/dports/graphics/krita/krita-4.4.8/plugins/paintops/particle/ |
H A D | kis_particleop_option.h | 24 const QString PARTICLE_GRAVITY = "Particle/gravity"; variable 65 particle_gravity = setting->getDouble(PARTICLE_GRAVITY); in readOptionSetting() 74 setting->setProperty(PARTICLE_GRAVITY, particle_gravity); in writeOptionSetting()
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H A D | kis_particle_paintop.cpp | 52 m_properties.gravity = settings->getDouble(PARTICLE_GRAVITY); in KisParticlePaintOp()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 419 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 453 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 488 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 522 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 563 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 631 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 672 p->accel[2] = PARTICLE_GRAVITY * 4; in CL_BigTeleportParticles() 710 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 911 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 1244 p->accel[2] = -PARTICLE_GRAVITY; in CL_BFGExplosionParticles() [all …]
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H A D | client.h | 314 #define PARTICLE_GRAVITY 120 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_think.c | 51 velocity[2] = scale * (p->vel[2]*time1 + (p->accel[2]-(PARTICLE_GRAVITY))*time2); in calcPartVelocity() 266 angle[2] = 0.75 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pSparksThink() 296 angle[2] = 0.25 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pExplosionSparksThink() 414 angle[2] = 3 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pDevRailThink() 433 angle[2] = 0.25 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pElectricSparksThink()
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H A D | cl_fx.c | 1211 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 1275 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 1340 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 1648 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 1788 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1947 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles_Old() 2043 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 2235 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 2865 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 4209 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles() [all …]
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H A D | cl_newfx.c | 680 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect() 766 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2() 1530 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles() 1716 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2() 1828 0, 0, -PARTICLE_GRAVITY, in CL_ElectricParticles()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_fx.c | 936 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 975 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 1015 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 1054 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 1099 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1176 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 1263 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 1491 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 1504 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 2125 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles() [all …]
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H A D | cl_newfx.c | 309 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects() 373 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect() 574 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect() 620 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2() 969 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles() 1055 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_fx.c | 978 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 1024 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 1071 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 1114 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 1163 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1248 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 1344 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 1593 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 1606 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 2167 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles() [all …]
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H A D | cl_newfx.c | 338 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect() 764 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect() 816 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2() 1210 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles() 1310 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 1042 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 1087 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 1133 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 1178 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 1225 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1301 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 1389 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 1629 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 1644 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 2183 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles() [all …]
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H A D | cl_newfx.c | 363 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects() 430 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect() 881 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect() 928 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2() 1310 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles() 1407 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
