/dports/games/devilutionX/devilutionX-1.2.1/SourceX/DiabloUI/ |
H A D | selgame.cpp | 81 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in selgame_GameSelection_Init() 84 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 211), 205, 192 }; in selgame_GameSelection_Init() 90 SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 300), (Sint16)(UI_OFFSET_Y + 211), 295, 33 }; in selgame_GameSelection_Init() 98 SDL_Rect rect5 = { (Sint16)(PANEL_LEFT + 299), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; in selgame_GameSelection_Init() 101 SDL_Rect rect6 = { (Sint16)(PANEL_LEFT + 449), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; in selgame_GameSelection_Init() 145 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in selgame_GameSelection_Select() 148 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 34), (Sint16)(UI_OFFSET_Y + 211), 205, 33 }; in selgame_GameSelection_Select() 158 SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 299), (Sint16)(UI_OFFSET_Y + 211), 295, 35 }; in selgame_GameSelection_Select() 167 SDL_Rect rect5 = { (Sint16)(PANEL_LEFT + 299), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; in selgame_GameSelection_Select() 299 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in selgame_GameSpeedSelection() [all …]
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H A D | selhero.cpp | 161 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in selhero_Init() 164 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 30), (Sint16)(UI_OFFSET_Y + 211), 180, 76 }; in selhero_Init() 168 SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 39), (Sint16)(UI_OFFSET_Y + 323), 110, 21 }; in selhero_Init() 171 SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 39), (Sint16)(UI_OFFSET_Y + 323), 110, 21 }; in selhero_Init() 173 SDL_Rect rect5 = { (Sint16)(PANEL_LEFT + 159), (Sint16)(UI_OFFSET_Y + 323), 40, 21 }; in selhero_Init() 176 SDL_Rect rect6 = { (Sint16)(PANEL_LEFT + 39), (Sint16)(UI_OFFSET_Y + 358), 110, 21 }; in selhero_Init() 178 SDL_Rect rect7 = { (Sint16)(PANEL_LEFT + 159), (Sint16)(UI_OFFSET_Y + 358), 40, 21 }; in selhero_Init() 181 SDL_Rect rect8 = { (Sint16)(PANEL_LEFT + 39), (Sint16)(UI_OFFSET_Y + 380), 110, 21 }; in selhero_Init() 183 SDL_Rect rect9 = { (Sint16)(PANEL_LEFT + 159), (Sint16)(UI_OFFSET_Y + 380), 40, 21 }; in selhero_Init() 186 SDL_Rect rect10 = { (Sint16)(PANEL_LEFT + 39), (Sint16)(UI_OFFSET_Y + 401), 110, 21 }; in selhero_Init() [all …]
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H A D | selconn.cpp | 42 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in selconn_Load() 45 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 218), DESCRIPTION_WIDTH, 21 }; in selconn_Load() 48 SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 256), DESCRIPTION_WIDTH, 21 }; in selconn_Load() 51 SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 275), DESCRIPTION_WIDTH, 66 }; in selconn_Load() 54 SDL_Rect rect5 = { (Sint16)(PANEL_LEFT + 30), (Sint16)(UI_OFFSET_Y + 356), 220, 31 }; in selconn_Load() 57 SDL_Rect rect6 = { (Sint16)(PANEL_LEFT + 35), (Sint16)(UI_OFFSET_Y + 393), DESCRIPTION_WIDTH, 21 }; in selconn_Load() 60 SDL_Rect rect7 = { (Sint16)(PANEL_LEFT + 300), (Sint16)(UI_OFFSET_Y + 211), 295, 33 }; in selconn_Load() 63 SDL_Rect rect8 = { (Sint16)(PANEL_LEFT + 16), (Sint16)(UI_OFFSET_Y + 427), 250, 35 }; in selconn_Load() 66 …vecSelConnDlg.push_back(new UiList(vecConnItems, PANEL_LEFT + 305, (UI_OFFSET_Y + 256), 285, 26, U… in selconn_Load() 68 SDL_Rect rect9 = { (Sint16)(PANEL_LEFT + 299), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; in selconn_Load() [all …]
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H A D | selok.cpp | 65 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in UiSelOkDialog() 68 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 140), (Sint16)(UI_OFFSET_Y + 210), 560, 168 }; in UiSelOkDialog() 71 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 140), (Sint16)(UI_OFFSET_Y + 197), 560, 168 }; in UiSelOkDialog() 76 …vecSelOkDialog.push_back(new UiList(vecSelOkDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 390), 18… in UiSelOkDialog()
