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Searched refs:PARTICLE_STATE_DEAD (Results 1 – 3 of 3) sorted by relevance

/dports/games/pacmanarena/pacman/include/
H A Dparticle.h25 #define PARTICLE_STATE_DEAD 0 macro
/dports/games/pacmanarena/pacman/
H A Drender_particle.c77 if(p->state == PARTICLE_STATE_DEAD) in particle_render_src()
H A Dparticle.c88 if(src->particles[c].state == PARTICLE_STATE_DEAD) in particle_add()
192 p->state = PARTICLE_STATE_DEAD; in particle_update()