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Searched refs:PANEL_SAVE (Results 1 – 7 of 7) sorted by relevance

/dports/net/sngrep/sngrep-1.4.9/src/curses/
H A Dui_panel.h68 PANEL_SAVE, enumerator
H A Dui_call_raw.c249 next_ui = ui_create_panel(PANEL_SAVE); in call_raw_handle_key()
H A Dui_save.c45 .type = PANEL_SAVE,
H A Dui_call_list.c672 next_ui = ui_create_panel(PANEL_SAVE); in call_list_handle_key()
H A Dui_call_flow.c1229 next_ui = ui_create_panel(PANEL_SAVE); in call_flow_handle_key()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsave.c98 #define PANEL_SAVE 1 macro
265 #if PANEL_SAVE in SaveGame()
304 #if PANEL_SAVE in SaveGame()
829 #if PANEL_SAVE in LoadGame()
1198 #if PANEL_SAVE in LoadGame()
1234 #if PANEL_SAVE in LoadGame()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsave.cpp103 #define PANEL_SAVE 1 macro
274 #if PANEL_SAVE in SaveGame()
313 #if PANEL_SAVE in SaveGame()
835 #if PANEL_SAVE in LoadGame()
1207 #if PANEL_SAVE in LoadGame()
1243 #if PANEL_SAVE in LoadGame()