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Searched refs:PANF_SUICIDE (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dinv.cpp184 if (TEST(psp->flags, PANF_SUICIDE)) in PanelInvTestSuicide()
229 SET(pp->InventorySprite[InventoryNum]->flags, PANF_SUICIDE); in KillPanelInv()
236 SET((*pspp)->flags, PANF_SUICIDE); in KillPlayerIcon()
251 SET(pp->InventorySprite[i]->flags, PANF_SUICIDE); in KillAllPanelInv()
H A Dpanel.h84 #define PANF_SUICIDE (BIT(16)) // kill myself macro
H A Dpanel.cpp7349 if (TEST(psp->flags, PANF_SUICIDE)) in pDisplaySprites()
/dports/games/jfsw/jfsw-c434002/src/
H A Dinv.c182 if (TEST(psp->flags, PANF_SUICIDE)) in PanelInvTestSuicide()
227 SET(pp->InventorySprite[InventoryNum]->flags, PANF_SUICIDE); in KillPanelInv()
234 SET((*pspp)->flags, PANF_SUICIDE); in KillPlayerIcon()
249 SET(pp->InventorySprite[i]->flags, PANF_SUICIDE); in KillAllPanelInv()
H A Dpanel.h84 #define PANF_SUICIDE (BIT(16)) // kill myself macro
H A Dpanel.c7266 if (TEST(psp->flags, PANF_SUICIDE)) in pDisplaySprites()