Searched refs:PARTICLE_TIMER_ACTION_SHOOT_PARTICLES (Results 1 – 7 of 7) sorted by relevance
151 static const int PARTICLE_TIMER_ACTION_SHOOT_PARTICLES = 1; variable
2459 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in spellEffectTeleportPull()
3979 if ( my->particleTimerCountdownAction == PARTICLE_TIMER_ACTION_SHOOT_PARTICLES ) in actParticleTimer()
1589 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in incubusTeleportToTarget()1607 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in incubusTeleportRandom()
2195 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in clientHandlePacket()2203 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in clientHandlePacket()2210 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in clientHandlePacket()2217 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in clientHandlePacket()2255 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in clientHandlePacket()
1255 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in lichFireTeleport()
1383 spellTimer->particleTimerCountdownAction = PARTICLE_TIMER_ACTION_SHOOT_PARTICLES; in lichIceTeleport()