Searched refs:PANF_TRANS_FLIP (Results 1 – 4 of 4) sorted by relevance
73 #define PANF_TRANS_FLIP (BIT(5)) // translucent flip - matches rotate sprite macro
1115 SET(psp->flags, PANF_TRANS_FLIP); in SwordBlur()6340 SET(psp->flags, PANF_TRANS_FLIP); in FistBlur()7518 SET(flags, TEST(psp->flags, PANF_TRANS_FLIP)); in pDisplaySprites()
1131 SET(psp->flags, PANF_TRANS_FLIP); in SwordBlur()6271 SET(psp->flags, PANF_TRANS_FLIP); in FistBlur()7428 SET(flags, TEST(psp->flags, PANF_TRANS_FLIP)); in pDisplaySprites()