnUnderSplash()