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Searched refs:PARTICLE_GRAVITY (Results 1 – 25 of 51) sorted by relevance

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/dports/graphics/krita/krita-4.4.8/plugins/paintops/particle/
H A Dkis_particleop_option.h24 const QString PARTICLE_GRAVITY = "Particle/gravity"; variable
65 particle_gravity = setting->getDouble(PARTICLE_GRAVITY); in readOptionSetting()
74 setting->setProperty(PARTICLE_GRAVITY, particle_gravity); in writeOptionSetting()
H A Dkis_particle_paintop.cpp52 m_properties.gravity = settings->getDouble(PARTICLE_GRAVITY); in KisParticlePaintOp()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c419 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
453 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
488 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
522 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
563 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
631 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
672 p->accel[2] = PARTICLE_GRAVITY * 4; in CL_BigTeleportParticles()
710 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
911 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
1244 p->accel[2] = -PARTICLE_GRAVITY; in CL_BFGExplosionParticles()
[all …]
H A Dclient.h314 #define PARTICLE_GRAVITY 120 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_think.c51 velocity[2] = scale * (p->vel[2]*time1 + (p->accel[2]-(PARTICLE_GRAVITY))*time2); in calcPartVelocity()
266 angle[2] = 0.75 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pSparksThink()
296 angle[2] = 0.25 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pExplosionSparksThink()
414 angle[2] = 3 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pDevRailThink()
433 angle[2] = 0.25 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pElectricSparksThink()
H A Dcl_fx.c1211 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
1275 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
1340 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
1648 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
1788 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1947 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles_Old()
2043 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
2235 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
2865 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
4209 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles()
[all …]
H A Dcl_newfx.c680 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect()
766 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2()
1530 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles()
1716 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
1828 0, 0, -PARTICLE_GRAVITY, in CL_ElectricParticles()
/dports/games/q2pro/q2pro/source/
H A Dcl_fx.c936 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
975 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
1015 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
1054 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
1099 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1176 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
1263 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
1491 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
1504 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
2125 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles()
[all …]
H A Dcl_newfx.c309 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects()
373 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect()
574 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect()
620 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2()
969 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles()
1055 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_fx.c978 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
1024 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
1071 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
1114 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
1163 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1248 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
1344 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
1593 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
1606 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
2167 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles()
[all …]
H A Dcl_newfx.c338 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect()
764 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect()
816 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2()
1210 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles()
1310 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_fx.c1042 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
1087 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
1133 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
1178 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
1225 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1301 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
1389 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
1629 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
1644 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
2183 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles()
[all …]
H A Dcl_newfx.c363 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects()
430 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect()
881 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect()
928 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2()
1310 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles()
1407 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
H A Dcl_fxmax.c1830 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pWeatherFXThink()
1948 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pBloodThink()
2095 angle[2] = 0.5*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSplashThink()
2207 angle[2] = 0.75*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSparksThink()
2381 0, 0, PARTICLE_GRAVITY*0.2, in CL_ItemRespawnParticles()
2412 angle[2] = 0.25*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pExplosionSparksThink()
2473 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
2502 -cos(angle)*100, -sin(angle)*100,PARTICLE_GRAVITY*4, in CL_BigTeleportParticles()
2956 angle[2] = 3*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pDevRailThink()
3422 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_fx.c1042 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
1087 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
1133 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
1178 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
1225 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1301 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
1389 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
1629 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
1644 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
2183 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles()
[all …]
H A Dcl_newfx.c363 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects()
430 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect()
881 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect()
928 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2()
1310 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles()
1407 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
H A Dcl_fxmax.c1830 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pWeatherFXThink()
1948 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pBloodThink()
2095 angle[2] = 0.5*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSplashThink()
2207 angle[2] = 0.75*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSparksThink()
2381 0, 0, PARTICLE_GRAVITY*0.2, in CL_ItemRespawnParticles()
2412 angle[2] = 0.25*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pExplosionSparksThink()
2473 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
2502 -cos(angle)*100, -sin(angle)*100,PARTICLE_GRAVITY*4, in CL_BigTeleportParticles()
2956 angle[2] = 3*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pDevRailThink()
3422 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_fx.c2573 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
2650 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
2728 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3()
2883 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles()
2981 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
3139 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles_Old()
3258 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles()
3481 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles()
4150 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
5245 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles()
[all …]
H A Dcl_newfx.c403 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects()
465 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect()
815 p->accel[2] = -PARTICLE_GRAVITY / 2; in CL_ParticleSteamEffect()
905 p->accel[2] = -PARTICLE_GRAVITY / 2; in CL_ParticleSteamEffect2()
1726 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles()
1871 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
1988 angle[2] = 0.25 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pElectricSparksThink()
2009 0, 0, -PARTICLE_GRAVITY, in CL_ElectricParticles()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dparticle_system_sw.cpp44 particle_vars[VS::PARTICLE_GRAVITY] = 9.8; // in ParticleSystemSW()
220 …ty_normal * (p_system->particle_vars[VS::PARTICLE_GRAVITY] + (p_system->particle_randomness[VS::PA… in process()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dparticle_system_sw.cpp44 particle_vars[VS::PARTICLE_GRAVITY] = 9.8; // in ParticleSystemSW()
220 …ty_normal * (p_system->particle_vars[VS::PARTICLE_GRAVITY] + (p_system->particle_randomness[VS::PA… in process()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_fx.c635 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
647 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect()
724 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
997 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1467 p->accel[2] = PARTICLE_GRAVITY; in CL_Deathfield()
1536 p->accel[2] = -PARTICLE_GRAVITY; in CL_DustParticles()
1619 p->accel[2] = PARTICLE_GRAVITY*10; in CL_SmallHealthParticles()
1652 p->accel[2] = PARTICLE_GRAVITY*10; in CL_MedHealthParticles()
2058 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
2077 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
[all …]
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_fx.c635 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect()
647 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect()
724 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2()
997 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect()
1467 p->accel[2] = PARTICLE_GRAVITY; in CL_Deathfield()
1536 p->accel[2] = -PARTICLE_GRAVITY; in CL_DustParticles()
1619 p->accel[2] = PARTICLE_GRAVITY*10; in CL_SmallHealthParticles()
1652 p->accel[2] = PARTICLE_GRAVITY*10; in CL_MedHealthParticles()
2058 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
2077 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dparticles.h47 VAR_GRAVITY = VS::PARTICLE_GRAVITY,
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dparticles.h47 VAR_GRAVITY = VS::PARTICLE_GRAVITY,

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