Searched refs:PANF_STATUS_AREA (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | panel.h | 81 #define PANF_STATUS_AREA (BIT(13)) // maintain aspect to the screen macro
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H A D | inv.cpp | 217 SET(psp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP); in SpawnInventoryIcon() 268 SET(psp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP); in SpawnIcon()
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H A D | border.cpp | 98 …SET(psp->flags, PANF_STATUS_AREA | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST | PANF_DRAW_BEFOR… in pSpawnFullScreenSpriteBox()
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H A D | panel.cpp | 190 SET(nsp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP); in pSpawnFullViewSprite() 215 SET(nsp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP | PANF_KILL_AFTER_SHOW); in pSpawnFullScreenSprite() 7523 if (TEST(psp->flags, PANF_STATUS_AREA)) in pDisplaySprites()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | panel.h | 81 #define PANF_STATUS_AREA (BIT(13)) // maintain aspect to the screen macro
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H A D | inv.c | 215 SET(psp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP); in SpawnInventoryIcon() 267 SET(psp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP); in SpawnIcon()
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H A D | border.c | 99 …SET(psp->flags, PANF_STATUS_AREA | PANF_KILL_AFTER_SHOW | PANF_IGNORE_START_MOST | PANF_DRAW_BEFOR… in pSpawnFullScreenSpriteBox()
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H A D | panel.c | 194 SET(nsp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP); in pSpawnFullViewSprite() 219 SET(nsp->flags, PANF_STATUS_AREA | PANF_SCREEN_CLIP | PANF_KILL_AFTER_SHOW); in pSpawnFullScreenSprite() 7436 if (TEST(psp->flags, PANF_STATUS_AREA)) in pDisplaySprites()
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