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H A D | cl_fxmax.c | 1830 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pWeatherFXThink() 1948 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pBloodThink() 2095 angle[2] = 0.5*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSplashThink() 2207 angle[2] = 0.75*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSparksThink() 2381 0, 0, PARTICLE_GRAVITY*0.2, in CL_ItemRespawnParticles() 2412 angle[2] = 0.25*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pExplosionSparksThink() 2473 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 2502 -cos(angle)*100, -sin(angle)*100,PARTICLE_GRAVITY*4, in CL_BigTeleportParticles() 2956 angle[2] = 3*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pDevRailThink() 3422 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 1042 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 1087 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 1133 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 1178 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 1225 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1301 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 1389 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 1629 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 1644 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 2183 p->accel[2] = PARTICLE_GRAVITY; in CL_TrapParticles() [all …]
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H A D | cl_newfx.c | 363 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects() 430 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect() 881 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect() 928 p->accel[2] = -PARTICLE_GRAVITY/2; in CL_ParticleSteamEffect2() 1310 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles() 1407 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2()
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H A D | cl_fxmax.c | 1830 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pWeatherFXThink() 1948 angle[2] = 0.2*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pBloodThink() 2095 angle[2] = 0.5*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSplashThink() 2207 angle[2] = 0.75*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pSparksThink() 2381 0, 0, PARTICLE_GRAVITY*0.2, in CL_ItemRespawnParticles() 2412 angle[2] = 0.25*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pExplosionSparksThink() 2473 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 2502 -cos(angle)*100, -sin(angle)*100,PARTICLE_GRAVITY*4, in CL_BigTeleportParticles() 2956 angle[2] = 3*(p->vel[2]*time1 + (p->accel[2]-PARTICLE_GRAVITY)*time2); in pDevRailThink() 3422 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_fx.c | 2573 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 2650 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 2728 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect3() 2883 p->accel[2] = -PARTICLE_GRAVITY; in CL_TeleporterParticles() 2981 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 3139 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles_Old() 3258 p->accel[2] = -PARTICLE_GRAVITY; in CL_ExplosionParticles() 3481 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles() 4150 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 5245 0, 0, PARTICLE_GRAVITY, in CL_TrapParticles() [all …]
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H A D | cl_newfx.c | 403 p->accel[2] = -PARTICLE_GRAVITY; in CL_FlameEffects() 465 p->accel[2] = -PARTICLE_GRAVITY; in CL_GenericParticleEffect() 815 p->accel[2] = -PARTICLE_GRAVITY / 2; in CL_ParticleSteamEffect() 905 p->accel[2] = -PARTICLE_GRAVITY / 2; in CL_ParticleSteamEffect2() 1726 p->accel[2] = -PARTICLE_GRAVITY; in CL_ColorExplosionParticles() 1871 p->accel[2] = -PARTICLE_GRAVITY; in CL_BlasterParticles2() 1988 angle[2] = 0.25 * (p->vel[2] * time1 + (p->accel[2] - PARTICLE_GRAVITY) * time2); in pElectricSparksThink() 2009 0, 0, -PARTICLE_GRAVITY, in CL_ElectricParticles()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | particle_system_sw.cpp | 44 particle_vars[VS::PARTICLE_GRAVITY] = 9.8; // in ParticleSystemSW() 220 …ty_normal * (p_system->particle_vars[VS::PARTICLE_GRAVITY] + (p_system->particle_randomness[VS::PA… in process()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | particle_system_sw.cpp | 44 particle_vars[VS::PARTICLE_GRAVITY] = 9.8; // in ParticleSystemSW() 220 …ty_normal * (p_system->particle_vars[VS::PARTICLE_GRAVITY] + (p_system->particle_randomness[VS::PA… in process()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 635 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 647 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect() 724 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 997 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1467 p->accel[2] = PARTICLE_GRAVITY; in CL_Deathfield() 1536 p->accel[2] = -PARTICLE_GRAVITY; in CL_DustParticles() 1619 p->accel[2] = PARTICLE_GRAVITY*10; in CL_SmallHealthParticles() 1652 p->accel[2] = PARTICLE_GRAVITY*10; in CL_MedHealthParticles() 2058 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 2077 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() [all …]
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 635 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect() 647 p->accel[2] = PARTICLE_GRAVITY; in CL_ParticleEffect() 724 p->accel[2] = -PARTICLE_GRAVITY; in CL_ParticleEffect2() 997 p->accel[2] = -PARTICLE_GRAVITY; in CL_LogoutEffect() 1467 p->accel[2] = PARTICLE_GRAVITY; in CL_Deathfield() 1536 p->accel[2] = -PARTICLE_GRAVITY; in CL_DustParticles() 1619 p->accel[2] = PARTICLE_GRAVITY*10; in CL_SmallHealthParticles() 1652 p->accel[2] = PARTICLE_GRAVITY*10; in CL_MedHealthParticles() 2058 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() 2077 p->vel[2] -= PARTICLE_GRAVITY; in CL_DiminishingTrail() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | particles.h | 47 VAR_GRAVITY = VS::PARTICLE_GRAVITY,
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | particles.h | 47 VAR_GRAVITY = VS::PARTICLE_GRAVITY,
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