Searched refs:PANEL_SAVE (Results 1 – 7 of 7) sorted by relevance
68 PANEL_SAVE, enumerator
249 next_ui = ui_create_panel(PANEL_SAVE); in call_raw_handle_key()
45 .type = PANEL_SAVE,
672 next_ui = ui_create_panel(PANEL_SAVE); in call_list_handle_key()
1229 next_ui = ui_create_panel(PANEL_SAVE); in call_flow_handle_key()
98 #define PANEL_SAVE 1 macro265 #if PANEL_SAVE in SaveGame()304 #if PANEL_SAVE in SaveGame()829 #if PANEL_SAVE in LoadGame()1198 #if PANEL_SAVE in LoadGame()1234 #if PANEL_SAVE in LoadGame()
103 #define PANEL_SAVE 1 macro274 #if PANEL_SAVE in SaveGame()313 #if PANEL_SAVE in SaveGame()835 #if PANEL_SAVE in LoadGame()1207 #if PANEL_SAVE in LoadGame()1243 #if PANEL_SAVE in LoadGame()