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Searched refs:PAL_RED (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/xfractint/xfractint-20.04p16/common/
H A Dplot3d.c14 #define PAL_RED 2 macro
191 color = PAL_RED; in plot3dsuperimpose16()
467 dacbox[PAL_RED ][0] = 63; in plot_setup()
468 dacbox[PAL_RED ][1] = 0; in plot_setup()
469 dacbox[PAL_RED ][2] = 0; in plot_setup()
/dports/games/edge/Edge-1.35-source/src/
H A Dr_colormap.h66 #define PAL_RED(pix) ((float)(playpal_data[0][pix][0]) / 255.0f) macro
/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doferrari.hpp46 const static uint16_t PAL_RED = 2; member in OFerrari
H A Docrash.cpp669 …spr_ferrari->pal_src = oferrari.ferrari_pal == OFerrari::PAL_RED ? roms.rom0p->read8(4 + frames) :… in do_car_flip()
H A Doferrari.cpp36 OFerrari::PAL_RED, // Red
/dports/emulators/stella/stella-6.6/src/emucore/tia/
H A DTIA.hxx87 PAL_RED = 0x62, enumerator
H A DTIA.cxx1192 myFixedColorPalette[1][i] = FixedColor::PAL_RED; in setFixedColorPalette()
/dports/emulators/stella/stella-6.6/src/gui/
H A DDeveloperDialog.cxx1312 TIA::FixedColor::PAL_RED, in handleDebugColours()