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H A D | dialogs.cpp | 159 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 180), (Sint16)(UI_OFFSET_Y + 168), 280, 144 }; in Init() 162 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 200), (Sint16)(UI_OFFSET_Y + 211), 240, 80 }; in Init() 165 …SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 265), (Sint16)(UI_OFFSET_Y + 265), SML_BUTTON_WIDTH, SML_… in Init() 168 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 127), (Sint16)(UI_OFFSET_Y + 100), 385, 280 }; in Init() 172 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 147), (Sint16)(UI_OFFSET_Y + 110), 345, 20 }; in Init() 175 SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 147), (Sint16)(UI_OFFSET_Y + 141), 345, 190 }; in Init() 178 …SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 264), (Sint16)(UI_OFFSET_Y + 335), SML_BUTTON_WIDTH, SML_… in Init()
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H A D | selyesno.cpp | 54 SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 }; in UiSelHeroYesNoDialog() 57 SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 120), (Sint16)(UI_OFFSET_Y + 236), MESSAGE_WIDTH, 168 }; in UiSelHeroYesNoDialog() 62 …vecSelYesNoDialog.push_back(new UiList(vecSelYesNoDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 39… in UiSelHeroYesNoDialog()
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H A D | credits.cpp | 152 DrawArt(PANEL_LEFT - 320, UI_OFFSET_Y, &ArtBackgroundWidescreen); in Render() 153 DrawArt(PANEL_LEFT, UI_OFFSET_Y, &ArtBackground); in Render() 170 viewport.x += PANEL_LEFT; in Render() 188 Sint16 dest_x = PANEL_LEFT + VIEWPORT.x + 31; in Render()
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H A D | title.cpp | 43 SDL_Rect rect = { (Sint16)(PANEL_LEFT + 49), (Sint16)(UI_OFFSET_Y + 410), 550, 26 }; in UiTitleDialog()
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H A D | mainmenu.cpp | 62 …vecMainMenuDialog.push_back(new UiList(vecMenuItems, PANEL_LEFT + 64, (UI_OFFSET_Y + 192), 510, 43… in mainmenu_Load()
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H A D | progress.cpp | 44 …SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 265), (Sint16)(UI_OFFSET_Y + 267), SML_BUTTON_WIDTH, SML_… in progress_Load()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/ |
H A D | modifier_hints.cpp | 118 DrawCircleMenuHint(out, kDpad, PANEL_LEFT + kCircleMarginX, PANEL_TOP - kCirclesTop); in DrawStartModifierMenu() 119 …DrawCircleMenuHint(out, kButtons, PANEL_LEFT + PANEL_WIDTH - kButtons.width() - kCircleMarginX, PA… in DrawStartModifierMenu() 128 DrawCircleMenuHint(out, kDpad, PANEL_LEFT + kCircleMarginX, PANEL_TOP - kCirclesTop); in DrawSelectModifierMenu() 131 …DrawCircleMenuHint(out, kSpells, PANEL_LEFT + PANEL_WIDTH - kSpells.width() - kCircleMarginX, PANE… in DrawSelectModifierMenu()
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H A D | plrctrls.cpp | 503 xo = PANEL_LEFT; in InvMove() 548 x = InvRect[slot].X + PANEL_LEFT + (INV_SLOT_SIZE_PX / 2); in InvMove() 578 x = InvRect[slot].X + PANEL_LEFT + (INV_SLOT_SIZE_PX / 2); in InvMove() 644 x = InvRect[slot].X + PANEL_LEFT + (INV_SLOT_SIZE_PX / 2); in InvMove() 928 const int START_X = PANEL_LEFT + 12 + SPLICONLENGTH / 2; in StoreSpellCoords()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | gmenu.cpp | 73 gmenu_print_text(out, 252 + PANEL_LEFT, 176, "Pause"); in gmenu_draw_pause() 217 CelDrawTo(out, x + PANEL_LEFT, y - 10, optbar_cel, 1, 287); in gmenu_draw_menu_item() 223 gmenu_clear_buffer(out, x + 2 + PANEL_LEFT, y - 12, pos + 13, 28); in gmenu_draw_menu_item() 224 CelDrawTo(out, x + 2 + pos + PANEL_LEFT, y - 12, option_cel, 1, 27); in gmenu_draw_menu_item() 315 if (MouseX < 282 + PANEL_LEFT) { in gmenu_get_mouse_slider() 319 if (MouseX > 538 + PANEL_LEFT) { in gmenu_get_mouse_slider() 323 *plOffset = MouseX - 282 - PANEL_LEFT; in gmenu_get_mouse_slider()
