Searched refs:PANF_SUICIDE (Results 1 – 6 of 6) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | inv.cpp | 184 if (TEST(psp->flags, PANF_SUICIDE)) in PanelInvTestSuicide() 229 SET(pp->InventorySprite[InventoryNum]->flags, PANF_SUICIDE); in KillPanelInv() 236 SET((*pspp)->flags, PANF_SUICIDE); in KillPlayerIcon() 251 SET(pp->InventorySprite[i]->flags, PANF_SUICIDE); in KillAllPanelInv()
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H A D | panel.h | 84 #define PANF_SUICIDE (BIT(16)) // kill myself macro
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H A D | panel.cpp | 7349 if (TEST(psp->flags, PANF_SUICIDE)) in pDisplaySprites()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | inv.c | 182 if (TEST(psp->flags, PANF_SUICIDE)) in PanelInvTestSuicide() 227 SET(pp->InventorySprite[InventoryNum]->flags, PANF_SUICIDE); in KillPanelInv() 234 SET((*pspp)->flags, PANF_SUICIDE); in KillPlayerIcon() 249 SET(pp->InventorySprite[i]->flags, PANF_SUICIDE); in KillAllPanelInv()
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H A D | panel.h | 84 #define PANF_SUICIDE (BIT(16)) // kill myself macro
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H A D | panel.c | 7266 if (TEST(psp->flags, PANF_SUICIDE)) in pDisplaySprites()
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