Home
last modified time | relevance | path

Searched refs:PANF_TRANS_FLIP (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dpanel.h73 #define PANF_TRANS_FLIP (BIT(5)) // translucent flip - matches rotate sprite macro
H A Dpanel.cpp1115 SET(psp->flags, PANF_TRANS_FLIP); in SwordBlur()
6340 SET(psp->flags, PANF_TRANS_FLIP); in FistBlur()
7518 SET(flags, TEST(psp->flags, PANF_TRANS_FLIP)); in pDisplaySprites()
/dports/games/jfsw/jfsw-c434002/src/
H A Dpanel.h73 #define PANF_TRANS_FLIP (BIT(5)) // translucent flip - matches rotate sprite macro
H A Dpanel.c1131 SET(psp->flags, PANF_TRANS_FLIP); in SwordBlur()
6271 SET(psp->flags, PANF_TRANS_FLIP); in FistBlur()
7428 SET(flags, TEST(psp->flags, PANF_TRANS_FLIP)); in pDisplaySprites()