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H A D | control.cpp | 971 if (MouseX >= PanBtnPos[3][0] + PANEL_LEFT in control_check_btn_press() 979 if (MouseX >= PanBtnPos[6][0] + PANEL_LEFT in control_check_btn_press() 1094 …if (MouseX > 190 + PANEL_LEFT && MouseX < 437 + PANEL_LEFT && MouseY > 4 + PANEL_TOP && MouseY < 3… in CheckPanelInfo() 1118 if (MouseX < PanBtnPos[i][0] + PANEL_LEFT in CheckBtnUp() 1602 …if (MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY … in ReleaseLvlBtn() 1613 ADD_PlrStringXY(out, PANEL_LEFT + 0, PANEL_TOP - 49, PANEL_LEFT + 120, "Level Up", COL_WHITE); in DrawLevelUpIcon() 2096 x = 0 + PANEL_LEFT; in DrawTalkPan() 2128 x = 46 + PANEL_LEFT; in DrawTalkPan() 2143 if (MouseX < 172 + PANEL_LEFT) in control_check_talk_btn() 2147 if (MouseX > 233 + PANEL_LEFT) in control_check_talk_btn() [all …]
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H A D | scrollrt.cpp | 1430 DoBlitScreen(PANEL_LEFT + 204, PANEL_TOP + 5, 232, 28); in DrawMain() 1433 DoBlitScreen(PANEL_LEFT + 176, PANEL_TOP + 46, 288, 60); in DrawMain() 1436 DoBlitScreen(PANEL_LEFT + 460, PANEL_TOP, 88, 72); in DrawMain() 1437 DoBlitScreen(PANEL_LEFT + 564, PANEL_TOP + 64, 56, 56); in DrawMain() 1440 DoBlitScreen(PANEL_LEFT + 96, PANEL_TOP, 88, 72); in DrawMain() 1443 DoBlitScreen(PANEL_LEFT + 8, PANEL_TOP + 5, 72, 119); in DrawMain() 1444 DoBlitScreen(PANEL_LEFT + 556, PANEL_TOP + 5, 72, 48); in DrawMain() 1446 DoBlitScreen(PANEL_LEFT + 84, PANEL_TOP + 91, 36, 32); in DrawMain() 1447 DoBlitScreen(PANEL_LEFT + 524, PANEL_TOP + 91, 36, 32); in DrawMain()
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H A D | cursor.cpp | 239 …if (sy > PANEL_TOP - 1 && MouseX >= PANEL_LEFT && MouseX < PANEL_LEFT + PANEL_WIDTH && track_isscr… in CheckCursMove() 340 if (MouseY > PANEL_TOP && MouseX >= PANEL_LEFT && MouseX <= PANEL_LEFT + PANEL_WIDTH) { in CheckCursMove()
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H A D | stores.cpp | 2332 src = out.at(PANEL_LEFT + 26, 25 + UI_OFFSET_Y); in DrawSLine() 2336 src = out.at(PANEL_LEFT + 346, 25 + UI_OFFSET_Y); in DrawSLine() 2865 if (MouseX < 344 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT) in CheckStoreBtn() 2868 if (MouseX < 24 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT) in CheckStoreBtn() 2872 if (stextscrl && MouseX > 600 + PANEL_LEFT) { in CheckStoreBtn()
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H A D | diablo.cpp | 649 assert(MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX >= PANEL_LEFT + PANEL_WIDTH); in LeftMouseCmd() 804 if (MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX >= PANEL_LEFT + PANEL_WIDTH) { in LeftMouseDown()
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H A D | inv.cpp | 1136 xo = PANEL_LEFT; in CheckInvPaste() 1569 xo = PANEL_LEFT; in CheckInvCut() 1886 if (MouseX > 190 + PANEL_LEFT && MouseX < 437 + PANEL_LEFT in CheckInvScrn() 2521 xo = PANEL_LEFT; in CheckInvHLight()
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H A D | player.cpp | 3814 if (MouseY >= PANEL_TOP && MouseX >= PANEL_LEFT && MouseX <= RIGHT_PANEL) // inside main panel
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | defs.h | 138 #define PANEL_LEFT (gnScreenWidth - PANEL_WIDTH) / 2 macro 139 #define PANEL_X PANEL_LEFT
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/dports/x11-fm/rox-filer/rox-filer-2.11/ROX-Filer/src/ |
H A D | panel.c | 259 if (!current_panel[PANEL_LEFT]) in find_free_side() 260 return PANEL_LEFT; in find_free_side() 665 if (current_panel[PANEL_LEFT]) in panel_destroyed() 1240 case PANEL_LEFT: in panel_setup_struts() 1369 if (current_panel[PANEL_LEFT]) in reposition_panel() 1699 else if (panel->side == PANEL_LEFT) in motion_may_raise() 2589 case PANEL_LEFT: in panel_setup_options_dialog() 2727 if (side == PANEL_LEFT) in panel_show_menu() 2839 case PANEL_LEFT: in panel_side_to_translated_name() 2859 case PANEL_LEFT: in panel_side_to_name() [all …]
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H A D | panel.h | 12 PANEL_LEFT, enumerator
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